Commit graph

32 commits

Author SHA1 Message Date
ehouse
73170b1254 fix streaming so four devices can be in game. 2005-10-01 15:51:14 +00:00
ehouse
56accaaad5 dict_tilesToString sig change 2005-07-08 03:02:31 +00:00
ehouse
3296642486 casts to stop compiler warnings 2005-05-29 19:29:33 +00:00
ehouse
99f2804141 don't instantiate comms unless it'll be used. Internally it has no
idea it's not supposed to connect to relay otherwise.
2005-03-25 03:11:54 +00:00
ehouse
3ee16b6cd8 fix to build in standalone case 2005-03-20 19:43:00 +00:00
ehouse
4d454a8fff remove gross connectRelay hack. There's now a wrapping protocol that
talks to the relay entirely inside comms.c.
2005-03-19 21:48:47 +00:00
ehouse
cb674f16ac fix problems with clients in networked games making a move after the
game should end: check number of passes and that all players still
have tiles before running robot.
2005-03-15 15:18:58 +00:00
ehouse
6b7e2a9d53 HACK: server must ping relay or it can't be contacted 2005-03-06 17:51:18 +00:00
ehouse
c0f3adcfc4 cleanup; add debugging info for state changes 2005-03-06 17:49:37 +00:00
ehouse
a8f59730ba use dict_getShortName 2004-12-18 01:06:47 +00:00
ehouse
6852c51b70 Don't use Palm APIs in common code! 2004-11-09 02:03:28 +00:00
ehouse
800e749ac2 server_formatRemainingTiles and server_formatDictCounts 2004-11-06 02:46:08 +00:00
ehouse
bba0109f7f fix endienness problem for game id 2004-09-30 13:43:07 +00:00
ehouse
37f889703a remove dead code 2004-07-20 15:13:54 +00:00
ehouse
3608ee29a8 make < 80 columns 2004-07-10 22:56:20 +00:00
ehouse
4aee758a5c output the right string 2004-07-10 14:17:07 +00:00
ehouse
afa67f1a3c cleanup for no hintlimit feature case 2004-06-27 04:35:42 +00:00
ehouse
b084fa57c8 version now part of stream 2004-06-24 05:19:31 +00:00
ehouse
35ab9b34fe Change engine to, when given a rect that's a subset of the board,
constrain the search for moves to those that involve filling only
tiles within the rect -- while still using the rest of the board as
context for the moves.  Robot moves use the whole board.
2004-06-15 01:58:09 +00:00
ehouse
d0e11a6080 move undoing-assign warning here 2004-05-15 16:05:14 +00:00
ehouse
140f6aaf53 Allow deletion of picked tiles during face-up picking. 2004-05-14 08:57:38 +00:00
ehouse
b0d8d0baec guard server_do against reentrance 2004-02-18 04:28:32 +00:00
ehouse
5528dc305f fix compiler warning 2004-01-29 05:07:10 +00:00
ehouse
aaaf6489c8 Swedish dict has 0-count tiles that are available only for blanks.
Don't print these with counts/values.
2003-12-13 06:39:35 +00:00
ehouse
7feb202240 fix compiler warning 2003-11-30 19:11:12 +00:00
ehouse
ba39feaeca pass current tray into util_userPickTile, removing to-be-traded tiles
first.
2003-11-30 18:53:51 +00:00
ehouse
712cb0b50d robots can be given picked tiles too 2003-11-19 04:49:30 +00:00
ehouse
d326b6c8c5 Add vars to support turning on/off picking tiles 2003-11-19 04:06:32 +00:00
ehouse
e7a6243ba1 don't let pick robot tiles 2003-11-18 03:39:43 +00:00
ehouse
898338821b when picking, deal with not having enough tiles 2003-11-16 19:25:53 +00:00
ehouse
a403bb5de4 add option for user to pick tiles from pool. 2003-11-16 17:12:54 +00:00
ehouse
6a57cef012 first checkin 2003-11-01 05:35:29 +00:00