Commit graph

332 commits

Author SHA1 Message Date
ehouse
8b892bcf19 Tweak widget positions to fit juggle button on device 2006-06-08 02:03:33 +00:00
ehouse
8c8313a2ca Fix to compile in STANDALONE mode, e.g. for current PPC. 2006-06-08 01:51:34 +00:00
ehouse
7d9fec90d3 First cut at using new nwgamest common code to replace PPC-only logic
for updating fields of new game dialog as players are added, made
remote, robots enabled, etc.  Removes a lot of code and fixes some
bugs in (non-yet-shipped) multi-device version.  As a bonus, added "J"
button to juggle players.  Seems to work well on Win32.  Haven't
tested on PPC yet.
2006-06-08 01:35:20 +00:00
ehouse
e2fd99e3ef up version number; add to list of dirs searched for .xwd files 2006-06-07 01:20:56 +00:00
ehouse
12daa9bfbb Turned on leak-checking at shutdown for debug version, and fixed leaks and
crashes in destructors that had never been called before.  Seems now to 
free all allocated memory before exiting.
2006-05-30 05:12:02 +00:00
ehouse
d66c27cd35 To show it and to prevent it's being cleared, write current password
into field in game info dialog.
2006-05-28 18:16:08 +00:00
ehouse
b498d3d18d silence compiler warnings. 2006-05-28 16:16:46 +00:00
ehouse
35f8004d43 fix a couple of compile warnings 2006-05-28 14:53:02 +00:00
ehouse
e252d51669 define CALLBACK to quiet warnings for CE build. 2006-05-28 00:42:34 +00:00
ehouse
5846a0f8f6 Move button size #defines into .rc file. They're scaled by the time C
code sees them and so shouldn't be relied on outside the .rc file.
2006-05-28 00:41:44 +00:00
ehouse
9f0df402ce Calculate old window width correctly when figuring new width. Fixes
problem of buttons drawn too close to right edge.
2006-05-28 00:40:28 +00:00
ehouse
af7a0ad216 Before putting dialog into landscape mode, make sure it won't be wider
than the screen.  That is, don't be fooled when in portrait mode by a
screen height that's SIP-reduced.
2006-05-27 22:52:10 +00:00
ehouse
21df8e09d8 Cleanup password dialog 2006-05-27 22:47:33 +00:00
ehouse
fd0e2370aa Lots of little tweaks to dialogs to get them looking better and to
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:21 +00:00
ehouse
9558cc902e Lots of little tweaks to dialogs to get them looking better and to
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:09 +00:00
ehouse
62fe2be84b Move buttons in landscape mode for color sel dialogs too. 2006-05-27 22:19:30 +00:00
ehouse
c2ddb62591 modify API for "portraitizing" dialogs, and space the buttons evenly
rather than stacking all from bottom.  This doesn't quit work on ce
since GetWindowInfo isn't available and IsWindowVisible does the wrong
thing.
2006-05-27 17:18:42 +00:00
ehouse
75431f774c strcat becomes strcpy: trivial optimization 2006-05-25 04:07:49 +00:00
ehouse
3ca36f57fc For dialogs in portrait-mode, move OK and Cancel buttons to the right
side and shrink up from the bottom
2006-05-25 03:41:32 +00:00
ehouse
fbe384d431 remove trailing <cr> to sometimes eliminate scrollbar 2006-05-23 02:01:26 +00:00
ehouse
f3c56df8aa n## Lines starting with '## ' will be removed from the log message.
change version string to include b8
2006-05-21 02:09:03 +00:00
ehouse
54468b01bb update nHiddenRows so scrolling finally works 2006-05-20 06:22:33 +00:00
ehouse
c096b77561 draw lines rather than bullets to indicate whose turn it is in vertical mode 2006-05-20 06:21:53 +00:00
ehouse
b51cdd32b0 Change misleading function name; no code change. 2006-05-19 13:45:48 +00:00
ehouse
e8273bc9f0 Finish scrollbar work by passing number of visible rows to
util_trayHiddenChange, which means an API change.  In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height.  In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
4c1f0f7454 factor out updateScrollInfo so I can update scroller live once I get
super-small boards figured out.
2006-05-14 15:28:57 +00:00
ehouse
b5bd5e74d2 Incorporate svnversion output in About box; add CAB target 2006-05-14 15:22:48 +00:00
ehouse
50e03abdea rewrite score formatting to put is-turn bullets above/below for
vertical scoreboard; reduce inter-line spacing and otherwise tweak
drawing.
2006-05-12 07:58:31 +00:00
ehouse
8a0b2f3bbb fix compiler warning 2006-05-12 07:55:36 +00:00
ehouse
bdc2300f84 Add ability, in win32 version, to specify height and width on wine's
commandline -- to ease debugging of layout code.
2006-05-12 07:54:59 +00:00
ehouse
37250643ee Turn on -Wall for compilers, and fix warnings that result. Got 'em
all for win32 build, but some remain for wince that I'm unable to fix.
2006-05-12 07:25:43 +00:00
ehouse
7d9d97cd88 Turn on -Wall for compilers, and fix warnings that result. Got 'em
all for win32 build, but some remain for wince that I'm unable to fix.
2006-05-12 07:17:35 +00:00
ehouse
c9606b6d0b fix too-tall cells in vertical scoreboard case 2006-05-11 03:01:39 +00:00
ehouse
a1b0a11baa minor fixes to drawing spacing (what I meant to check in) 2006-05-11 03:00:50 +00:00
ehouse
6c8d4c663f minor fixes to drawing spacing 2006-05-11 02:58:36 +00:00
ehouse
58f4b08623 first cut at supporting landscape mode by moving scoreboard to left edge of screen from top. 2006-05-09 02:01:27 +00:00
ehouse
9014ef3fd7 Alert user of a previous version that dict location is being fixed 2006-05-05 12:51:35 +00:00
ehouse
f4844efd2f Alert user of a previous version that dict location is being fixed 2006-05-05 12:51:08 +00:00
ehouse
b75f719c1b first cut at script to package binary, shortcut and BasEnglish
dictionary into an installable .cab file.
2006-04-30 21:52:17 +00:00
ehouse
0c29968974 pretty up About text. 2006-04-30 21:51:19 +00:00
ehouse
efe18256b4 update version number 2006-04-30 21:06:25 +00:00
ehouse
a1d2b28a24 List dictionaries alphabetically, which requires first storing them in
sorted order then adding all at once to the menu.
2006-04-30 19:54:40 +00:00
ehouse
5410f1f9f7 move CE_MAXDICTS to header 2006-04-30 19:45:48 +00:00
ehouse
4e2b080be5 Add, and use, stream_putString. Saves 500 bytes on win32. 2006-04-25 13:31:15 +00:00
ehouse
1c4f0a47b7 When unable to open a dictionary whose path has been saved, look for
it elsewhere in the set of possible directories.  This should help
ease the transition to there being a limited number of places where
dicts can be, since games saved previously will still work after the
dicts they reference have been moved.  Also, clean up callbacks making
their return values consistent: true means done.
2006-04-25 04:25:08 +00:00
ehouse
7c50cacc18 On win32 too, return null when dict not found. 2006-04-24 13:36:23 +00:00
ehouse
9acbe29bf5 Replace generic "no dictionaries found" warning with list of directories searched and URL from which to download. 2006-04-24 04:34:42 +00:00
ehouse
6439096812 pass the rigth size to LoadString 2006-04-22 14:31:43 +00:00
ehouse
08b20dc431 More of dict search change: failed to save buffer before checkin 2006-04-22 14:28:22 +00:00
ehouse
ffc4de8c47 Show current dict in dropdown in game info mode. (Had disappeared in recent changes.) 2006-04-22 14:19:21 +00:00