Eric House
897c4d5786
add param to force a client to connect to host requesting a particular
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channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
f0cf77d7d6
fix overwriting of addresses that happened for most (relay-only) games
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run by my test script: match records based on channel number only.
This has yet to be tested on multi-addressing Android builds.
2014-12-10 07:54:50 -08:00
Eric House
5935681b82
in getDestID, deal with possibility game was consumated via a
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non-relay channel, and allow client to use HOST_ID_SERVER.
2014-12-05 06:19:02 -08:00
Eric House
a6f9f6608a
drop relay connect meta-messages (as well as game messages) when relay
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send is disabled.
2014-12-02 06:52:48 -08:00
Eric House
53bfe9812d
add const
2014-11-24 07:52:03 -08:00
Eric House
a1cdef6ad8
fix log format
2014-11-24 06:30:58 -08:00
Eric House
142861656e
don't send when channel address doesn't have the right type yet
2014-11-21 22:53:48 -08:00
Eric House
fbea67e479
don't kill relay when bluetooth turned off: pass comms type into
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comms_transportFailed()
2014-11-20 07:12:25 -08:00
Eric House
1d1af9ffb3
fix some asserts: we have BT working now
2014-11-14 07:06:02 -08:00
Eric House
f2ecefd573
copy bt address info too
2014-11-13 07:27:03 -08:00
Eric House
74afdbd8b6
add more asserts
2014-11-12 06:52:58 -08:00
Eric House
0e2bbfc1ad
augment addresses even when message received is a duplicate. Now games
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using (fake) SMS and relay work whichever of the address modes is
disabled during the game, on either side. At least for two-device
games.
2014-11-11 07:46:01 -08:00
Eric House
c087824b47
snapshot with a bit of debugging added, mostly to tranfer to another machine
2014-11-07 20:26:02 -08:00
Eric House
8e616095ad
add a bit more logging of channelNos
2014-11-06 20:28:51 -08:00
Eric House
70f4541bbe
Merge branch 'android_branch' into android_multi2
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Conflicts:
xwords4/common/comms.c
2014-11-06 20:09:20 -08:00
Eric House
a34a859d18
log channelNo more consistently
2014-11-06 18:44:19 -08:00
Eric House
540d3e9622
wire disabling checkboxes into comms. They work -- and show that
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multi-addressing needs debugging still.
2014-11-06 06:35:28 -08:00
Eric House
b1de8663d6
fix to compile with DEBUG undefined
2014-11-06 06:32:00 -08:00
Eric House
2426e04a70
fix overwriting of address info so that, AFAICT, both address types
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are successfully being used through much of a test game.
2014-11-05 21:57:25 -08:00
Eric House
8aae7ae10a
fix crash: don't use comms before initialized
2014-11-05 07:49:17 -08:00
Eric House
17bc0ab47c
snapshot of work toward communicating when two addresses are in use.
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An invitation works with relay and (fake) SMS on, and the invited
client connects successfully using both (the second to arrive being
correctly identified as a dupe.) While the game can be played after,
only SMS messages are being received. And opening a saved game
crashes.
2014-11-05 07:41:20 -08:00
Eric House
e1a10508e1
when preprocessing a message, limit search to the address type of the
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channel it came in on if known.
2014-11-02 17:24:37 -08:00
Eric House
b624867cb4
add addr_rmType()
2014-10-28 08:03:19 -07:00
Eric House
93f0b626af
snapshot: invite sent by NFC connects two devices using relay with BT
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ability passed too (though not yet used.)
2014-10-27 07:51:25 -07:00
Eric House
878a16b3bc
snapshot: android compiles, and works well enough to exchange moves
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via relay! Lots of changes, mostly around treating connTypes as a Set
inside the java world. Jni to translate to that is a pain.
2014-10-16 06:45:24 -07:00
Eric House
fe4c7b52f2
snapshot: relay test script works with a second address type set
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(though with its actual transport stubbed out). Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
93526d38d7
cleanup (version upgrade test works)
2014-09-25 22:24:09 -07:00
Eric House
43bd3c018a
make an addr's conType a bitfield rather than holding a single value.
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Works for large numbers of relay games in test, but will not yet
actually hold more than one value. Should be safe to merge to main
branch once stream upgrade is verified.
2014-09-25 20:05:37 -07:00
Eric House
4d2f49d33f
when sending and don't have an address for channel yet, send the one
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comms was created with, which is what client will have to do anyway.
2014-09-14 13:41:12 -07:00
Eric House
23b72467bb
don't assert unset cookieID, as that's normal (I think) for unconnected case
2014-03-08 12:47:58 -08:00
Eric House
c1e22dd3cf
add summary DB column and jni code to fetch it to store and display number of unacked messages a game has. And add debug-only option to display it in the main list. In the future I want to be able to iterate over all these games and resend their packets (without opening them visually) when an internet connection comes back up.
2014-02-28 18:59:12 -08:00
Eric House
025bcb885b
don't move state forward when should be moving back
2014-02-09 19:35:17 -08:00
Eric House
0b132661ca
change struct name from r to rr for easier searching; no code change
2014-02-07 21:12:45 -08:00
Eric House
e34cc9007d
fix problems with opening and using wordlists on 64-bit linux by
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making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
de41802f54
rename variable so I don't trip up again
2013-12-17 21:08:27 -08:00
Eric House
4420049bd0
remove duplicate lines (added by merge?)
2013-12-16 08:05:35 -08:00
Eric House
1f877c7567
remove logging
2013-07-29 07:29:01 -07:00
Eric House
a191c6fc2a
don't add chats to queue at len 64 rather than 128
2013-07-22 06:12:06 -07:00
Eric House
27d9f3de45
Don't enable chat when more than 128 messages are in queue to prevent
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an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
62dacb83d8
fix to compile when DEBUG not defined
2013-07-16 08:17:46 -07:00
Eric House
9e358ad413
don't insert a new message in queue if it's identical to the one
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currently at the end. This mostly happens when devices are making
several initial client connection attempts before succeeding.
2013-07-12 07:34:12 -07:00
Eric House
a522266ce4
add message checksumming for android too by making it part of util
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(compiled out by default)
2013-07-10 08:05:47 -07:00
Eric House
5462a05692
Merge branch 'gtk_multigame' into android_branch
2013-07-09 19:35:26 -07:00
Eric House
bf1cdf225c
print queue less frequently
2013-07-09 19:32:49 -07:00
Eric House
d50c808f96
Merge branch 'android_branch' into gtk_multigame
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
xwords4/common/comms.c
xwords4/linux/cursesmain.c
xwords4/linux/cursesmain.h
xwords4/linux/gtkmain.c
xwords4/linux/gtkmain.h
xwords4/linux/linuxmain.c
xwords4/linux/main.h
xwords4/linux/scripts/discon_ok2.sh
xwords4/relay/xwrelay.cpp
(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
a3de759d9e
fix to compile on Android when DEBUG set
2013-07-07 19:40:07 -07:00
Eric House
923d41e0ee
fix to compile when DEBUG not set
2013-07-07 13:17:26 -07:00
Eric House
bbac923f68
assert queueLen at the point where it'll be easier track why it's overgrowing
2013-07-05 21:32:41 -07:00
Eric House
7229535be7
insist on non-0 channel ID *net of mask*; don't send acks when we
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don't have a connID yet, as this confuses the server. This fixes
assertions in testing that were pretty common when chat was enabled;
it may also fix the reported problem on Android that games get hosed
when people are using chat, as the server's response (without the
assert) was to add a new channel.
2013-07-03 07:39:05 -07:00
Eric House
858d00332a
when an initial message from a client arrives with channel already
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set, drop it (after asserting in debug code.) I'm not yet sure why
this happens, but giving it a new channel is not the right move.
2013-07-02 18:49:48 -07:00