Commit graph

2103 commits

Author SHA1 Message Date
Eric House
829fd01685 remove change note about SMS version release 2012-08-13 07:09:59 -07:00
Eric House
ec0702d584 initialize buffer that common code will pass to strcat. 2012-08-10 21:31:01 -07:00
Eric House
c046606e53 string changes a new changes file toward new release and initial
release of SMS version
2012-08-02 07:18:58 -07:00
Eric House
27cbd0e0c9 go with end-game change that takes remaining tiles into account for
robots but not for hints.
2012-08-01 20:31:21 -07:00
Eric House
464696566d get rid of NODE_CAN_4. Not change to post-compiled code 2012-08-01 20:29:15 -07:00
Eric House
ade5a84e2d tweak sms plan confirmation text 2012-07-31 07:46:16 -07:00
Eric House
3641799c4e wrap sms confirm view in scroller as it's wordy enough to need it in
landscape mode.
2012-07-31 07:45:58 -07:00
Eric House
8562503cd9 show status icon as red when SMS game and airplane mode on. (Better
would be to track radio state in NetStateCache.)
2012-07-31 06:47:52 -07:00
Eric House
4414943f90 implement loading saved DB from /sdcard 2012-07-30 18:36:41 -07:00
Eric House
af2c361225 add debug menu option to enable debug features, and first such
feature, to copy xwdb file to /sdcard.  Option to do opposite is
stubbed out.
2012-07-30 07:23:52 -07:00
Eric House
1fe14be9bf less ominous text for new SMS game creation, ominousness having moved. 2012-07-30 07:14:52 -07:00
Eric House
730cd0d599 tweak dialog text 2012-07-26 21:16:00 -07:00
Eric House
e70fbda502 don't send packets if SMS play disabled 2012-07-26 07:21:16 -07:00
Eric House
1abba7e560 fix crash on first install: context !always= PrefsActivity 2012-07-26 07:20:39 -07:00
Eric House
9c670804f2 draw status icon background red when SMS turned off. 2012-07-25 23:26:24 -07:00
Eric House
bc91956e20 put up an alert when SMS game opened but SMS is disabled. (Does not
have a button taking you to settings.)
2012-07-25 07:15:57 -07:00
Eric House
6405294f2f remove unused pref 2012-07-25 07:12:54 -07:00
Eric House
cd1eb2e4da add pref enabling SMS games, and a scary confirmation dialog meant to
force user to realize the potential costs (by requiring interaction).
Until that's enabled, show in New Game activity an explanation and
button that goes to Preferences.
2012-07-24 07:15:27 -07:00
Eric House
4f437f0d55 don't start SMS receivers on device without a phone 2012-07-24 07:09:37 -07:00
Eric House
8e961fcb4c remove logging 2012-07-24 06:56:55 -07:00
Eric House
b7247d259c add superclass for CommonPrefs that can hold stuff not related to
jni/common code.
2012-07-23 22:42:38 -07:00
Eric House
381f30b6d2 claim to handle keyboard/orientation changes for prefs activity 2012-07-23 22:36:50 -07:00
Eric House
9df8086476 no SMS game option if device has no phone 2012-07-21 19:02:23 -07:00
Eric House
549c826c9a show SMS message send/receives from BoardActivity where a hander's
available.
2012-07-20 21:36:59 -07:00
Eric House
54b4478582 show orange arrows briefly when net traffic goes in or out 2012-07-20 18:11:02 -07:00
Eric House
00317dea1e center board and buttons so that any leftover white space is half
above and half below.
2012-07-20 17:01:58 -07:00
Eric House
2a25bae706 don't use cached bitmap if board's been resized 2012-07-19 06:54:56 -07:00
Eric House
95b68ffae2 up changelog and version strings for new release 2012-07-18 07:24:59 -07:00
Eric House
a5c3c7e548 fix layout on wider screens (e.g. 768x1024): rather than draw the
board so wide that scrolling's required, reduce width enough that it's
not.
2012-07-18 07:07:53 -07:00
Eric House
516a1800a0 Add board-size to game config. It makes no sense for it to exist in
per-game defaults but not be settable in config.  But it may make more
sense to remove both options/locations entirely, or hide them by
default.
2012-07-16 07:15:33 -07:00
Eric House
9b0436d1ee Make rem string measure function return boolean to indicate rect will
be invisible rather than setting width and height to 0.  No real
change beyond simplifying/speeding platform code.
2012-07-15 09:30:27 -07:00
Eric House
d602a0c22b fix reported NPE by saving variable in bundle passed to onCreate 2012-07-14 14:53:57 -07:00
Eric House
0769cbccdc capitalize consistently 2012-07-14 07:48:19 -07:00
Eric House
479ed0dc58 update conn status on receipt or send of packets to/from relay, not
just when relay connect status changes.  This means that a game will
show as connected when it's still waiting for another device to join
room, but also fixes exchanging moves over 10 minutes and having the
status icon say you haven't sent or received in that long.  This could
be improved.
2012-07-12 21:15:35 -07:00
Eric House
248db3d144 update version strings and changelog 2012-07-12 20:56:28 -07:00
Eric House
a3de089e15 remove unused constant 2012-07-12 06:34:54 -07:00
Eric House
abcdafe56a always invalidate board view to force layout/draw. Fixes crosshairs
not going away, and board being unresponsive, after lookup activity is
dismissed.
2012-07-12 06:34:01 -07:00
Eric House
d3b56f4167 don't show rem text when -1 2012-07-12 06:15:53 -07:00
Eric House
11bd4a73fe oops: fix centered text drawing. 2012-07-11 06:17:36 -07:00
Eric House
bad6c599f8 more tweaks to tray tile drawing: make small screen letters 3/4 height
even though numbers are 1/3 and overlap is in theory possible; put 1/5
of extra space to left of letters so they don't hug the edge.
2012-07-10 21:04:54 -07:00
Eric House
c2956f4064 save net status state on a timer (when handler is available) waiting
five seconds.
2012-07-10 06:21:49 -07:00
Eric House
bd70a1dd7d improve text in remaining tiles dialog, and always show the tiles for
all trays rather than excluding those in current player's tray.
2012-07-09 21:44:29 -07:00
Eric House
e6f02ee3c7 when drawing letter in tray tile, only shift origin left of edge when
letter width exceeds that of tile.
2012-07-09 07:03:39 -07:00
Eric House
5702c83f17 do string formatting properly, using resources and StringBuffer. 2012-07-09 06:56:08 -07:00
Eric House
e7b0727e0c leave remaining-tiles in place when pool count drops to 0. 2012-07-09 06:07:26 -07:00
Eric House
9885d3bf61 draw letters in tray tiles as far to left as possible 2012-07-07 19:55:19 -07:00
Eric House
7f087181e5 Don't store current network connType in ConnStatusHandler; instead
pass the one for which we want icon displayed or status text
generated.
2012-07-07 19:45:18 -07:00
Eric House
0c02103d42 fix assertion failures due to failure to get game locks. The problem
is that getSummary() can be called at unpredictable times by
background tasks for the games list, and the current open game holds a
lock as long as it's open.  So those getSummary() calls must be
allowed to fail.  Before, letting them fail immediately meant
empty/unusable list elements; now I've added a time they'll wait
before failing.  Now the ones that are called while a game is open can
fail without being noticed, but the ones that are called as a game is
closed to update its summary will succeed by being able to wait for
its lock to be given up.
2012-07-07 11:34:40 -07:00
Eric House
30c77de2d0 tweak menu name 2012-07-07 11:29:25 -07:00
Eric House
6abb56dd0c make tmp list elem closer in size to the real thing so screen jumps
around less.
2012-07-07 11:29:15 -07:00