Commit graph

18 commits

Author SHA1 Message Date
ehouse
81dac2ec1b draw hint borders wider on high-res devices so they're actually visible (part 2) 2007-12-19 05:31:53 +00:00
ehouse
7c8b7294cd add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
ehouse
a998e96de9 Tweak scroll-of-focussed-board inval code so we don't inval the whole
board, which looks crappy.  Instead inval only what was previously a
border row, and pass a new param to draw_vertScrollBoard so the
platform can choose not to scroll cells that will just get overwritten
with different bits.
2007-01-21 22:59:29 +00:00
ehouse
0a426b0876 Get rid of draw_eraseMiniWindow: just inval what's under it; make use
of CELL_ISCURSOR consistent: when focus not dived all elements have it
set (or only perimeter for board, settable at compile time); get rid
of draw_drawCursor since CELL_ISCURSOR is all that's needed;
2007-01-19 08:20:11 +00:00
ehouse
d3812271a2 Add to draw APIs of individual elements (e.g. board cells) whether
they're focussed so that they can draw that during rather than after
everything else.  On palm, use this to draw focus using the system
selected color rather than with the blue nav rect.  Since a new param
was too much, add new enum type CellFlags and pass as bitvector to
draw APIs.
2006-11-12 14:36:15 +00:00
ehouse
44eaa36319 More progress on one-handed navigation: fix ncurses board clipped to
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
3153e2b867 Lots of progress on one-handed navigation: add gadgets to stand in for board
scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them.  Integrate with other
focussable objects on main form.  Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.
2006-11-03 06:23:54 +00:00
ehouse
63a8e0adbb Add macros to draw.h, and use 'em for wince, so that a platform can choose to call draw.h methods via a vtable or static linking. 2006-04-01 21:01:20 +00:00
ehouse
fb0d471dae add const decls to draw.h and dictnry.h functions where appropriate,
and modify "subclass" methods to match.  Should be no code change, but
this makes the intent of the APIs clearer.
2006-02-18 06:39:40 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
9e76871306 (conditionally) modify dicts to support getting height of platform
glyphs, pass into drawing code so can be fetched and cached, and
implement for Palm.  This is to allow drawing glyphs (like Danish's
A-with-circle) that are taller than normal without the visual padding
the rest can have.  So far works for 68K/non-highres.  Will not
compile for ARM yet.
2005-07-07 03:46:07 +00:00
ehouse
36bba4024b move playerNum into dsi so can be used in formatting score 2005-03-15 03:27:24 +00:00
ehouse
7482c07ba5 add callback for most recent score 2005-01-22 19:49:19 +00:00
ehouse
47f81507af add HintAtts param to draw_drawBoardArrow 2004-11-14 16:06:30 +00:00
ehouse
da4fe889f1 Track drag on board to form a rect whose borders are drawn via
attributes on cells; pass that rect to engine when hint requested.
Still rough, and needs to be made per-user.  Also needs a way to hide
the rect.
2004-06-15 01:56:01 +00:00
ehouse
d48ae1a216 draw_trayBegin returns bool 2004-03-02 03:26:10 +00:00
ehouse
6940f21009 change return type of draw_boardBegin 2004-02-13 04:45:19 +00:00
ehouse
5776da0b93 first checkin 2003-11-01 05:35:29 +00:00