Commit graph

375 commits

Author SHA1 Message Date
ehouse
9f1d02c7cd Byte-swap psm field to callback on ARM: now both client and host work. Move SDP-related constants out where linux can use too. 2007-11-03 22:04:06 +00:00
ehouse
302abd3be5 fix log_hex to print nibbles in right order. 2007-09-27 02:56:35 +00:00
ehouse
e5d5584a04 add logging to help catch a recurring assertion 2007-09-15 13:46:59 +00:00
ehouse
4aa1f8188b reset in/out var before each call to util_askPassword 2007-06-10 14:54:47 +00:00
ehouse
92f3f87543 Fix so compiles curses-only, and so curses cell can be 2x1 (for square board) 2007-06-01 02:08:04 +00:00
ehouse
5878ea6018 type name change only 2007-05-26 14:14:01 +00:00
ehouse
e891a26756 substitute macro for common sizeof(x)/sizeof(x[0]) pattern; no generated code change 2007-05-26 14:03:07 +00:00
ehouse
41b81f463e Hide tray on turn transitions when more than one non-robot local player present in game. 2007-05-20 20:46:29 +00:00
ehouse
7795068a40 Fix bug where arrow gets placed in wrong cell when tapping on tentative tiles to remove them while board is flipped. 2007-05-18 04:09:10 +00:00
ehouse
b78dfc9d61 Up version for ship; build LocalizedStrIncludes.h per-platform;
include language in all platform obj directory names
2007-05-13 21:06:42 +00:00
ehouse
2f52acd5e6 cleanup (no change to generated code): remove old owner_hash code; replace empty formal lists with void. 2007-04-14 16:27:19 +00:00
ehouse
69912147de When showing cell values, also show tile values if the don't-show tile values preference is set. 2007-04-06 01:41:16 +00:00
ehouse
ef4d986a45 fix bug where arrow replaces tile at edge of board by returning false
from figureNextLoc unless an empty space found.
2007-04-03 03:36:14 +00:00
ehouse
0b9f77d4c0 Don't call comms_start while opening game. Caller may still consider
another game open.
2007-03-18 23:55:58 +00:00
ehouse
f1cda6dad4 What I meant to check in. Need to save first.... 2007-03-18 23:38:53 +00:00
ehouse
da551e1177 Always send BT reconnet message, even if there are messages to resend.
Fixes failure to reconnect when opening a saved BT game where the
other device is waiting and will need to resend.
2007-03-18 23:38:19 +00:00
ehouse
6dc75914a6 turn stringFromStream into macro to aid logging for leak detection. Debug builds only effected. 2007-03-18 23:31:51 +00:00
ehouse
5f75dfe213 define XW_PSM in accord with palm guidelines. Doesn't seem to matter... 2007-03-17 15:33:16 +00:00
ehouse
21e5e3ad23 Fix bug: scoreboard doesn't reflect connected state until some other
event causes update.  Fix by calling turnChangeListener any time turn
changes, including on initial set.
2007-02-27 02:48:51 +00:00
ehouse
80efa73a50 Cleanup: compile warning and to make logging easier. 2007-02-08 15:17:23 +00:00
ehouse
51f726ddcf Add a one-byte header to BT messages so one device can signal another
that a new game's begun without dropping the connection.  On Palm,
remove connection-drop on new game.  With this change starting a new
game takes imperciptible time, down from 30 seconds.
2007-02-08 02:53:10 +00:00
ehouse
a7313b1e30 Fix linked-list bug in removeFromQueue. 2007-02-07 11:58:01 +00:00
ehouse
a762f27846 deal with case where guest begins new game but connects to host that's
running the old game: the host may reply, but guest must not take that
as evidence of a connection having been established: don't remove sent
messages (this isn't an ACK), and don't assert later on.
2007-02-06 05:49:45 +00:00
ehouse
e6315e118f enable juggle button after role change 2007-02-06 05:47:20 +00:00
ehouse
6af89b4182 Add assert; don't call comms if has been set to null (fixes device
reset); fix failure to install connCB (removes need to manually resend
messages when client starts up first.)
2007-02-04 17:13:01 +00:00
ehouse
2fe75a19a2 add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
ehouse
916ea4abc2 name change only: Connectedness becomes DeviceRole 2007-02-02 08:34:37 +00:00
ehouse
13429bccd7 When role changes from client, where only local players are shown, to
host or standalone where all are shown, change the number shown
appropriately.  The goal is to make the experience natural,
particularly for the common case where the players aren't changing.
Give up once user manually changes number shown.
2007-02-02 08:15:07 +00:00
ehouse
24a885918d cleanup: only one return per function. 2007-02-02 08:11:14 +00:00
ehouse
c045c6503a cleanup. No change in generated code. 2007-01-27 15:07:02 +00:00
ehouse
61a3e7835f use varargs for LOG_RETURNF macro 2007-01-27 15:04:57 +00:00
ehouse
5349598984 forward declaration stops compiler warning 2007-01-27 15:04:19 +00:00
ehouse
b9e31acf6e check and flip before hiliting cells. Fixes bug with feedback on hint
search on flipped board.
2007-01-23 04:09:26 +00:00
ehouse
17993fea06 Tweak scroll-of-focussed-board inval code so we don't inval the whole
board, which looks crappy.  Instead inval only what was previously a
border row, and pass a new param to draw_vertScrollBoard so the
platform can choose not to scroll cells that will just get overwritten
with different bits.
2007-01-21 22:59:29 +00:00
ehouse
73bc1925fd When scrolling a focussed board, inval everything. Otherwise border
cells scroll into the center drawn as border.
2007-01-21 18:05:25 +00:00
ehouse
3d318b679c Change how flip works, keeping board data like invalFlags and limits
in sync with the board rather than the model and flipping coordinates
only in time to access the model or pass to engine.  With that done,
drawing can skip any rows scrolled off-screen, and the board's
perimeter focus rect can be drawn and invalidated correctly on a
flipped, scrolled screen: zodiac, eventually.
2007-01-21 06:21:12 +00:00
ehouse
c5fe2a7589 Get rid of draw_eraseMiniWindow: just inval what's under it; make use
of CELL_ISCURSOR consistent: when focus not dived all elements have it
set (or only perimeter for board, settable at compile time); get rid
of draw_drawCursor since CELL_ISCURSOR is all that's needed;
2007-01-19 08:20:11 +00:00
ehouse
40832e6ea5 reintroduce board_handleKey 2007-01-18 02:42:37 +00:00
ehouse
313dad4357 Set focusHasDived before invalidating so newly focussed object drawn correctly. 2007-01-16 02:42:58 +00:00
ehouse
c1affa34d1 Fix bugs in recent focus/key changes. 2007-01-12 03:37:30 +00:00
ehouse
6df629c445 on keyDown, look at what keyUp will do and, if nothing, don't handle
the event.  This lets focus transfer work as before there was keyDown.
2007-01-12 03:28:20 +00:00
ehouse
924fa5c12b fix crash when linux is bt server: if no addr provided it's not a duplicate. 2007-01-09 02:43:09 +00:00
ehouse
e90db9776f remove dead code. 2007-01-09 02:38:22 +00:00
ehouse
f3feef27f7 fix problems created by key-nav changes: don't drop hardware scroll
keys, and redraw after key-repeat if either up or down handled.
2007-01-07 05:25:28 +00:00
ehouse
0a4f1d3f7b add board_handleKeyRepeat, and call it from palm and gtk. This lets a
held nav key walk the cursor across the board.
2007-01-07 04:32:29 +00:00
ehouse
4646ac5711 Clean up for non-keyboard and non-keyboard-nav cases. Wince is the
latter: make it compile again.
2007-01-07 01:01:20 +00:00
ehouse
bce76a3d34 Break key handling into keyUp and keyDown, and treat keyDown the same
as penDown.  Idea is to be able to set timers to get bonus square
hints etc. without stylus.  Works, but transitions are rough because
keyDown doesn't know whether keyUp will result in a focus change.
2007-01-06 17:32:08 +00:00
ehouse
c645534b83 Fix so IR-only multi-device build works again. 2007-01-06 16:46:45 +00:00
ehouse
0da7234190 bug fix: clear focusHasDived on pen event along with other focus state 2006-12-20 04:11:17 +00:00
ehouse
0bf123115f Unfocus any board object whenever pen touches board 2006-11-27 01:13:48 +00:00