Commit graph

10998 commits

Author SHA1 Message Date
Eric House
7d48fdd00a make packet accumulator a thread that sends
Get rid of the single sender thread and the complexity of querying
individual queues for their state (and the slowdown that happened when
successful writes had to wait for those to devices that weren't
responding). Instead each PacketAccumulator does its own waiting with
timeouts and backoffs, wakes itself when appropriate, and periodically
sends if it can make a connection. Now when there are a bunch of
messages ready they'll get sent pretty quickly once connections to the
remote device start to be successful.
2019-02-20 21:54:51 -08:00
Eric House
89338f43dc each message gets a localID so logs can show progress
And rewrite toString()
2019-02-20 12:50:29 -08:00
Eric House
3e1503e6a6 add another DeadlockWatch (and import already) 2019-02-20 12:20:39 -08:00
Eric House
c822f4b1a6 put Killer back: device can receive but never process
A device where the OS isn't servicing enqueueWork() requests won't write
back to sockets it accept()s, causing the sender's writer to block
forever. So give it 30 seconds then kill the socket.
2019-02-20 11:22:51 -08:00
Eric House
274e7c6c4b fix NPE (by inspection, from crashlytics report) 2019-02-20 10:38:27 -08:00
Eric House
c2a4c07746 don't enqueue dupes of messages already in queue
No point in giving a spot to something the receiver will drop as a
duplicate.
2019-02-20 10:29:24 -08:00
Eric House
87a27e7630 update status more often (as old code did) 2019-02-19 21:25:28 -08:00
Eric House
1a6b325722 fix concurrent access exception and too-slow sends
if we successfully send, we should reset the backoff so we try again
quickly. Especially at a time when only one message is sent per connection.
2019-02-19 21:25:28 -08:00
Eric House
76e8876df2 change key to force new value
fixes what was probably a crash only for me, but....
2019-02-19 21:25:20 -08:00
Eric House
68db5145ec report invitation success even if dict download needed 2019-02-19 20:56:24 -08:00
Eric House
d33593339f use https scheme for dict downloads 2019-02-19 20:55:31 -08:00
Eric House
e970659b9d Move back to old one-msg-per-connect() model
Add support for the old protocol, and define to use it. After the next
release has been adopted and everybody can read the new protocol another
release will turn it on.
2019-02-19 18:31:20 -08:00
Eric House
1d0ed70f9c add not-again checkbox to BAD_BT_PROTO dialog
Won't help the old-build side of the exchange of course.
2019-02-19 08:56:58 -08:00
Eric House
a38a31837b prune only those messages successfully sent
Fix race condition that would have cleared all messages including those
added after a send began. In the process, move to storing outbound
messages individually rather than concatenated in their stream format.
2019-02-19 08:31:49 -08:00
Eric House
ff5d25a53c add alert to launch app when OS not scheduling service
Set a boolean every time app's upgraded, and clear it on first launch of
MainActivity. In between, if we try to launch the BTService but the OS
doesn't schedule it, post a notification asking user to launch the app.
2019-02-18 22:12:43 -08:00
Eric House
4c9f619a19 exit threads when BT off; add util to report deadlocks
I've seen a deadlock in the BT stuff. Now they'll be caught and reported
via Crashlytics on DEBUG builds.
2019-02-17 12:49:17 -08:00
Eric House
276abe6441 always increment failure count on send failure 2019-02-16 10:07:29 -08:00
Eric House
b5659f0e5c Rewrite BT proto to batch messages
Lots of changes. Old BT proto is no longer compatible. New one
batches messages per device and sends all on a single connection.
The queue (now a single buffer) is now a static global and the thread
that services it doesn't die (but gloms onto whatever Service instance
is most recent.) Code to pack and unpack the protocol can probably be
reused for wifi-direct or any other pass-through transport.
2019-02-16 09:07:20 -08:00
Eric House
4f4deec7ba replace some firing asserts with log messages
I'm getting crashes on a device with an iffy wifi connection and no SIM.
May need to look into these.
2019-02-16 07:28:14 -08:00
Eric House
41aef60878 don't open game just because it was created
Posting a notification is enough. And existing code already handles the
missing dict case, so GamesListDelegate doesn't even need to know.
2019-02-13 08:46:06 -08:00
Eric House
01533e6897 double scan progress time
Since the BT stuff tends to timeout late when failing, this looks better.
2019-02-13 07:29:18 -08:00
Eric House
273e66fd07 add env to map immediately, in initGame()
I'm seeing an assertion failure in cleanup that could be explained by
the cleanup happening when initGame() has been called but no subsequent
jni method that would have added the env to the map. So let's add it
immediately so that can't happen.
2019-02-13 07:13:54 -08:00
naofum
bd631db7d2 Translated using Weblate (Japanese)
Currently translated at 74.3% (568 of 764 strings)
2019-02-12 18:40:16 -08:00
Eric House
0a5d74ab2f unselect any game moved into a closed group
Fixes GameOver game moved via "archive" checkbox remaining selected
2019-02-12 18:14:57 -08:00
Eric House
b5ff337381 don't move selected games via context menu
Both ways of invoking move-to-group were working on the set of selected
games. Instead pass what's meant to be operated on as a parameter.
2019-02-12 07:51:21 -08:00
Eric House
0f8e55a260 put GameOver view layout into a ScrollView
When device in landscape the archive box is otherwise unreachable on a
four-player game
2019-02-12 07:47:57 -08:00
Eric House
eafe6cd06f make GamePtr AutoCloseable and use where possible 2019-02-12 06:13:36 -08:00
Eric House
b1a4b1a030 Make JNIThread autoclosable and use everywhere
JNIThread is somehow sticking around sometimes and holding the lock for
a game so that that game can never be opened again. On the theory that
there's some place retain() was called but not release(), use the thing
in try-with-resources wherever possible. Which is pretty much
everywhere.

Also added age to the lock-holder report being uploaded.
2019-02-11 20:39:17 -08:00
Eric House
9fe01047b1 include stack of lock owner when logging failure to lock 2019-02-11 07:52:22 -08:00
Eric House
88838d6c0c Fix NPE when url for delete game has changed
I think it's only an issue for debug builds where I've manually pointed
at a different server, but just in case.
2019-02-11 07:32:17 -08:00
Eric House
ec4711f3ba make text in new GameOver alert bigger
To match how it was when using the system-provided view.
2019-02-11 07:29:34 -08:00
Eric House
7f2e3207be report stack of lock owner to crashlytics when can't get it
I'm seeing something permanently lock a game so it can't be opened. So
add code to report the stack of the owner to Crashlytics when opening
fails 3 times in a row. It's stubbed out for non-debug builds.
2019-02-10 20:02:43 -08:00
Eric House
813cf4f961 Add custom GameOver alert for GameOver with Archive checkbox
I didn't like having to re-open a game to archive it after
rematching, so now there's a checkbox that lets you archive it after
either rematching OR just using OK to dismiss the alert. Also fixed
rematch of a solo game causing new game to be created in Archive
group if that's where the source game was.

squash me
2019-02-10 14:22:22 -08:00
Eric House
ab69cd8b1f Merge remote-tracking branch 'weblate/android_translate' into android_translate 2019-02-10 09:01:14 -08:00
Eric House
d53ea5c433 up copyright year 2019-02-09 16:16:54 -08:00
Eric House
2eaf86ed14 add git rev to crashlytics reports 2019-02-09 11:13:32 -08:00
Eric House
01d74e91de plug leak 2019-02-08 22:29:18 -08:00
Eric House
8f6745a308 avoid crashes when BT turned off
Test at enqueueWork() and onHandleWorkImpl(). Seems to do it. Maybe
turning it off mid-send will still crash...
2019-02-08 22:22:03 -08:00
João Vitor Ferreira Cavalcante
cfc9466efd
Translated using Weblate (Portuguese)
Currently translated at 51.6% (394 of 764 strings)
2019-02-09 02:09:26 +01:00
Eric House
30f70db59b don't create threads we won't use 2019-02-08 14:37:58 -08:00
Eric House
6b449bb079 null listener thread ref so will be restarted
Once it died it stayed dead: bad.
2019-02-08 14:11:35 -08:00
Eric House
3023ae1af6 cleanup 2019-02-08 13:48:40 -08:00
Eric House
fe721edb97 Recast BTService as a JobIntentService
Got tired of the space the forground-service notification icons were
taking. So now BT sends and receives are done via static threads and
onHandleWork(). The send thread times itself out quickly. The receive
thread doesn't yet. We'll see how long the OS lets it run and what
needs to be done to deal with that.
2019-02-08 13:23:07 -08:00
Eric House
e6b59ea11d add debug-only option for invitee players to be robots
It's useful when testing to have the remote device play without human
interaction. So add an option, and UI to trigger it, for the players
created remotely in response to an invitation to be robots. There are
guards in place to catch the feature slipping into a release build.
2019-02-07 08:17:54 -08:00
Eric House
c97e167e1e remove some logging 2019-02-06 22:55:31 -08:00
Eric House
ff45340eb8 remove methods overridden just for logging
looks like I've fixed the crash I wanted to diagnose.
2019-02-06 22:37:52 -08:00
Eric House
9a4fb44e72 fix relay interactions again
Eliminate the writer thread, since onHandleWork() is already getting
called on a thread and can process the outbound queue itself. And get
rid of reader thread needing to wait for an instance of the RelayService
to be available to process a packet (which was taking 5-10 seconds all
the time): just post received packets via an enqueueWork() call using
the app context that's always available.
2019-02-06 22:32:46 -08:00
Eric House
e62e51f9cd pass context and use to post lock-failure toast 2019-02-06 19:43:54 -08:00
Eric House
f5c9962b66 tweak/reduce logging 2019-02-06 19:36:17 -08:00
Eric House
895b19a097 move constant from XWApp to build.gradle 2019-02-06 10:44:21 -08:00