Commit graph

3384 commits

Author SHA1 Message Date
Eric House
7d8708b8fa don't crash if don't have wifi permissions
For now, -dbg version will have and non-dbg won't, so catch exception
first time we try to do wifi stuff and disable if that exception is thrown.
2016-11-13 20:48:08 -08:00
Eric House
7a1965aeaf fix Nougat-only draw bug
Starting with the release of Nougat there have been cases where the
board would not correctly redraw. It's been most evident when using the
hit feature many times in a row, with something going wrong every fifth
time or so (but not that consistently.) It's as if modifications of the
bitmap backing BoardCanvas were being done asynchronously and not
necessarily all completed when I blit the canvas to the screen via
canvas.drawBitmap(). (As evidence of this I confirmed that a tap on a
tile in the tray after a bad draw would cause the screen to correct
itself even though the only additional rendering was to the tray. So by
the time that second drawBitmap() call happened the bitmap data was
correct: all draws that hadn't completed earlier had done so by now.)

The fix is to call Bitmap.createBitmap(bitmap) and to use the copy as
the source of the canvas.drawBitmap() blit operation. I suspect that
createBitmap() waits for any pending draws into its source to complete
before making the copy. Regardless, if this hasn't fixed the problem
it's made it so rare that I'm not seeing it, and since I'm only doing
the copy on Nougat there's little risk in the change. And I can't detect
any problems coming from the considerable additional memory being used
and immediately marked available for gc.
2016-11-13 13:29:20 -08:00
Eric House
41581cbddb cleanup: remove unused variable, unnecessary final 2016-11-12 07:07:19 -08:00
Eric House
92e413fa06 make boardBegin() a no-op in C
instead of a no-op in java, which takes more work to get to.
2016-11-12 06:57:05 -08:00
Eric House
f394bcef64 use max backoff time if no relay games 2016-11-11 06:31:54 -08:00
Eric House
6d1d4abdd5 add backoff to relay pings
Current code is hitting the relay every 60 seconds, at least on
non-google-play installs like f-droid. Switch to using a backoff timer
that maxes out at once per hour. Eventually may want to not run the
timer at all when there aren't any unfinished relay games present.
2016-11-09 07:53:24 -08:00
Eric House
154e428fa8 more work on wifi direct
Now sends and receives a single packet more often than not. Disabled for
non-DEBUG devices, and new permissions that are required are commented
out so I don't accidentally ship before the sdk-23 permissions stuff
makes additions less scary.
2016-11-07 07:02:27 -08:00
Eric House
85c12d6a85 new file to wrap sockets
Untested class that wraps a bi-directional tcp socket using a
length-plus-data stream format. Just checking it in for now.
2016-11-04 20:36:11 -07:00
Eric House
1c93d908cd progress on wifi direct
group is formed and ip addresses assigned! But fragile: need to reboot
devices occasionally before things will happen again.
2016-11-03 21:20:03 -07:00
Eric House
ff01e78dee first commit on wifi direct
Disabled at compile time, and missing permissions required, but if
enabled is able to discover other devices running same app. Next: try to
open a socket.
2016-11-03 06:25:48 -07:00
Eric House
3ccdd5a6e2 fix printStack()
logi() stuff isn't showing up, so use logd().
2016-11-01 07:51:00 -07:00
Eric House
a710bdd46e Merge remote-tracking branch 'maidu2/android_branch' into android_branch 2016-09-28 21:46:17 -07:00
Eric House
123b3007cb get rid of remaining logf calls
This completes moving to using traditional logging. At least to having
each file provide a TAG. Class rather than TAG is passed in, and format
strings are preferred to contatenation, but now adb can work with the
output.
2016-09-28 21:42:16 -07:00
Eric House
59796c59b8 loge -> logex (so loge can be reused) 2016-09-27 19:42:48 -07:00
Eric House
68650ebfea first change toward using traditional TAGs with Log class 2016-09-27 19:35:24 -07:00
Eric House
a6992c373f fix broken notagain alert
I screwed up when converting to using builder.
2016-09-15 21:32:25 -07:00
Eric House
809e962765 tweak to intent handling
Change logic to always handle intent when it's safe to commit
transactions rather than when there aren't any pending. This still needs
work.
2016-09-09 05:46:08 -07:00
Eric House
95d147d9c3 add logging; fix NPE
Running into a case where views haven't been added to the layout yet but
I'm searching there for their associated fragments. Fix to NPE stops a
crash, but intents still aren't being handled. I need to try to handle
them later, but am unsure when to start trying.
2016-09-05 20:29:16 -07:00
Eric House
bd2fbdeb88 fix NPE reported by crittercism
Not sure why it's happening, but testing and dropping is a fine fix.
2016-09-05 14:11:06 -07:00
Eric House
5e90ed0073 put tiny bit of padding around the board container 2016-09-04 21:57:58 -07:00
Eric House
7358c1a185 simplify intent dispatch
Too-clever double loop had an no-exit path. Now it's simpler: find a
fragment that can handle the intent, pop all fragments to its right
until it becomes top-most (there may be none), and then give it the
intent. Use of popBackStackImmediate() is required so old fragments are
gone before intent handling wants to create new ones.
2016-09-04 16:49:40 -07:00
Eric House
cdf22ec913 remove dual-pane toast from startup 2016-09-04 09:40:46 -07:00
Eric House
575e64ed25 reverse sort order: newer listed first 2016-09-02 21:32:31 -07:00
Eric House
8a00b1ab47 reorder list when game saved
Since display is now by whose turn it is and how recently there's been a
move in the game, the order can change on every save. So in the listener
for saves, redraw the group the saved game belongs to. The best way to
do this without flicker seems to be to mimic closing then re-expanding
the group, so that's what I'm doing.
2016-09-01 08:16:21 -07:00
Eric House
5a91b2819c cleanup: pass size to constructor 2016-09-01 07:21:13 -07:00
Eric House
4b25d17dbf sort games by whose turn it is, local at top 2016-09-01 07:14:41 -07:00
Eric House
b64bf82278 postpone searching for fragment children
Getting an NPE iterating over fragment/children of dualpane view
because, I think, committing them's been postponed. So add the iteration
as a Runnable to the same postponement mechanism. This may be wrong:
needs to be run for a while to see if it fixes the NPEs I'm seeing (on
opening an intent in the morning after the device has been idle all
night.)
2016-09-01 07:12:27 -07:00
Eric House
adf71c85a5 add turnIsLocal to android db
So we can filter on it determining the display order of games in games
list.
2016-08-31 19:37:56 -07:00
Eric House
a450aceab3 keep list of fragment transactions to run later
An assertion is firing indicating that there's sometimes more than
one. So deal with that: keep an ArrayList.
2016-08-31 19:28:46 -07:00
Eric House
7dcb5f09b1 Merge branch 'android_release' into android_branch 2016-08-30 08:14:48 -07:00
Eric House
cd0de1daa7 ready for interim release
up version strings and make a toast DEBUG-only
2016-08-29 06:33:27 -07:00
Eric House
d7acdc4a93 don't commit fragment transactions until ready
Attempt to fix crashes happening when the occasional fragment
transaction happens before the OS is ready. Keep a boolean indicating
whether we're in that state, and when it's not set create a Runnable to
be run next time it is. Temporary Toast lets me know when it's working.
2016-08-29 06:19:13 -07:00
Eric House
1c9af1bcfc fix assertions: load xml widgets on demand 2016-08-29 06:18:21 -07:00
Eric House
42488232a5 don't commit fragment transactions until ready
Attempt to fix crashes happening when the occasional fragment
transaction happens before the OS is ready. Keep a boolean indicating
whether we're in that state, and when it's not set create a Runnable to
be run next time it is. Temporary Toast lets me know when it's working.
2016-08-26 21:48:52 -07:00
Eric House
926f069313 fix assertions: load xml widgets on demand 2016-08-25 21:34:33 -07:00
Eric House
eb1e3f01d7 cleanup: use a local variable 2016-08-25 08:22:47 -07:00
Eric House
c7f33a7c8e cleanup: remove logging 2016-08-22 19:15:07 -07:00
Eric House
bd3caf25eb re-create list when size limits change
Problem: brain-dead Android code (on 5.1.0 anyway) caches the
SectionIndexer separately from the ListAdapter that implements it, so
when you change the ListAdapter it keeps using the old one for its
SectionIndexer. Solution is to replace the ListView in the layout with a
FrameLayout into which a ListView is inserted at runtime on init and
whenever the data changes.
2016-08-20 13:37:35 -07:00
Eric House
9f2bc23b80 implement setTitle for GamesListDelegate
Was missing and so when other panes went away didn't always replace the
title.
2016-08-20 09:33:48 -07:00
Eric House
f23e44c56d cleanup: use chaining everywhere building alerts 2016-08-19 14:44:37 -07:00
Eric House
e1dbd8efc7 cleanup and add a bit of logging
I suspect curThis() is no longer needed so will log it for a while.
2016-08-19 12:49:30 -07:00
Eric House
2285502f33 offer to enable dual-pane mode only on upgrade
And do it starting with launches after the changes list has been
shown. Also change "Cancel" on negative button to "Later".
2016-08-19 12:48:15 -07:00
Eric House
495c82baa0 look for and remove '-' in locale
Some versions apparently return "en-us" as the language code when "en"
is expected. Check for and remove anything after a '-'.
2016-08-19 12:28:54 -07:00
Eric House
6cc67b2347 always show toast announcing dual-pane mode
on startup, even for non-debug builds. And move the string into a
resource for localization.
2016-08-19 11:37:24 -07:00
Eric House
ba968b1e36 fix so extra game info shows in dual-pane mode too
onWindowFocusChanged() isn't called when a pane opens, and setting up
that field depended on it. So call from init() too.
2016-08-19 10:57:48 -07:00
Eric House
41e8df6f19 give any extra space to the board
Measure toolbar before board, and if it's narrower/shorter than we
allowed more that extra space into the rect given the board.
2016-08-19 10:05:31 -07:00
Eric House
c4d7626ae1 tweak toolbar layout to fit better 2016-08-18 12:00:18 -07:00
Eric House
2a8ce27ca9 make custom layout better on old android version
tweaks to BoardContainer and Toolbar to better position toolbar and
better hide/show it in tile exchange mode. The bar's still partially
offscreen sometimes on a 2.3.7 emulator but it's usable. Next I need to
try specifying the size of the bar rather than having it derive from the
size of the images it contains.
2016-08-18 11:30:32 -07:00
Eric House
9e81fb53b5 move NotAgainView into scroller for small screens 2016-08-18 10:08:27 -07:00
Eric House
bc98cdc83a don't use newer APIs in custom layout
They crash on 2.3.7 at least, and don't seem to be required anyway. I
think the only reason I need to implement onMeasure() is because
BoardView expects to be called a certain way.
2016-08-16 11:18:18 -07:00