Eric House
b91187d6a5
test result when parsing; drop if didn't parse
2010-11-16 20:30:43 -08:00
Eric House
4c6c3c1ded
when marking a device in a dead game, negate its nperdevice entry rather than always using -1.
2010-11-16 20:28:53 -08:00
Andy2
635ae053b6
cut down on printing; don't assert-fail when relay's crashed.
2010-11-15 20:40:59 -08:00
Andy2
2c5c7a0dd1
init m_nRoomsFilled -- not sure when this http view feature broke
2010-11-15 20:08:59 -08:00
Andy2
ea292c7e2f
exclude dead games when looking for open public rooms
2010-11-15 19:01:11 -08:00
Andy2
c6bd2125a4
java uses '/' to delimit device id, so we'll make that standard.
2010-11-15 18:27:36 -08:00
Andy2
c36679fe13
init isDead to false. Fixes prolem where if DB entry's missing the
...
value is uninitialized and so device gets warned that other device
resigned even if none did.
2010-11-15 18:21:40 -08:00
Andy2
d4e810c9cb
delimiter changed
2010-11-15 06:51:05 -08:00
Andy2
ce5738a4e1
write the count
2010-11-15 06:50:09 -08:00
Andy2
edf0c40904
track isDead when creating SafeCref for devgone
2010-11-15 06:49:41 -08:00
Andy2
2c9f2572a8
use GameFull()
2010-11-15 06:48:57 -08:00
Andy2
feca7345dc
add GameFull -- database, not in-memory state, knows if game is full.
2010-11-15 06:48:36 -08:00
eehouse@eehouse.org
14579c6e30
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-11-14 19:40:35 -08:00
Eric House
528ae0c986
allow more than one device death per message
2010-11-14 15:19:38 -08:00
Eric House
a8ac30b180
add -d option to test dev-gone on relay
2010-11-14 15:18:49 -08:00
Andy2
43896ff187
remove unused method and variable
2010-11-12 18:25:15 -08:00
Andy2
0787a06eb5
accept new message from device announcing the death of a game
...
(including seed so it's harder to spoof); respond to that by setting a
DEAD column in the db and flagging the device as gone. Notify any
connected device of the fact. Refuse to accept new connections to
that game. As already-connected devices reconnect, allow them to do
so but send a new status message that their game is dead. Not heavily
tested yet.
2010-11-11 06:40:50 -08:00
Andy2
3d59bc7e39
add new DEAD column to track when a game's been deleted
2010-11-11 06:29:21 -08:00
Andy2
04e1b0c22b
new constants, include new status event type, for relay to accept
...
notification of deleted game and communicate that to others in the
game as they connect.
2010-11-11 06:26:59 -08:00
eehouse@eehouse.org
7929167129
Merge branch 'android_branch' into relay_proxy
2010-11-10 07:06:10 -08:00
Andy2
c8d7ca40a5
use \1 instead of \n as delimiter -- in case somebody passes as string
...
containing a \n.
2010-11-09 18:02:22 -08:00
Andy2
0f111ab363
use PQexecParams instead of PQexec for queries involving strings from
...
users (i.e. room names) to avoid crashes when the contain apostrophes
-- and in general to be safer.
2010-11-09 17:27:33 -08:00
Eric House
2a2f4d4395
been a while since cvs...
2010-11-09 05:53:49 -08:00
Andy2
d2782af487
do case-insensitive comparison of room names
2010-11-06 18:52:10 -07:00
Andy2
d1fcdb69da
double max room name len since the old value was too small -- only
...
filled half a text field on android
2010-11-03 18:38:43 -07:00
Andy2
c7febf0d10
nuke unused constant
2010-11-03 18:30:05 -07:00
Andy2
0148a93f3e
add a constraint to the stored messages table to avoid dupes. Then
...
remove the artificial limit on number of stored messages. This seems
to fix problems where lots of chats in a row clog up the relay so that
messages never get flowing again. Works more cleanly than
artificially ACKing.
2010-11-03 18:14:19 -07:00
Andy2
633d4c95a7
fix buffer overflow sql error with large messages; combine logged messages.
2010-11-03 18:12:26 -07:00
Andy2
b237277544
put back enum just removed; it's screwing up existing code having all
...
the followers change.
2010-10-25 18:06:48 -07:00
Andy2
e909e4b343
remove redundant message; advance state to ALLCONNECTED on receipt of
...
RECONN or CONN that lists the game as full. This means we get the
all-green icon (or the A in the gtk case) when in a consummated game
rather than only when all devices are actually connected.
2010-10-23 20:29:24 -07:00
Eric House
8a038dc748
Merge branch 'relay_proxy' of ssh://xwords.git.sf.net/gitroot/xwords/xwords into relay_proxy
2010-10-23 19:45:03 -07:00
Andy2
7cf4535b4c
new dbmgr API returns number of players in game; use that rather than
...
currently connected devices to populate [RE]CONNECT message
2010-10-22 22:34:43 -07:00
Eric House
85d29cf560
if can't send allcond to a device because it's not connected queue the
...
message to be sent next time it does. And since the cookieID will
change and should be there already anyway, remove it. (Should remove
the hostID too for the same reason.)
2010-10-22 19:02:52 -07:00
Eric House
9ba2d2f177
default msgs entry timestamps to 'now'
2010-10-18 20:19:09 -07:00
Andy2
2bfb26cded
sleep (in thread) before closing proxy socket. This works around
...
problem where, on PRX_HAS_MSGS path only, device reading socket gets
EOF early though logging here confirms additional bytes have been
written. Gross but effective.
2010-10-17 06:38:28 -07:00
Eric House
34df149046
include age of room with info returned for open public rooms
2010-10-14 22:16:21 -07:00
Eric House
e5c7f476ba
get rid of microseconds in timestamps
2010-10-14 22:15:41 -07:00
Eric House
0d1542ca9d
tweaks to logging
2010-10-12 05:18:44 -07:00
relay
680b2f31b3
use pid to avoid permission problems for logfile in /tmp
2010-10-07 19:48:38 -07:00
Eric House
f2ad6d92b4
use full paths so pidof doesn't pick up instances of xwrelay launched elsewhere
2010-10-07 19:41:02 -07:00
Eric House
86d73392d5
track bytes sent in db; use defaults to init ctime
2010-10-06 21:45:05 -07:00
Eric House
a444786a28
reduce logging
2010-10-05 20:57:19 -07:00
Eric House
2e844d798f
replace single db connection protected by a mutex with one connection per thread kept in thread-local storage.
2010-10-04 20:04:14 -07:00
Eric House
d9ca6f5e11
block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.)
2010-10-04 20:03:19 -07:00
Eric House
1ff4d67bc0
block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.)
2010-10-04 20:03:00 -07:00
Eric House
43bf3cd50f
improve log statement
2010-10-04 20:01:00 -07:00
Andy2
89f967a016
pass remaining reconnect params in case connName's missing from db.
...
Should only matter if the relay's db's been deleted.
2010-10-04 18:39:26 -07:00
Eric House
d35bc7d748
refuse to store more than four messages at a time for a single
...
connName/hid pair. This works around a problem where a device,
continuing to connect and send all pending messages for another device
that is not connecting, winds up with hundreds of identical messages
stored.
2010-10-03 18:18:15 -07:00
Eric House
1f87379cd0
change default port
2010-09-29 07:37:26 -07:00
Eric House
1b93654f7e
use stored procedure sum_array instead of C macro
2010-09-29 06:21:08 -07:00