Commit graph

2989 commits

Author SHA1 Message Date
ehouse
8284799abe Fix crashes resulting from deleting cref instances in one thread while
another wanted to operate on them.  The root problem is that you can't
dispose of a mutex while somebody's blocking on it.  So now the
locking mutexes live inside the cref class.  When the lock owner
realizes the cref needs to die, it sets a flag and it's moved to a
recycled list.  A thread blocking on the mutex will then get it, but
checks the flag and releases it immediately if it's being recycled.
(Also improve the http interface a bit.)  With these changes I've run
31K (and counting) games against the relay without a crash or deadlock
(using sim_real.sh.)  The main problem that remains is that sometimes
two games using the same cookie wind up with two crefs (and so never
connect.)
2009-07-28 05:15:26 +00:00
ehouse
0d03ed71bb cleanup 2009-07-28 05:09:24 +00:00
ehouse
6b1cf247bf Don't alloc storage for fds and log buffer each time through poll
loop; instead reuse and realloc when needs to grow.
2009-07-28 05:08:15 +00:00
ehouse
8c7c457a54 shorten state names so they take up less webpage space. 2009-07-28 05:06:25 +00:00
ehouse
62b7d3c3a4 Clean up gtk case and fix post-game log checking. 2009-07-28 05:02:09 +00:00
ehouse
3b62e04d07 don't use -lmcheck. It causes a lot of crashes in places where it
certainly looks as if nothing is wrong.
2009-07-28 05:00:18 +00:00
ehouse
dddd5e1dd8 clean up logging. I got some cores that suggest overflow. This fixes
that if indeed it was happening.  Problems with sockets disappearing
while in poll may remain.
2009-07-16 04:43:33 +00:00
ehouse
19cff0f7c5 make all game ids (cookies) unique; fix success test 2009-07-16 04:36:30 +00:00
ehouse
0a0d4804dd store keys and values as const char* instead of string since the
string code was involved in a lot of crashes.
2009-07-16 04:23:02 +00:00
ehouse
8a0d963c95 include abbreviated uptime in stat row 2009-07-16 02:56:25 +00:00
ehouse
c5e73fd725 Add to http display number of games currently being hosted. 2009-07-13 03:01:22 +00:00
ehouse
582eb88f9a int->bool 2009-07-13 02:58:16 +00:00
ehouse
fed0458f2e various improvements. Runs games forever now, though exit is clumsy. 2009-07-13 02:57:41 +00:00
ehouse
d7cd277893 Add option to close stdin on startup, which seems required to run
curses version from script.  There's probably a better way...
2009-07-12 01:32:14 +00:00
ehouse
df293db349 script to run lots of games with events at more natural intervals against relay. 2009-07-12 01:18:09 +00:00
ehouse
0b65198027 ignore core files 2009-07-10 05:04:57 +00:00
ehouse
4c523b628c Make slow-robot work for curses client too. 2009-07-10 05:04:04 +00:00
ehouse
184a154c52 New feature, meant for testing relay, makes robot skip random number
of seconds within specified range before making a move.  Working only
on gtk so far, and will probably never be used other than on linux
clients.
2009-07-09 12:43:51 +00:00
ehouse
854b3d9349 use synchronized method to add map entries 2009-07-06 02:02:59 +00:00
ehouse
2ef16d44ca Include number of games played in html output; don't report closed
sockets found while reporting closed sockets (to avoid deadlock);
remove sockets from crefmgr's map when closing them so new connections
using same (re-used) socket aren't treated as belonging to open games.
2009-07-06 01:50:51 +00:00
ehouse
a680a6e5fe Always close sockets we're done with. Otherwise they leak -- don't get reused. 2009-07-06 01:32:30 +00:00
ehouse
37dc9b7b88 running under valgrind I need to handle SIGPIPE. 2009-07-06 01:31:16 +00:00
ehouse
7893c2066a get rid of gratuitous echo 2009-07-05 01:46:27 +00:00
ehouse
c0073183ba improve relay test script to better run in a loop. 2009-07-03 14:55:20 +00:00
ehouse
f4db39f490 synchronize reads of std::map to fix crash due to memory corruption.
Apparently containers aren't thread-safe even for reads.
2009-07-03 14:54:21 +00:00
ehouse
a954286960 avoid mempool assertions by cleaning up on way out 2009-06-30 12:55:47 +00:00
ehouse
9b29e45ea4 plug valgrind-found leak; prefer localtime_r. 2009-06-29 12:58:30 +00:00
ehouse
c347bbd963 tweak new game dialog 2009-05-01 04:36:58 +00:00
ehouse
e19e8411cb fix compilation error 2009-05-01 04:29:13 +00:00
ehouse
927c363edf Move more (hopefully this is it) strings into resources; make sure all
three .rc files have all strings.
2009-04-30 04:25:17 +00:00
ehouse
ce09a83b12 script to check that .rc files have all expected ids defined 2009-04-30 04:20:30 +00:00
ehouse
ee2e1e1234 Move another string from code into resources. 2009-04-26 20:21:21 +00:00
ehouse
0c5088192d remove logging 2009-04-26 20:20:14 +00:00
ehouse
e4977e2c5f Add ability to scroll dialogs by dragging. Works only on
touchscreens, and has no sense of momentum.
2009-04-26 20:10:28 +00:00
ehouse
eb5ee8431b check string ids back in rather than generating; move macro from .rc
file into new .h all can include; use XWCOMBO more; build shippable
files in new built directory within obj_*; don't tell windres that
french is english.
2009-04-24 05:36:31 +00:00
ehouse
6638b251e0 Give all labels real IDs so can be moved; flesh out locale picker
dialog; add macro to replace listbox/combo triplet; rename some ids.
2009-04-23 12:37:07 +00:00
ehouse
568c75ba9a list dlls by name rather than pattern 2009-04-23 12:31:03 +00:00
ehouse
e573fa4fb5 add missing include 2009-04-23 12:12:57 +00:00
ehouse
3ae06069b4 Fix typo 2009-04-22 12:50:31 +00:00
ehouse
efe9fdf974 When resize dialog, put half the now-wider right margin on the left. 2009-04-21 12:42:51 +00:00
ehouse
984ec5934b get rid of translate comments. no code change. 2009-04-21 04:44:30 +00:00
ehouse
d06ade3cd7 Tweak resource layout to fit French translations better. 2009-04-21 04:29:37 +00:00
ehouse
173b49c2e2 Latest French translations; copyright catchup. 2009-04-19 17:36:28 +00:00
ehouse
c5ade1431a Move a few more strings into resources. 2009-04-19 17:34:14 +00:00
ehouse
481e2acb92 Add dialog for choosing localization .dll; save choice in prefs and open on boot. 2009-04-19 17:33:39 +00:00
ehouse
a7bf9f611d strip .dlls for size -- and since this seems to work around cegcc's problem with winmo 6.1 2009-04-19 17:12:55 +00:00
ehouse
8d6150e025 First cut from translator. 2009-04-14 03:38:33 +00:00
ehouse
80b9fde2da Starting point for French translation. 2009-04-14 03:34:41 +00:00
ehouse
51b0fd5e4e Changes to use .dll on wince: create window, which creates its menu,
after loading prefs since that's where language pref will be stored.
But for now, hard-code to load French so translator can see it
immediately.  Also, create l10n directory in which localized .rc files
will live and modify Make file to .dlls from all.
2009-04-14 03:33:46 +00:00
ehouse
76c0a518f1 change -j to -j3. No code change. 2009-04-14 03:27:32 +00:00