Commit graph

18 commits

Author SHA1 Message Date
ehouse
d96709dffb remove newly-added palm_bt_nameForAddr 2008-01-07 13:36:00 +00:00
ehouse
b3c30161be Add method to lookup hostname without access to btlib state. Some cleanup. 2008-01-07 01:27:45 +00:00
ehouse
84b707990e Substitute name of remote host into request for connection
initialization confirmation.
2007-12-15 07:22:12 +00:00
ehouse
c8bbfc5432 Instead of warning user on failure to connect via BT, add preference
to allow user to confirm before every attempt.  Users will learn to
set this when T650s are in the mix.  Save a new preference, and up the
stream version.  Up beta version.  Add the preference both to the prefs
dialog and to the bluetooth connection (for guest) dialog, with both
impacting the same field in gamePrefs.
2007-12-14 03:38:55 +00:00
ehouse
385423f695 Add non-sf.net contact options; make params const. 2007-12-09 23:37:47 +00:00
ehouse
321acd1d42 Add and set a compile-time option so comms will set a periodic timer
and use it to send and check for heartbeats over any transport.
Caller must supply a reset proc which is called when heartbeat hasn't
been received in too long.  No changes required to comms protocol, but
that means the heartbeat interval is fixed at compile time: can't be
negotiated, and the two ends had better agree.  Currently tested with
linux host and PalmOS guest, where only the first heartbeat failure is
recovered from.  So there's some debugging to be done still.
2007-11-18 23:43:27 +00:00
ehouse
d1054a52ff Use a single general-purpose callback passed into palm_bt_doWork where
it's needed, removing those passed into _init and _send.  When client
is unable to connect to host, raise alert to user and give choice to
continue trying.  Clear 'suspendBT' flag when user manually resends or
opens different game.  Currently this happens only on guest's failure
to find registered SDP; should also extend to remote device not
running at all and to host failure to send to guest.
2007-11-07 13:40:56 +00:00
ehouse
02f7fdc85e fix to build with relay turned on 2007-06-08 03:15:52 +00:00
ehouse
9a86b69527 If BT is off, ask user to turn it on only once. If cancels, warn that
it must be turned on, and don't attempt to turn it on again.  This
prevents BTLib from repeatedly asking for permission to turn BT on.
2007-04-15 16:46:17 +00:00
ehouse
4e7ed26704 Fix messages getting dropped when remote device isn't connected by, on
getting a new connection, making a callback that calls resend_all().
This means a lot of duplication, but duplication is free with
bluetooth.  The underlying problem is that packets are reported as
sent not when acked by the other side, but when passed to a lower
level that may not be connected at all.
2006-11-11 22:52:39 +00:00
ehouse
1aa6d81177 When bt init fails, put up alert; check for failure after and don't
crash; erase bt status area even when no comms in order to erase after
turning bt off; in connect dlg, use a trigger rather than field and
button for host name.
2006-10-15 16:14:42 +00:00
ehouse
7cbc781a07 Add quick hack to show BT connect state on main board, to be replace
by icons or something prettier later.  For new games dialog, replace
hard-coded list of controls to ignore with a runtime list.  This
allows checkboxes and fields to be enabled and disabled more easily.
Works around Palm's lack of a control state meaning "visible but
inactive" that works for all form elements.
2006-09-24 17:56:14 +00:00
ehouse
a88d079029 Add debug menu and in response dump bt state to stream for display.
Track sends and receives.  Add listening state for master, and don't
reset its acl when slave goes away.
2006-09-23 22:58:33 +00:00
ehouse
e17a442964 strutils macro change; tweak so compiles non-DEBUG and without Bluetooth 2006-09-15 07:42:10 +00:00
ehouse
3b98337eec Better handling of disconnect and reconnect; esp. slave will keep
trying to connect after losing contact with server.  With this
checkin, a game between palm and linux can be interrupted by either or
both and restarted, with either in either role.  Haven't tested
palm-on-palm yet.  App stop speed is much better now too.
2006-09-14 01:38:09 +00:00
ehouse
f46ae953e8 Lots of changes aimed at allowing to quit and restart in the middle of
a BT game: track states so can shutdown cleanly; transition from
master to slave; mechanism to defer work from callbacks to the main
loop.  Can now quit and restart as guest against host on linux.  Have
not tested between two Treos.
2006-09-08 07:06:21 +00:00
ehouse
7d48f2e430 Put up BT device browser while user is picking connection method
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
3c6405d0d1 First shot at bluetooth support (turned off in Makefile by default).
A full robot vs. robot game now works between two Treos.  Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest.  Works only for two devices:
no piconet yet.  No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00