Commit graph

82 commits

Author SHA1 Message Date
ehouse
1fa517693a log size of incoming packets 2009-02-07 18:15:17 +00:00
ehouse
7556ecf49f Make it possible to run same binary against relay with relay heartbeat
and direct with comms heartbeat.  This mostly means changing ifdefs.
2009-02-01 15:50:58 +00:00
ehouse
eddd7fe55b Cleanup; add sms example to usage() 2009-01-05 02:11:13 +00:00
ehouse
5e905686fa Cleanup to build with relay enabled; don't enable any network features
if STANDALONE_ONLY is defined.
2009-01-03 23:56:20 +00:00
ehouse
227a58d115 Since there's now a flag indicating whether to show the value of a
tile, make value unsigned.  Adjust/fix platforms.  Add cmdline flag to
linux apps for hiding values.
2008-12-29 03:09:35 +00:00
ehouse
fa4adbfcea Add support to gtk app for tranport over "sms", with files containing
base64-encoded data as the messages.  Make necessary changes to comms.
This is the foundation for doing real SMS transport on handhelds.
Currently a full robot game works for two gtk clients provided the
server is launched first.
2008-12-29 01:35:29 +00:00
ehouse
e5b5ce15df fix warning when DEBUG not defined 2008-11-22 17:14:08 +00:00
ehouse
e26a01dd62 New Ubuntu has a stricter compiler... 2008-11-06 03:16:09 +00:00
ehouse
76c0a7becf make -q option take number of seconds to pause before quitting 2008-10-26 15:33:21 +00:00
ehouse
6a5454ad74 gtk/ncurses support for Rem: focus and showing remaining tiles. Also
rewrite gtkask to use gtk_message_dialog and add sigint handler.
2008-10-24 09:07:30 +00:00
ehouse
c6da802dc9 fix ncurses version so it can save games and read them back in: make existing gtk code run on both. 2008-09-18 03:46:27 +00:00
ehouse
7899217aa4 separate UI-specific code so that a non-UI linux library can be compiled, e.g. for use with a toolkit not gtk or ncurses 2008-06-30 03:39:27 +00:00
ehouse
6cbf62d4f0 Draw tiles hanging a bit below board when hidden to allow testing of
common case on wince devices.
2008-06-07 23:03:47 +00:00
ehouse
321dbb6471 add missing error message 2008-05-24 16:08:13 +00:00
ehouse
1d5446bfdf Trying to give smartphone users way to use keypad to move tiles to
board.  Enabling key-to-text works, but constants to turn it off
aren't in cegcc.  So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost).  Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
72457bf28c add ability to scroll the board by dragging it. add new method
util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible.  add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
6a83cc94f4 implement util_yOffsetChange; increase pen timer to half second. 2008-03-27 04:12:16 +00:00
ehouse
20ea57cf77 Fix errors, all in debug-only code, flagged by __attribute__ format addition. 2008-03-11 12:24:23 +00:00
ehouse
a69d763202 rename constants to begin with GTK so they're unique. 2008-03-10 00:51:20 +00:00
ehouse
c26eed3462 merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087 2008-03-08 23:16:21 +00:00
ehouse
b25ffefb88 Fix to compile and run standalone 2008-01-19 16:03:53 +00:00
ehouse
b527110379 replace all __FUNCTION__ with __func__ 2007-12-02 19:13:25 +00:00
ehouse
75b42f36c3 Add files forgotten with last checkin; add additional parameter to
addListener so listeners can be removed on reset.
2007-11-28 03:59:26 +00:00
ehouse
42615345c9 Re-add direct-via-ip transport, and implement for linux in order to
better test heartbeats.  Fix so can play against Palm over BT.
Assertions failing on Linux when reset, but it's otherwise done.
2007-11-26 02:58:25 +00:00
ehouse
321acd1d42 Add and set a compile-time option so comms will set a periodic timer
and use it to send and check for heartbeats over any transport.
Caller must supply a reset proc which is called when heartbeat hasn't
been received in too long.  No changes required to comms protocol, but
that means the heartbeat interval is fixed at compile time: can't be
negotiated, and the two ends had better agree.  Currently tested with
linux host and PalmOS guest, where only the first heartbeat failure is
recovered from.  So there's some debugging to be done still.
2007-11-18 23:43:27 +00:00
ehouse
38a7c6a87e Fix tray hanging below main window; draw pending tiles white-on-black as on other platforms. 2007-10-24 12:46:15 +00:00
ehouse
5878ea6018 type name change only 2007-05-26 14:14:01 +00:00
ehouse
916ea4abc2 name change only: Connectedness becomes DeviceRole 2007-02-02 08:34:37 +00:00
ehouse
4329fd6020 Remove assert that's firing; don't inval_all from util_yOffsetChange:
that blocks testing common inval code.
2007-01-21 23:00:52 +00:00
ehouse
0a4f1d3f7b add board_handleKeyRepeat, and call it from palm and gtk. This lets a
held nav key walk the cursor across the board.
2007-01-07 04:32:29 +00:00
ehouse
4646ac5711 Clean up for non-keyboard and non-keyboard-nav cases. Wince is the
latter: make it compile again.
2007-01-07 01:01:20 +00:00
ehouse
23fcaa65ab Use new keydown/up APIs from linux, and add key support and drawing
changes to implement keyboard navigation/focus in gtk port.
2007-01-06 17:46:02 +00:00
ehouse
375092cf2c Use new top-level focus drawing model, and new API indicating whether
key handled.
2006-11-14 06:47:50 +00:00
ehouse
f0aa47c096 add a done button 2006-11-13 02:02:15 +00:00
ehouse
2668976fc6 resend_all when a socket connects. This is the strategy needed with
Palm where apps quit and reopen connections many times during a game.
2006-11-11 22:44:31 +00:00
ehouse
005fd92fd4 More progress on one-handed navigation: fix ncurses board clipped to
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
ba4f91d9e0 remove BEYOND_IR, replacing with XWFEATURE_RELAY and
XWFEATURE_BLUETOOTH.  The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
1695cd044b Largely untested changes to allow BT in ncurses mode, centered around
integrating sockets into poll fdset; move relay and bt globals out of
a union so can test if in use without knowing current connection method.
2006-09-19 03:39:08 +00:00
ehouse
29ea995a34 Get rid of separate accept thread, instead integrating listening
socket into main event loop (poll underneath).  Works for gtk; still
debugging ncurses.
2006-09-10 19:01:06 +00:00
ehouse
84a0409103 Attempt to listen for connections on a separate thread so connected
game could disconnect and reconnect, but still need work on adding a
socket to the main thread's io queue from a different thread.
2006-09-08 07:23:19 +00:00
ehouse
a605fd4d49 Start adding bt support to linux port. Required removing assumptions
that all connectivity was with relay and over streaming sockets (since
BT is using l2cap's datagram-style sockets.)  With this checkin, a full
robot-vs-robot game is possible with palm as host and linux as client.
Linux as host isn't started yet.
2006-08-26 21:15:20 +00:00
ehouse
f561989644 Set -Wunused-parameter for those versions of gcc that support it, and
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)).  There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
46c5433b74 removed a param from board_handlePenUp 2006-06-27 06:31:36 +00:00
ehouse
91bfaae902 call server_do after gameinfo dialog returns in case a player has
become a robot.
2006-06-14 06:22:21 +00:00
ehouse
97ccccad48 Support new tri-part enabled type; add "game info" dialog/menu to test
read-only side; support new attributes for column head and nplayers
label; hide labels as well as controls that go with them.
2006-06-10 05:50:27 +00:00
ehouse
e8273bc9f0 Finish scrollbar work by passing number of visible rows to
util_trayHiddenChange, which means an API change.  In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height.  In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
7bc6b18885 Replace overlap param with nHidden to give more flexibility in
creating situations where board must be scrolled.
2006-05-17 06:10:24 +00:00
ehouse
92012adb50 move scrollbar into its own box so it doesn't force buttons to be over-tall 2006-05-14 15:26:21 +00:00
ehouse
db4bd5c1cd make tray hide button toggle hidden state 2006-05-12 07:59:21 +00:00
ehouse
615ee9e46e fix layout for vertical scoreboard option 2006-05-09 12:31:41 +00:00