Commit graph

28 commits

Author SHA1 Message Date
ehouse
7556ecf49f Make it possible to run same binary against relay with relay heartbeat
and direct with comms heartbeat.  This mostly means changing ifdefs.
2009-02-01 15:50:58 +00:00
ehouse
fa4adbfcea Add support to gtk app for tranport over "sms", with files containing
base64-encoded data as the messages.  Make necessary changes to comms.
This is the foundation for doing real SMS transport on handhelds.
Currently a full robot game works for two gtk clients provided the
server is launched first.
2008-12-29 01:35:29 +00:00
ehouse
880fb716c6 Unify lookup by address and by channelNo; add method to check consistency of BT address. 2008-01-07 01:10:43 +00:00
ehouse
63ccaed46e cleanup; replace a bunch of EvtAddEventToQueue calls with
postEmptyEvent; pass transport type with incoming packets so they can
be rejected if not on expected channel (to stop IR, which is always
on, from injecting into a BT game); do BT work and fire timers even
when menu is down; don't let robot run until after board is drawn for
the first time; on startup, don't let robot run until after board is
drawn once.  Up version to b3.
2007-12-09 01:59:15 +00:00
ehouse
244e600afa call util_addrChange prior to closing comms to fix crash moving from
BT to standalone game; add a couple of similar assertions; up beta
version.
2007-12-07 07:50:19 +00:00
ehouse
42615345c9 Re-add direct-via-ip transport, and implement for linux in order to
better test heartbeats.  Fix so can play against Palm over BT.
Assertions failing on Linux when reset, but it's otherwise done.
2007-11-26 02:58:25 +00:00
ehouse
321acd1d42 Add and set a compile-time option so comms will set a periodic timer
and use it to send and check for heartbeats over any transport.
Caller must supply a reset proc which is called when heartbeat hasn't
been received in too long.  No changes required to comms protocol, but
that means the heartbeat interval is fixed at compile time: can't be
negotiated, and the two ends had better agree.  Currently tested with
linux host and PalmOS guest, where only the first heartbeat failure is
recovered from.  So there's some debugging to be done still.
2007-11-18 23:43:27 +00:00
ehouse
9f1d02c7cd Byte-swap psm field to callback on ARM: now both client and host work. Move SDP-related constants out where linux can use too. 2007-11-03 22:04:06 +00:00
ehouse
0c146fb800 add const to a few formal param declarations 2006-10-15 13:53:17 +00:00
ehouse
a97631b7ca Fix opening games and messages saved by last shipping version on Palm
by checking version and loading new fields conditionally.  (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
35b3b7132a Make formal param const; add initial value to relay-only field so
asserts don't fail b/c of uninitialized value; don't typedef array:
make array field of struct.
2006-09-14 01:25:40 +00:00
ehouse
975226cc4e remove param from util_addrChange; add comms_getIsServer; save bt_addr
as part of comms.
2006-09-08 07:14:24 +00:00
ehouse
7d48f2e430 Put up BT device browser while user is picking connection method
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
3c6405d0d1 First shot at bluetooth support (turned off in Makefile by default).
A full robot vs. robot game now works between two Treos.  Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest.  Works only for two devices:
no piconet yet.  No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
dcd31cd092 update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
2b58da4cdf New scheme for accepting and limiting reconnections. Now device must
send player counts, local and expected.  Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
93534b268a make transmitted vars smaller where possible; new relay identifying
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays; let relay assign non-servers' hostIDs
rather than doing 'em randomly; use hostIDs for comms-level protocol's
channelNo where possible to avoid tripping over duplicate messages
2005-10-01 16:01:39 +00:00
ehouse
cd8d18bd76 add a const 2005-07-30 01:48:17 +00:00
ehouse
30f1e9b6db add const 2005-07-23 15:21:23 +00:00
ehouse
9d4bc009c0 name change 2005-07-06 00:58:20 +00:00
ehouse
d29698c1b0 put back functions that never should have been removed. 2005-06-27 05:45:28 +00:00
ehouse
2abb6fe77f cleanup: make module-local functions static 2005-06-25 05:43:56 +00:00
ehouse
11c732ef7a separate internalization of comms from call to connect to relay since
the first must finish before the caller will have a valid reference to
comms.  call util_addrChange.
2005-04-03 17:00:59 +00:00
ehouse
1241c0fdfe add comms_getInitialAddr 2005-04-03 02:48:50 +00:00
ehouse
040df7f128 listen port goes away; add separate union member for relay addressing 2005-03-19 21:46:51 +00:00
ehouse
40ac233a92 fix misspelling 2005-03-09 15:12:57 +00:00
ehouse
a17ed0d72f keep hostname as well as IP address in CommsAddrRec 2005-01-31 03:31:50 +00:00
ehouse
6a57cef012 first checkin 2003-11-01 05:35:29 +00:00