ehouse
722b0095ca
always include slots that are only used in conditional builds to
...
simplify converting between saved versions.
2004-10-08 23:57:24 +00:00
ehouse
8991604df6
deal with older stream version
2004-10-08 23:54:57 +00:00
ehouse
6b3e3d64a0
Pass number of blanks to util_engineStarting
2004-10-07 13:51:03 +00:00
ehouse
58f5f7b38c
add option when memory's available for dict to store all of its data
...
in a single FtrPtr so that lookup can be faster. Still need to
confirm that there's a noticable speedup this way....
2004-10-07 13:23:20 +00:00
ehouse
798101fcc1
bug: hide arrow when it can't be moved in case where tile comes via keyboard
2004-10-05 02:32:58 +00:00
ehouse
5deb7f5eb2
fix arm<->68K save/open problem by not relying on sizeof and saving
...
each field explicitly (as I already do everywhere else.)
2004-10-02 03:47:24 +00:00
ehouse
e8d4e288bd
reject message with wrong connID
2004-10-01 01:25:55 +00:00
ehouse
96d1e7870a
first player robot again by default
2004-09-30 13:51:29 +00:00
ehouse
bba0109f7f
fix endienness problem for game id
2004-09-30 13:43:07 +00:00
ehouse
4494339d72
pad struct to 4 bytes so ARM and 68K size are the same
2004-09-29 13:17:15 +00:00
ehouse
19d2d209b2
fix for 4-byte nodes on ARM
2004-09-28 01:03:48 +00:00
ehouse
8839dfd211
cleanup; fix for 4-byte nodes on ARM
2004-09-28 01:03:07 +00:00
ehouse
93b39af1f2
fix cast
2004-09-24 01:37:30 +00:00
ehouse
8e5f3cb7b7
no robots for a while
2004-09-24 01:35:54 +00:00
ehouse
77960fe3ab
add pno-related obj dir
2004-09-19 03:32:43 +00:00
ehouse
37f889703a
remove dead code
2004-07-20 15:13:54 +00:00
ehouse
dd7b6cf0de
remove masking that was breaking blanks in Polish and I THINK was
...
redundant. Add assert to make sure.
2004-07-20 15:08:45 +00:00
ehouse
76615fbc48
always hide arrow when undoing partial move, not just when done from
...
tray.
2004-07-10 22:57:17 +00:00
ehouse
3608ee29a8
make < 80 columns
2004-07-10 22:56:20 +00:00
ehouse
b36124f01d
Hide cursor arrow when pen in empty tray region returns tiles to tray.
2004-07-10 22:40:50 +00:00
ehouse
4aee758a5c
output the right string
2004-07-10 14:17:07 +00:00
ehouse
afa67f1a3c
cleanup for no hintlimit feature case
2004-06-27 04:35:42 +00:00
ehouse
89af7669e1
missed name change
2004-06-25 07:09:08 +00:00
ehouse
6a05866e80
framework for smarter inval of hint rect during drag
2004-06-25 06:56:58 +00:00
ehouse
b637c2c6e6
engine is now responsile for asking for and tracking how many tiles in
...
the tray should be used in hints.
2004-06-25 06:51:24 +00:00
ehouse
bb3a67e9da
engine is now responsile for asking for and tracking how many tiles in
...
the tray should be used in hints. Moved responsibility here from
platform because platform doesn't know when a turn ends, and end of a
turn (engine reset) is the right place to reset the values.
2004-06-25 06:49:49 +00:00
ehouse
e9d3a3f646
pass to engine boolean telling it whether to ask for tray hint limits;
...
address, for penDown only, confusion between whether pen events are
handled and whether the handling means a redraw is required. Might
need to do same for penMoved and penUp.
2004-06-25 06:47:35 +00:00
ehouse
9f8b53a736
add util_getTraySearchLimits
2004-06-25 06:39:24 +00:00
ehouse
b580c0b5e7
name change
2004-06-25 06:27:48 +00:00
ehouse
3f3f9541b3
remove unused variable
2004-06-24 05:19:52 +00:00
ehouse
b084fa57c8
version now part of stream
2004-06-24 05:19:31 +00:00
ehouse
56a0763da1
version now part of stream; fix VERSION defines
2004-06-24 05:18:46 +00:00
ehouse
ebef9abf74
preserve hint limits
2004-06-24 05:17:59 +00:00
ehouse
9e77a21270
move some actions to penUp from penDown
2004-06-23 03:33:06 +00:00
ehouse
1a355f57b9
nuke unused param
2004-06-23 03:30:12 +00:00
ehouse
e80d4075e2
up stream version to include hintrect boolean
2004-06-22 06:29:19 +00:00
ehouse
74df148d2a
scroll as part of hint rect drag
2004-06-22 06:28:22 +00:00
ehouse
d1598a2d8a
remove dead code and bogus assert
2004-06-18 13:52:12 +00:00
ehouse
8687d210b7
polish hintrect stuff; fix inval, etc
2004-06-18 13:25:57 +00:00
ehouse
f4cfb61eb0
add allowHintRect
2004-06-18 13:16:40 +00:00
ehouse
fbc7c3f687
make hint rect per-player; hide when tray not visible; make upward
...
drag remove it.
2004-06-16 04:06:02 +00:00
ehouse
35ab9b34fe
Change engine to, when given a rect that's a subset of the board,
...
constrain the search for moves to those that involve filling only
tiles within the rect -- while still using the rest of the board as
context for the moves. Robot moves use the whole board.
2004-06-15 01:58:09 +00:00
ehouse
5cced45556
Track drag on board to form a rect whose borders are drawn via
...
attributes on cells; pass that rect to engine when hint requested.
Still rough, and needs to be made per-user. Also needs a way to hide
the rect.
2004-06-15 01:56:01 +00:00
ehouse
676f049479
fix infinite loop looking for last not-undone move to highlight.
2004-05-15 16:06:35 +00:00
ehouse
d0e11a6080
move undoing-assign warning here
2004-05-15 16:05:14 +00:00
ehouse
dc629a2706
formatting change only
2004-05-14 09:04:49 +00:00
ehouse
140f6aaf53
Allow deletion of picked tiles during face-up picking.
2004-05-14 08:57:38 +00:00
ehouse
36bbf2d254
fix infinite loop when attempting to undo tile assignment. The ideal
...
fix would allow the undo, but this is much less risky.
2004-05-14 08:55:13 +00:00
ehouse
6973bf53c2
improve what's in scoreboard last-move summary
2004-05-06 04:13:35 +00:00
ehouse
39a3c11538
mods to track just the main word when scoring a turn
2004-04-30 08:32:11 +00:00