eehouse
60f497d756
first success at showing focus. Just red for now; needs work.
2010-05-01 02:49:35 +00:00
eehouse
5052c05390
add new columns to GameSummary db and use for better summary
2010-05-01 02:48:38 +00:00
eehouse
863ef90115
turn off SMS option
2010-05-01 02:48:16 +00:00
eehouse
5a2335f64f
fix pending score (and timer, I suspect) being drawn at different
...
heights depending on what's been drawn before: pull descent out of
Paint after setting text height.
2010-05-01 02:47:37 +00:00
eehouse
276811069c
fix ghosting by tray divider by drawing it 1 pixel shorter at both
...
ends.
2010-05-01 02:47:22 +00:00
eehouse
62c4f7da2d
next release will be beta 3
2010-05-01 02:47:05 +00:00
eehouse
9d94f557e1
remove vertScrollBoard from java and stub it out in jni since
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preformance is just as good without it.
2010-04-25 18:13:29 +00:00
eehouse
1dff9d6e33
up version to b2
2010-04-25 03:39:01 +00:00
eehouse
23747f54ec
implement vertical scrolling on platform by copying one part of bitmap
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over itself. It's not noticably faster than letting the common code
simply inval everything, probably because I have to make a copy of the
bitmap to serve as the source. But I want to check it in to have a
record.
2010-04-25 03:38:42 +00:00
eehouse
9ced0bb154
Give spinners string arrays as resources rather than via code; remove
...
headers from above spinners and instead include header info in text.
May want to revisit this latter change
2010-04-25 03:38:27 +00:00
eehouse
a513743003
Fix NPE: test before sending obj a message
2010-04-25 03:37:15 +00:00
eehouse
541cfc9925
raise version to b1 and make it a constant so localized strings don't
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have to change each time.
2010-04-24 15:14:46 +00:00
eehouse
a219b4ae37
remove game config activity's menu. It was down to one item and that
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(revert) isn't needed if the confirm logic is working.
2010-04-23 08:57:39 +00:00
eehouse
bf0fef5947
reverse comparison with nMoves used to decide if change save
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confirmation needed. Was just plain backwards. Now e.g. change of
dict on in-progress game gets you reset confirmation dialog on exit.
2010-04-23 08:56:28 +00:00
eehouse
c82a412317
implement revert menuitem by just finish()ing without saving. Ideally
...
I guess I'd reopen the dialog but this is easier.
2010-04-23 08:54:53 +00:00
eehouse
f78ff6786a
replace menuitem to juggle players with button; place it and add
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player button below player list; remove heading above phonies, adding
"phonies" to each spinner text; add "game settings" heading. Still
need to find a way to make the headings pop visually.
2010-04-23 08:54:04 +00:00
eehouse
ccd68bf3ef
make SharedPreferences a static ivar rather than look up each time
2010-04-23 08:52:50 +00:00
eehouse
4019c85caf
use new default board size pref in CurGameInfo constuctor
2010-04-23 08:51:44 +00:00
eehouse
8d13050917
add board size to list whose value is set as summary.
2010-04-23 08:50:26 +00:00
eehouse
a6bced850e
fix getSquareBonus to produce symmetrical board for sizes < 15.
2010-04-23 08:45:18 +00:00
eehouse
84675f9786
remove color tiles from game config and CurGameInfo class: it's a
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global pref and was being ignored.
2010-04-23 08:43:11 +00:00
eehouse
e57626ec87
add ability to set text pref summary from its value and do so for the
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four "advanced" prefs.
2010-04-23 08:38:21 +00:00
eehouse
0ffc5c326f
don't pass bitmaps into java draw code since they're no longer used.
2010-04-23 08:37:27 +00:00
eehouse
ceff1cde8b
pass dict name into jni along with its bytes
2010-04-23 08:34:58 +00:00
eehouse
bb2642f4b6
use new scaling code based on width of text rather than number of
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chars and where it was called from.
2010-04-22 04:56:37 +00:00
eehouse
94d3f7483c
Since we're not using bitmaps any more remove the code to parse and
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convert them.
2010-04-22 04:56:14 +00:00
eehouse
7003a5cd93
remove dead variable and code
2010-04-21 12:36:25 +00:00
eehouse
f47b61594b
use new code to draw tray specials as well. This is much better than
...
the old way, and now all the bitmap stuff can go away.
2010-04-21 12:36:09 +00:00
eehouse
8ba90c9cbb
first pass at replacing bitmap drawing of specials with text scaled
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horizontally to fit. Does a much better job of making the letters
look natural, with the same baseline alignment as everything else. No
caching is done and performance seems fine.
2010-04-21 12:35:55 +00:00
eehouse
e1378e91ab
test for null ptr when firing runnable not when creating it
2010-04-20 13:31:08 +00:00
eehouse
2d6ddae8ce
tell view at create time whether zoom controls are enabled so it draws
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self in the right place.
2010-04-20 02:40:00 +00:00
eehouse
4eb7f80cca
draw board img at very top of screen if zoom controls are enabled so
...
that they appear below tray and don't steal events from tray. There
should be a better way to do this but it's a big improvement.
2010-04-20 02:39:44 +00:00
eehouse
9f48c4f99b
check for null before calling method on object, fixing one NPE seen
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and another expected.
2010-04-20 02:39:30 +00:00
eehouse
fbe46c1284
pass boolean isUTF8 in from jni, and if false create InputStreamReader
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to decode ISO8859_1 rather than utf-8. Fixes problem with Ñ in old
Spanish dicts. Should fix all pre-utf8-format dicts, actually.
2010-04-20 02:38:42 +00:00
eehouse
1b14cb7dd6
make order in which bonus color prefs are loaded match that in common
...
code, fixing bug where two were switched.
2010-04-17 04:21:24 +00:00
eehouse
c6c59d57f8
use the new empty/background color
2010-04-17 04:20:36 +00:00
eehouse
a7c9159b81
fix init of other colors (new was missing)
2010-04-17 04:19:16 +00:00
eehouse
a6a421f550
add preference for empty cell color, which other platforms have. This
...
change makes the pref editable and persistent, but doesn't use it to
draw.
2010-04-17 04:17:49 +00:00
eehouse
7827fab1d3
log the various lifecycle methods, including onStop and onDestroy that
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are now overridden only for for logging
2010-04-17 04:17:12 +00:00
eehouse
d247ef6ccd
tell view about zoom preference every time focus is gained. This
...
fixes problems where doesn't have right setting after orientation
change.
2010-04-17 04:16:45 +00:00
eehouse
afcf669be3
only update volkeys pref after pref window's gone away rather than on
...
every focus gain.
2010-04-17 04:15:57 +00:00
eehouse
98d4da136e
don't pass null CommonPrefs instance to jni. Fixes crash when closing
...
prefs window that was on top of board.
05d8b4c383a5520ce1e0691f25e3af89f69b7cf5 introduced this change by
switching to making multiple calls to unload game.
2010-04-17 04:15:36 +00:00
eehouse
95ddf7ddd4
add preference controlling whether volume keys or a
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ZoomButtonsController is used to support zooming. Default is the more
discoverable ZoomButtonsController.
2010-04-15 03:34:03 +00:00
eehouse
a9a4a99243
reset dims on start to force relayout and init of board rect in common
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code: scroll changes there require init after load since board dims
aren't part of what's saved.
2010-04-15 02:17:12 +00:00
eehouse
3da04d092d
move constant
2010-04-15 02:16:59 +00:00
eehouse
7a5b2e10c3
changes, previously committed, to take advantage of new zoom API: hook
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up to volume key and to ZoomButtonsController, pass from UI thread to
JNI thread and back, dis/enable buttons based on zoomability, and
remove zoom submenu.
2010-04-15 02:16:30 +00:00
eehouse
7f7af21ff4
make 2nd player robot by default (previously committed)
2010-04-15 02:16:06 +00:00
eehouse
43d53bceb8
fix compile command
2010-04-08 04:19:51 +00:00
eehouse
0d7b074b72
minimal changes to get zoomin/out working, which they do. But board
...
coords are off and probably other fixup is needed.
2010-04-08 04:16:16 +00:00
eehouse
bf0f217460
fix confirm-changes-that-lose-turns logic so doesn't require
...
confirmation if no moves yet made.
2010-04-08 04:13:41 +00:00