Commit graph

25 commits

Author SHA1 Message Date
ehouse
9ab6ac701c cleanup and remove logging. 2006-09-23 15:18:44 +00:00
ehouse
a82e84c177 params become const; new macro syntax for strutils 2006-09-15 07:31:24 +00:00
ehouse
4daabf6fe5 Set -Wunused-parameter for those versions of gcc that support it, and
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)).  There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
a121388762 no harm in copying field when feature not available; may help newer
version to open file.
2006-03-04 16:07:21 +00:00
ehouse
6b140d641b fix b5 crasher: check for stream equivalence with the older version
now that current version's been upped.  Rename old version to better
indicate when it was current.
2006-03-04 06:12:38 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
6835b6d1eb New scheme for accepting and limiting reconnections. Now device must
send player counts, local and expected.  Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
466e21f608 formatting 2005-09-05 15:32:40 +00:00
ehouse
5b3e5fbf18 name change 2005-07-06 00:58:20 +00:00
ehouse
c57206f483 catch franklin up with recent API changes 2005-06-16 05:12:28 +00:00
ehouse
0629dc5223 separate internalization of comms from call to connect to relay since
the first must finish before the caller will have a valid reference to
comms.
2005-04-03 16:58:36 +00:00
ehouse
39185fef17 create new comms object if needed for non-first game 2005-04-03 01:36:59 +00:00
ehouse
c9f60e758c don't instantiate comms unless it'll be used. Internally it has no
idea it's not supposed to connect to relay otherwise.
2005-03-25 03:11:54 +00:00
ehouse
538113220f add missing gameID param 2005-01-13 01:43:02 +00:00
ehouse
e89b7da54a add gi_countHumans 2004-10-30 04:50:33 +00:00
ehouse
ec19669d4f always include slots that are only used in conditional builds to
simplify converting between saved versions.
2004-10-08 23:57:24 +00:00
ehouse
5eea4644e2 first player robot again by default 2004-09-30 13:51:29 +00:00
ehouse
650ccbf0ca no robots for a while 2004-09-24 01:35:54 +00:00
ehouse
173eba64e3 version now part of stream 2004-06-24 05:19:31 +00:00
ehouse
59ac0e42ef up stream version to include hintrect boolean 2004-06-22 06:29:19 +00:00
ehouse
ee184e2cf1 add allowHintRect 2004-06-18 13:16:40 +00:00
ehouse
9cebba4153 remove turn-on-option part of picking tiles into tray. If you enable
it for a game you're stuck with it.  Less complex UI is better.
2003-12-13 18:40:17 +00:00
ehouse
6bb65a94a8 change variable names around tile picking; pass stream version into
reader
2003-11-30 18:50:41 +00:00
ehouse
6a30f1c7c1 Add vars to support turning on/off picking tiles 2003-11-19 04:06:32 +00:00
ehouse
5776da0b93 first checkin 2003-11-01 05:35:29 +00:00