Eric House
70fc4c448c
print the exception's stack trace
2013-09-03 06:54:13 -07:00
Eric House
40215337c9
cleanup
2013-09-03 06:53:25 -07:00
Eric House
23bdec0ea1
Remove debug prefs checkboxes for ignoring gcm and using the udp relay
...
mechanism. Replace with static finals with shipping settings.
2013-09-01 09:40:08 -07:00
Eric House
0003065571
handle dev (not game) messages arriving via gcm
2013-08-31 08:58:12 -07:00
Eric House
f6a91464ac
don't update db unless value's changed
2013-08-31 07:59:58 -07:00
Eric House
593bb91ee6
saving last packet timestamp in onDestroy then reading in in onCreate
...
wasn't working because they're not always called in that order. So
for now save every time we get a message. Should be every time it
changes...
2013-08-31 07:59:58 -07:00
Eric House
7b9f6adf6d
preserve most recent maxInterval rather than counting on getting it
...
from relay.
2013-08-31 07:59:58 -07:00
Eric House
3592c2a1ab
add logging
2013-08-29 21:54:36 -07:00
Eric House
99ec44809a
use random number rather than incrementing static int (which can be
...
reset) to keep Intents from being reused
2013-08-29 21:54:17 -07:00
Eric House
b6fd850d04
improve logging
2013-08-29 21:53:22 -07:00
Eric House
49ab62d521
set DEBUG when building ndk based on target in build.xml
2013-08-29 07:28:08 -07:00
Eric House
ad9615709e
test whether gcm being ignored not when receiving messages but when
...
deciding whether to stay connected to relay.
2013-08-28 08:02:48 -07:00
Eric House
668cc27f35
lots of logging; handle GCM messages for device as well as for a
...
single game; tweak for more reliable connection or messages to help
diagnose.
2013-08-27 07:57:36 -07:00
Eric House
a7d5d261d3
replace static final ints with enum
2013-08-27 07:03:25 -07:00
Eric House
57ea3cd77e
wasn't supposed to check this in with debugging on
2013-08-26 07:22:07 -07:00
Eric House
063b01d3d8
change most len-as-short+bytes strings to vli+bytes; add device model
...
to what's passed for device registration, and store it in a new column
in devices table.
2013-08-25 21:20:26 -07:00
Eric House
d10e9f6235
use vlis for acks in both directions
2013-08-25 16:59:07 -07:00
Eric House
47414beeb2
catch up with changes in udp proto: use vli for packet num in header.
2013-08-25 16:15:37 -07:00
Eric House
4be1653ab7
remove logging
2013-08-23 07:41:10 -07:00
Eric House
235346b7a4
fix signature string (and log when there's a mismatch)
2013-08-23 07:41:10 -07:00
Eric House
f728f7459b
pass INITIAL_CLIENT_VERS and git version to relay
2013-08-20 08:42:41 -07:00
Eric House
5197033de3
In the spirit of setting constants in only one place, pass
...
INITIAL_CLIENT_VERS in from build.xml rather than the jni makefile,
and make it available in java world as well.
2013-08-20 08:42:12 -07:00
Eric House
a8d67830d8
add missing enum
2013-08-19 20:51:03 -07:00
Eric House
7bce97f78a
post notification, not alert, on receipt of relay alert message
2013-08-19 07:02:03 -07:00
Eric House
31a3a593a4
handle alert command by posting message (if app's in foreground;
...
should otherwise post an intent...); remove some of excessive logging
2013-08-18 20:13:08 -07:00
Eric House
5412119a6f
add hexDump (commented out)
2013-08-18 15:49:13 -07:00
Eric House
e776f7b230
comment out toast that's showing on every connection -- too annoying
2013-08-15 22:32:00 -07:00
Eric House
8c56f55445
track time since last game-related packet, not any packet from relay.
2013-08-15 22:32:00 -07:00
Eric House
10ef75113f
factor common code
2013-08-15 22:32:00 -07:00
Eric House
652a8ec905
toward staying reachable as-if GCM were there: note whether GCM
...
working, and if so skip keeping the connection up. But otherwise stay
reachable by relay for a week after last udp packet was received.
2013-08-12 08:24:52 -07:00
Eric House
09494dcf09
remove unused param
2013-08-12 08:15:55 -07:00
Eric House
0ba0530bf3
set global before informing of change so if there's a query result
...
will match what was sent
2013-08-12 08:13:58 -07:00
Eric House
a96c0c548f
switch from static final ints to an enum; no other change.
2013-08-11 10:47:01 -07:00
Eric House
1d52a9afea
add reset button to ConnStatusHandler on-click dialog that calls to
...
stubbed-out function in RelayService
2013-08-10 23:24:46 -07:00
Eric House
de1803c9dd
cleanup: reduce number of params required
2013-08-10 17:36:37 -07:00
Eric House
758c6a6c5c
add interface to ConnStatusHandler as part of moving UI-based response
...
into Activity.
2013-08-10 14:25:28 -07:00
Eric House
dbc1bb1cd5
use getHandler()
2013-08-10 08:54:51 -07:00
Eric House
f96155f12b
merge changes for quick b65
2013-08-08 01:14:23 -07:00
Eric House
d8e6979bcc
cleanup: store db schema as arrays of arrays rather than arrays whose
...
odd- and even-indexed members have different roles. Uses slightly
more memory but is better code.
2013-08-07 23:48:33 -07:00
Eric House
d00e9edf55
fix crash upgrading from beta 30 (which is two years old!)
2013-08-07 23:36:17 -07:00
Eric House
da3f62729b
Merge tag 'android_beta_64' into android_branch
...
beta 64
2013-08-07 06:18:15 -07:00
Eric House
b33991486c
up strings for next beta (a quick fix)
2013-08-06 22:03:09 -07:00
Eric House
ed0c0fe3a5
add methods that don't require handler but use any set
2013-08-02 08:03:35 -07:00
Eric House
1e94e217b8
collapse catch statements since all do the same thing
2013-08-02 08:02:46 -07:00
Eric House
64b89536b0
Test whether game is on device before starting process of opening it.
...
Fixes problem caused by relay sending messages for games that have
been deleted.
2013-07-30 07:43:52 -07:00
Eric House
4ce2368e90
remove unused variable and functions that set it
2013-07-30 07:35:13 -07:00
Eric House
b40533230a
fix OS warning by unregistering SMS receivers in onDestroy
2013-07-29 07:50:01 -07:00
Eric House
d8a4b5ce29
include udp maxInterval, the number of seconds the relay's configured
...
to assume an address is still good when it hasn't heard from it, in
reg response reply, send that reply always, and read and log the new
field on clients. It will eventually be used to implement a
keepalive.
2013-07-29 07:27:30 -07:00
Eric House
27d9f3de45
Don't enable chat when more than 128 messages are in queue to prevent
...
an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
bf39f9194c
kill service after 3 minutes of no socket activity
2013-07-17 06:42:54 -07:00