Commit graph

895 commits

Author SHA1 Message Date
Andy2
6cd22f6461 add newbie info on launch of dicts activity 2010-12-16 06:36:25 -08:00
Andy2
16933d14c1 fix list item layout to have variable height so it doesn't clip dict
listings that wrap to a second line -- e.g. the Spanish_FAA ones.
2010-12-16 06:24:47 -08:00
Andy2
647443c03e reintroduce BroadcastReceiver listening for connectivity going up and
down.  When network's down, return -1 from send proc so that comms
timing can retry.  This works on both cellphone on carrier network
(with airplane mode as the test for loss/gain of network) and on
emulator (with death/restart of relay as the test since I don't know
how to kill the iface itself).  A quick test on phone using wifi this
morning suggested it didn't work, that into/out of airplane mode did
not result in notifications getting set.  Need to test that, and back
this out if can't be fixed since I can't break wifi.
2010-12-15 18:39:25 -08:00
Andy2
cd3ff71efb notify comms layer when unable to establish connection. This allows
comms logic to retry and fixes failure on device to detect when
network comes up after being down when game was opened.
2010-12-13 18:30:22 -08:00
Andy2
23a4a7ef64 get rid of unused/stubbed out method 2010-12-13 06:37:26 -08:00
Andy2
183d920eb0 update changelog for beta 20 2010-12-09 07:41:43 -08:00
Andy2
1fbdd62372 up version num/strings 2010-12-09 07:21:56 -08:00
Andy2
c4fa9cb707 exit loop rather than trying to use key again after cancelling it.
Fixes CancelledKeyException raised when launching networked game in
airplane mode.
2010-12-09 06:58:55 -08:00
Andy2
d5d81fea5b don't return dialog when msgID is 0. This should fix occasional crash
where OS wants to restore a dialog but the message ID has gotten
cleared -- via a mechanism I'm not quite clear on.
2010-12-08 18:52:08 -08:00
Andy2
a1c96b5601 change default dict download url so new set can coexist with old and
get picked up only by new release that can handle it.
2010-12-08 18:47:21 -08:00
Andy2
65ea075102 when downloading new dict inval the info cache to it'll get reloaded
-- in case we're overwriting one with the same name.
2010-12-08 18:46:25 -08:00
Andy2
1b40d1d47b make method public to be used outside 2010-12-08 18:45:31 -08:00
Andy2
5534939407 add inval() to prevent stale data when new dict downloaded over top of
old.
2010-12-08 18:44:59 -08:00
Andy2
c83e4cc7a3 all places where dict lang is displayed can also display word count 2010-12-08 05:51:26 -08:00
eehouse@eehouse.org
64bcb8bb2b Revert "replace call to rand() with android_only function that reads two bytes"
This reverts commit 1653b9f6e9.
2010-12-08 05:38:41 -08:00
Andy2
3987749079 log calls to set-not-again. I'm getting crashes and that may help
track it down.  Remove this later.
2010-12-07 18:57:38 -08:00
Andy2
4a12f7a96f Revert "in attempt to work around non-random rand() in jni world, call back"
This reverts commit 99c92e779d.

Conflicts:

	xwords4/android/XWords4/jni/utilwrapper.c
2010-12-07 18:43:53 -08:00
eehouse@eehouse.org
57bfe4c943 Revert "switch from nio to regular old io, with separate reader and writer"
This reverts commit b23de9a958.
2010-12-07 18:12:35 -08:00
eehouse@eehouse.org
b389478350 Revert "register for notification of network going up and down; start using"
This reverts commit 77fe3952da.
2010-12-07 18:12:02 -08:00
Eric House
eb22322e8d change title until we have column headers 2010-12-06 21:08:38 -08:00
Eric House
2a0151baf7 add BasEnglish dictionary. 2010-12-06 21:08:15 -08:00
Eric House
4ac4b37619 Merge remote branch 'maidu/android_branch' into dawg_fixup 2010-12-06 21:05:41 -08:00
Andy2
77fe3952da register for notification of network going up and down; start using
that information to connect and not.  There seems to be no way to get
notified when a socket's underlying transport goes down (might not
even want to) so this will be the best way to have the arrows go red
when the device goes into airplane mode.
2010-12-06 20:19:17 -08:00
eehouse@eehouse.org
fcd179f6b7 Merge remote branch 'origin/android_branch' into dawg_fixup 2010-12-06 18:50:13 -08:00
Andy2
74fc103e9d opt for the long form of annotated name (includes word count) 2010-12-06 18:28:00 -08:00
Andy2
ad829b74f7 cache DictInfo rather than just lang code; add method that formats
name with lang and count.  Ideally the dict display would be a table,
but it's not trivial to switch from a list to scrolling table.
2010-12-06 18:27:00 -08:00
Andy2
f50e6b3f1b turn dict_getLangCode into dict_getInfo, adding a struct that contains
lang code and new word count.
2010-12-06 18:25:23 -08:00
Andy2
ff9e03ef4b read rather than just skipping word count 2010-12-06 07:30:28 -08:00
Andy2
91c04d3267 switch to new format (with header giving word count) 2010-12-06 07:26:47 -08:00
Andy2
e2bb50ef62 skip new header if present 2010-12-06 07:22:07 -08:00
Eric House
c4cdc24b78 initial changes to add a header to xwd format so that stuff like
number of words can be included.  Changed to build dicts and linux to
open them.  Android still needs to learn.  Also, some of the tools in
dawg/ need to be fixed to read old-format (pre-utf8) .xwd files.
2010-12-05 19:33:10 -08:00
Andy2
b23de9a958 switch from nio to regular old io, with separate reader and writer
threads.  Greatly simplifies things, but only tested for the simplest
case, and I know it won't correctly reconnect when relay goes down.
But folks recommend against nio, and I'd like to see if I'll get
notifications in the form of blocking socket calls returning or
raising exceptions when the network goes down, something that isn't
happenening with nio.
2010-12-03 18:48:14 -08:00
Andy2
fda21e8d15 save room and player names if leaving simple config dialog via the
advanced config button (but still drop if back button hit.)
2010-12-03 06:44:34 -08:00
Andy2
426f990156 fix infinite loop creating networked game: util_rand() can't call into
java in some cases so needs to fall back to returning rand().
2010-12-03 06:43:40 -08:00
Andy2
984a5d6154 Fix yet again what shouldn't have been checked in. 2010-12-02 22:37:21 -08:00
Andy2
99c92e779d in attempt to work around non-random rand() in jni world, call back
into the java world by making it a util_ctxt function.  Do same on
linux to test.  We'll see how it is -- and can back this commit out if
there's no improvement.
2010-12-02 19:02:36 -08:00
Andy2
2e956e2f6e debug is not supposed to be checked in turned on 2010-12-01 18:13:55 -08:00
Andy2
78be732c64 use min of score ht and cell width for network status icon. Fixes
problem on 600x800 devices where the icon overlaps the board.
2010-11-30 18:21:28 -08:00
Andy2
a5c36f37a4 new strings for dict substitution 2010-11-30 06:37:23 -08:00
Andy2
d086dad34e Since you can't add/remove buttons in onCreateDialog(), add a new one
to use when there are other dicts available in the same langauge as
the missing one that offers to substitute, and another dialog
presenting a list of same-language dicts.  Then substitute the one
tapped.
2010-11-30 06:37:01 -08:00
Andy2
3a9eb72db3 add static methods to count and list dicts in a given langauge. 2010-11-30 06:34:57 -08:00
Andy2
1653b9f6e9 replace call to rand() with android_only function that reads two bytes
from /dev/urandom.  rand() has been returning pretty crappy numbers
resulting in lots of clustering of tiles in trays.  Let's see if this
is any better.
2010-11-29 17:12:12 -08:00
Andy2
b4fb57de9c move thread inside so it can be started and stopped. And exit the
thread on failure to connect, allowing comms' timer to control when we
retry.  This fixes problem where would try multiple times/second to
connect when relay was down.  Now we try every 15 seconds (per comms,
which can as well back-off), and shortly after the relay comes back up
connect successfully.
2010-11-24 18:14:34 -08:00
Andy2
8623c569e7 move game data from separate files into a BLOB column in the existing
summaries db table, using the existing SNAPSHOT column rather than
adding a new one and upping the version.  Includes utility fired at
game-start to convert existing games that seems to work.  Also
improved a few queries and updates to -- I think -- use the API
better.
2010-11-24 17:22:46 -08:00
Andy2
be35d875b2 move game data from separate files into a BLOB column in the existing
summaries db table, using the existing SNAPSHOT column rather than
adding a new one and upping the version.  Includes utility fired at
game-start to convert existing games that seems to work.  Also
improved a few queries and updates to -- I think -- use the API
better.
2010-11-24 17:22:04 -08:00
Andy2
7c96048ba2 add, but comment out because it requires user permission, code to
notice when cellular data becomes available and notify relay of dead
games then.  Must be a way to notice a network interface cellular or
not without permission since I already have permission to use it.
2010-11-23 19:01:32 -08:00
Andy2
c3f43dd26c when deleting all games don't inform relay until after the last one so
a single connection does it.
2010-11-23 18:28:05 -08:00
Andy2
0bbf7272aa don't create thread if there are no obits in the db -- makes it
cheaper to call when there may be nothing to do.
2010-11-23 18:10:51 -08:00
Andy2
7c8622392d send the list of saved deleted relayID/seed pairs off to the relay and
remove them from db when relay reports success.  TODO: relay always
reports success even if some are malformed and it's aborted parsing.
2010-11-23 17:56:17 -08:00
Andy2
111c59dd30 toward having game deletion get reported even if network isn't live at
the moment: create new "obits" table and put dead game info in it.
Change constant for current table name to be less generic.
2010-11-23 06:44:59 -08:00