Commit graph

12207 commits

Author SHA1 Message Date
Eric House
85969fb913 seed random at start of jni, not of first game opened
Noticed the same emulator would always generate the same MQTT id, even
after a factory reset. That's because I was seeding rand() in that
jni *game* init code, not the (called-earlier) init of the whole jni
world. MQTT id generation happens on app launch before any game can be
opened so was using an unseeded rand().
2020-09-06 16:15:28 -07:00
Eric House
786bb39941 tweak script help 2020-09-06 16:15:28 -07:00
Eric House
93a98820e1 cleanup 2020-09-06 14:06:51 -07:00
Eric House
9752c96add remove reporting of deleted games (mqtt only)
It's wrong now while mqtt deviIDs are changing mid-game.
2020-09-06 13:11:31 -07:00
Eric House
b67870118e tweak unable-to-create-alert alert
And force a DEBUG-only crash so I can perhaps investigate
2020-09-06 11:24:38 -07:00
Eric House
22ad5aa4e2 add devid to About alert 2020-09-05 17:52:00 -07:00
Eric House
8c3c1b59f6 cleanup 2020-09-05 17:52:00 -07:00
Eric House
3510268752 use order-by so don't have to iterate over results
This assumes, as seems to be the case, that rowid is assigned increasing
order.
2020-09-05 17:52:00 -07:00
Eric House
fbc8a62a13 show the game's mqtt devid, not the device's 2020-09-05 14:18:49 -07:00
Eric House
1c6d28633f don't let keys change with every upgrade (use newest)
Supid bug generating keys from __FILE__ meant each release
build (usually done in /tmp/$$, or on a travis server) had a new key and
generated a new MQTT devID (and other stuff less frequently used.)
Replace the keys with something that won't change, and as a temporary
fix so the upgrade including this fix doesn't generate new keys use the
most recent stored key matching the suffix the old keys will have had in
common.
2020-09-04 20:51:44 -07:00
Eric House
d5fb0cc8be remove title from connections info dialog 2020-09-04 20:49:31 -07:00
Eric House
5a05ab2e56 include mqtt devid in email-author info 2020-09-04 20:36:47 -07:00
Eric House
1e941acd2c register with relay every time git rev changes 2020-09-04 19:11:35 -07:00
Eric House
8a28be2b9c cleanup removed unused locals 2020-09-04 11:04:33 -07:00
Eric House
0ba4c5a092 up version codes for release 2020-09-02 08:55:49 -07:00
Eric House
f0b162c239 changelog changes for next release 2020-09-02 08:48:20 -07:00
Eric House
623fc1b4dc cleanup chat changes
Don't add the message to the DB or UI if unable to send it. And show the
chat icon in preference to the debug-only-game-corrupted icon.
2020-09-02 08:41:08 -07:00
Eric House
f11c8ba569 fix chat-sending breakage from c5f1d2bf3b
ChatDelegate expects to post to a running JNIThread, so we can't shut it
down before calling the thing! Will need another way to stop that leak.
2020-09-01 21:15:10 -07:00
Eric House
f6414998c8 show in toast how many .apk files need deleting
I'll delete them later
2020-09-01 17:08:24 -07:00
Eric House
10cf96aa46 remove redundant intent opening
This might be the reason there are sometimes two windows getting opened.
2020-09-01 16:06:21 -07:00
Eric House
07704969af get rid of wordlist numbering even for DEBUG 2020-09-01 14:50:38 -07:00
Eric House
e0d291ae0e open wordlists browser even without Storage permission
and add a na-key to rationale for storage permissions so don't
ask forever when user wants to decline.
2020-09-01 14:48:08 -07:00
Eric House
b5bc784431 make filter config scrollable
If you're using a monster font and have the keyboard up you might not be
able to touch the "apply filter" button without dismissing the
keyboard. (Hi Deb :.) So make it possible to scroll it into view. Won't
ever become scrollable for most people, and seems to play well with the
scrolling wordlist regardless.
2020-09-01 12:13:40 -07:00
Eric House
783b4efdeb fix to compile on non-cutting-edge glib 2020-08-31 18:33:20 -07:00
Eric House
d9f54181a3 tweak a couple of na-tutorial strings 2020-08-31 18:27:20 -07:00
Eric House
58dfc32a6e use new glib datetime api (replaces deprecated) 2020-08-31 17:17:52 -07:00
Eric House
53563236e4 offer to open game when rejecting invite as dup 2020-08-29 17:17:49 -07:00
Eric House
46752af0cd have release build check daily for upgrades
(Applies to github and sourceforge releases only)
2020-08-29 16:56:08 -07:00
Eric House
a0beecafc3 Don't accept invitation again for same channel
Do away with debug setting to accept duplicate invitations. Change
definition of duplicate to mean specifying a channel and gameID that
already exist. So now send-to-self works without a debug
preference. Accidentally clicking on the same emailed invite twice will
still be blocked. There will be problems if a game's been deleted but
those have probably always been here.
2020-08-29 16:11:24 -07:00
Eric House
42575f1380 cleanup: never return null 2020-08-29 13:38:32 -07:00
Eric House
34d5ef291c save downloaded .apks in private dir
Don't need File permission now. Files will pile up unseen now,
so need to add delete logic eventually.
2020-08-28 12:21:46 -07:00
Eric House
99f0c09d06 make params private so can't assign without check
All array elems must be Serializable and I want to check in Debug
builds when new uses are added.
2020-08-28 12:21:29 -07:00
Eric House
a580335fea remove obsolete method 2020-08-28 09:58:28 -07:00
Eric House
20766631d5 remove crashlytics
Hadn't worked in a while anyway. There's a replacement I can add
separately when it makes sense.
2020-08-28 09:17:23 -07:00
Eric House
5e2122d81b add to change log 2020-08-28 08:35:26 -07:00
Eric House
73b6d0519f fix NPE
There was a way to get to the sender before its handler had been
initialized. That can only happen on UI thread, so just drop the send
rather than figure out a better way (for now).
2020-08-28 08:32:23 -07:00
Eric House
193383bfa6 don't use newer API for gratuitous animation
Fixing NoSuchMethod exception from play store
2020-08-28 08:26:41 -07:00
Eric House
22582f247d work around fast-scrolling eating taps for nearby objects
As happened with expander arrows on the right when I turned on fast
scrolling, the on-left-side scrollbar was preventing selecting rows when
there were enough list elements for fast scrolling to be enabled. So use
a listener to turn it on only after the user starts to scroll. And move the
bar back to the right side since that's where people expect it.
2020-08-27 22:55:25 -07:00
Eric House
5998132d4b fix standalone hang introduced by 15f95b52a 2020-08-27 19:47:10 -07:00
Eric House
942604e2bd up version strings and changelog 2020-08-27 12:36:54 -07:00
Eric House
adacee5503 tweak player edit layout (add margins) 2020-08-27 12:36:54 -07:00
Eric House
02287b8909 tweak to display more info
Script still needs a ton of work to be useful
2020-08-27 11:39:43 -07:00
Eric House
f9ceacdfa7 remove warning about setting room name 2020-08-26 21:28:00 -07:00
Eric House
15f95b52a9 hack to recover from stalled by-room-name games 2020-08-26 13:04:02 -07:00
Eric House
5c150d2f58 don't save isServer in comms
Pass it in so don't have to keep two state locations in sync
2020-08-25 22:27:43 -07:00
Eric House
19f4ebc727 add advisement not to use connect-by-room-name 2020-08-25 19:18:26 -07:00
Eric House
b641be30e7 tweak string 2020-08-25 17:00:55 -07:00
Eric House
14cad646e3 don't crash when setTitle called with id of 0 2020-08-25 15:54:33 -07:00
Eric House
b0f7176b6c fix relay game failure to change roles
If a configured-as-host game joined an existing game the relay would
make it a guest. The android util_ callback for that change was only
implemented in BoardDelegate and so the change was dropped unless the
game was open/visible. Because comms recorded the change, though, the
callback would never be called again and so the game never learned to
behave as a guest and never registered: permanent failure to join game!
Implemented with a new server state so initClientConnection can be
called from server_do() instead of inside comms while processing an
incoming packet.
2020-08-25 14:53:33 -07:00
Eric House
15fde8044f make server_initClientConnection() make its own stream 2020-08-25 14:53:28 -07:00