wordlist browser selection and downloaded info about downloadable
wordlists didn't survive rotation. They do now, the latter as a huge
serialized array. To make selection work I save the keySet() of a
mapping of selected names to the views that represent them. Now the
presence of a key, even if the value is (temporarily) null, signals that
something's selected.
Old code that didn't rotate properly was meant to associate view IDs
with fragments so I could iterate over them, e.g. to dispatch
intents. To replace that the common superclass of all fragments now
keeps a set of active ones and provides a method that uses that to find
the fragment that owns a view. So I can iterate over fragments based on
the dualcontainer-contained views as before.
Remove the generated FrameLayout that was breaking restoration after a
config change. Set layout_weight=1 for all fragment root views so they
get half the screen in landscape mode. Remove some code. Problems
remain, first among them that notification intents aren't dispatched correctly.
A group that's closed stays closed even if a game's added to it. The
change flushed out a bug where the groups cache wasn't being invalided
on a game move, so fix that too.
Name file and set internal constant sent to server to use same git rev
string so that the script will correctly identify whether the version I
have is the latest it has available. Fixes server offering to replace
with what I already have.
replace symlink silliness ant required with gradle commands to sign
debug builds with the checked-in (local file) debug keystore. Make
it possible for an environment variable to override in case somebody
wants to use his own.
Looks like there are battery drainage issues with the current half-done
implementation, so add option to turn it off. Only takes effect on
restart, and only matters on dbg variant now since it's compile-time
disabled on the main variant.
Also add discovery machine state to ConnState printout, stop running the
machine over and over (likely the battery problem), but add ability to
restart it triggered by the ConnState's "reconnect" button.
Also start persisting the most recently seen set of peers. If service
discovery and not connecting is the problem having these available to
try to connect to on startup might help.
Build different jni code (into different obj and libs directories) for
the different release/debug and xw4/xw4dbg combinations. This works when
only one build is done, but when doing two some later task tries to put
both multiple same-named libraries into the .apk and so fails. I still
think it's worth adding this to keep from using the wrong binary, but
that needs to be fixed.
cleanNDK just nukes all the directories. Easier than invoking build-ndk
clean...
Merging of AndroidManifest.xml files meant the dbg flavor was getting
its C2D_MESSAGE permission and the main flavor's, which on recent OS
versions meant it couldn't be installed. Use substitution from gradle to
fix.
GamesList menu was in a bad state after a game closed because hadn't
been rebuilt. It's simplest to invalidate it surgically, when the
BoardDelegate notifies that the board's closed, though doing in in
onWindowFocusChanged() might catch more edge cases. We'll see. I want a
low-risk impact right now.
but not on emulator running same OS version (or close). And in spite of
an exception being thrown the work being done, hiding a preference,
still succeeds. Whatever.
Fixes case where user has received invitations but not allowed SMS then
decides to do so. It's a hack giving Perms23 class knowledge of how to
send moves etc. Instead I should be letting interested parties register
for perms-granted events, but that can happen later, and is less
valueable while SMS is the only "dangerous" permission and the only one
that blocks message sends.
JSONObject(<string>, null) clears out any existing entry but doesn't add
a new one. So store missing names as "" instead. Not sure how this
worked when I first tested it....
My old asking for permission to turn on/off SMS is confusing and adds no
value when the OS separates out permissions and is confusing. So get rid
of it on Marshmallow and later, always returning true from the old API
and hiding the preference in that case.
The write-red-on-it thing doesn't work for the notify.png file used in
notifications (I think because I can't find a color Android doesn't
strip out.) So use a rotation transform instead. Users will never see
this anyway.