relay
680b2f31b3
use pid to avoid permission problems for logfile in /tmp
2010-10-07 19:48:38 -07:00
Eric House
f2ad6d92b4
use full paths so pidof doesn't pick up instances of xwrelay launched elsewhere
2010-10-07 19:41:02 -07:00
Eric House
86d73392d5
track bytes sent in db; use defaults to init ctime
2010-10-06 21:45:05 -07:00
Eric House
a444786a28
reduce logging
2010-10-05 20:57:19 -07:00
Eric House
2e844d798f
replace single db connection protected by a mutex with one connection per thread kept in thread-local storage.
2010-10-04 20:04:14 -07:00
Eric House
d9ca6f5e11
block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.)
2010-10-04 20:03:19 -07:00
Eric House
1ff4d67bc0
block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.)
2010-10-04 20:03:00 -07:00
Eric House
43bf3cd50f
improve log statement
2010-10-04 20:01:00 -07:00
Andy2
89f967a016
pass remaining reconnect params in case connName's missing from db.
...
Should only matter if the relay's db's been deleted.
2010-10-04 18:39:26 -07:00
Eric House
d35bc7d748
refuse to store more than four messages at a time for a single
...
connName/hid pair. This works around a problem where a device,
continuing to connect and send all pending messages for another device
that is not connecting, winds up with hundreds of identical messages
stored.
2010-10-03 18:18:15 -07:00
Eric House
1f87379cd0
change default port
2010-09-29 07:37:26 -07:00
Eric House
1b93654f7e
use stored procedure sum_array instead of C macro
2010-09-29 06:21:08 -07:00
eehouse@eehouse.org
d0797af6e5
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-28 21:11:17 -07:00
Andy2
978fa010f1
commented-out sleep positioned to give download progress time to come up.
2010-09-28 18:35:33 -07:00
Eric House
bc65377cfd
track device seeds in db.
2010-09-28 18:06:50 -07:00
Andy2
1de029f3f0
skip public rooms if full. (Should do this in the query....)
2010-09-28 06:42:01 -07:00
Eric House
8f77886f72
make column name shorter
2010-09-24 20:18:20 -07:00
Andy2
f7bad05390
send msg count query and print results
2010-09-24 05:51:42 -07:00
Andy2
b0c6e6da9c
add db method to count messages for connName/hid pairs and handle
...
query using it.
2010-09-24 05:50:02 -07:00
Andy2
c3e1b243b6
add timestamp to msgs db and set it on adding new records. I will
...
likely need to add periodic culling on the server for games that will
never fetch their messages.
2010-09-24 05:46:30 -07:00
Andy2
c44324a32a
log, for now as I've seen assertions failures suggesting a race, the
...
set of checked-out sockets at insert and remove time.
2010-09-23 06:34:18 -07:00
Andy2
40e1d29243
use new methods to store undeliverable messages in a db rather than in
...
memory. Confirmed that devices can hookup without ever being
connected at the same time and that the messages survive a relay
reboot. No further testing yet.
2010-09-23 06:32:57 -07:00
Andy2
74764a493b
create the new db
2010-09-23 06:31:42 -07:00
Andy2
eee41377f4
new methods for storing/retrieving messages in new db.
2010-09-23 06:31:29 -07:00
Andy2
9a035c66ff
add assertion
2010-09-23 06:28:13 -07:00
Andy2
85b4f3f075
move hostid assignment and tracking into db so it survives reboots and
...
recycling of crefs between when devices in a game connect. This plus
movement of messages into the DB will re-enable games played without
the two devices ever being connected at the same time.
2010-09-23 05:33:27 -07:00
Andy2
1d0c207521
add test command for proxy feature to fetch for connNames whether
...
there are messages pending for them. Not handled yet on relay.
2010-09-21 18:28:31 -07:00
Andy2
e06baf566f
get public rooms from the db rather than stubbing it out.
2010-09-21 06:54:47 -07:00
Andy2
be23e06b60
use read_packet to replace duplicate code
2010-09-21 06:38:43 -07:00
Andy2
e7b5923883
finish first pass at sending open public room names -- but with actual
...
list harvesting stubbed out.
2010-09-21 06:27:31 -07:00
Andy2
2ec67c8ed1
finish rq to work with current format; add to makefile
2010-09-21 06:26:49 -07:00
Eric House
4ad735124c
add logging and assertions. There's a race condition in cref
...
recycling and may be one in tpool socket checking-out.
2010-09-20 22:11:13 -07:00
Eric House
047f41b516
send cookieid as part of [RE]CONNECT_RESPONSE in addition to ALL_COND (where it's now redundant).
2010-09-20 22:06:35 -07:00
Andy2
a549ade1fa
a bit more work on rc
2010-09-20 18:31:17 -07:00
Andy2
15cd3af62a
just a comment
2010-09-20 05:35:29 -07:00
Andy2
e1c99f53cd
work on detecting duplicate packets and devices that have reconnected
...
on a different socket; print all present seeds for debugging.
2010-09-20 05:35:19 -07:00
Andy2
ac8891016f
work on detecting duplicate packets and devices that have reconnected
...
on a different socket; print all present seeds for debugging.
2010-09-20 05:35:09 -07:00
Andy2
430b033ae0
a bit of progress on cmdline tool
2010-09-20 04:59:09 -07:00
Andy2
df1ec1628a
replace killSocket(), which jumped right into crefmgr and could get
...
ahead of processing data arrived on the same socket, with EnqueueKill
that adds to same queue from which data's taken. So if device dies
immediately after sending data there won't be a race between closing
the cref (if this is the last open socket) and handling the data. I'm
still dying with assert fails when running 100 games at once, but much
less frequently
2010-09-18 08:47:56 -07:00
Andy2
a4913596db
remove logging
2010-09-18 08:42:15 -07:00
Andy2
c5d113a8da
remove _locked from name of method since it's not called when holding a lock.
2010-09-18 07:46:10 -07:00
Andy2
53b3d7c32f
enque sockets in new object that contains type so later other events
...
(e.g. socket closes) can also be queued; track what sockets are
currently being handled so no two threads are ever processing events
on same socket. This makes running 'NGAMES=50
./scripts/discon_ok2.sh' crash very infrequently rather than every
time, but the race condition in crefmgr remains. Queuing socket
closes should help.
2010-09-18 07:44:14 -07:00
Andy2
9c8889b429
get rid of mutex guarding reconnect. There shouldn't be any need
...
since game slots are already assigned, and it's slowing down
reconnects in their race with kills.
2010-09-18 05:07:23 -07:00
Eric House
bb1e46fa81
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-16 20:13:54 -07:00
Eric House
d0e707a48e
get started with test/cmdline app to query relay's new proxy interface.
2010-09-16 20:13:24 -07:00
Andy2
c5eef29bcc
some suspicious crashes and subsequent reading say that multiple
...
threads can't share the same db connection. So synchronize all
queries. Multiple threads *can* access the db concurrently as long as
each has its own connection, so I could add connections to the tpool
threads. But this will probably be performant enough for the first
10K simultaneous users. :-)
2010-09-16 20:08:32 -07:00
Andy2
1490b2def9
simplify state table, getting rid of a bunch of states: we never leave
...
ALLCOND until it's time to kill the cref. When one device connects
and leaves the cref is recycled, so when a new device joins and is
assigned the same game and a new cref is initialized the number of
players already registered must be set from the db entry; do that.
2010-09-16 18:59:56 -07:00
Andy2
50c387d75e
remove players from db as well as runtime when ack times out
2010-09-16 06:49:35 -07:00
Andy2
25c1824c45
fix broken assertion and add missing state transitions to fix crashes.
2010-09-16 05:39:25 -07:00
Andy2
2b702b48d6
need to clear CID of record in DB when killing corresponding in-memory
...
cref or reconnect will fail.
2010-09-16 04:47:17 -07:00