Commit graph

3309 commits

Author SHA1 Message Date
eehouse
f03579dd14 break item info into four text areas that can now be positioned to
look better.
2010-05-05 04:12:23 +00:00
eehouse
84a98fab4d get rid of carriage returns in strings formerly consed together in one
text field.
2010-05-05 04:12:02 +00:00
eehouse
2025e44aee include scores with player names in printed summary 2010-05-05 04:11:50 +00:00
eehouse
8704e275d2 save scores array in summary db, converting to and from string. Still
need to display them.
2010-05-05 04:11:32 +00:00
eehouse
671461f4d4 extend getSummary() to include array of current scores; add util to set an object
field and remove dead code
2010-05-05 04:11:08 +00:00
eehouse
b6a89fd8c1 inherit from XWListAdapter and so get rid of one-line methods 2010-05-04 12:31:29 +00:00
eehouse
3c7d972d85 specify a layout rather than a simple TextView for game list items,
step 1 toward better looking list.
2010-05-04 12:31:14 +00:00
eehouse
e48caca6ac make configure activity default theme like others after finding a
divider drawable that shows up.
2010-05-04 12:30:55 +00:00
eehouse
0e60013f59 remove SMS prefs setting 2010-05-04 12:30:39 +00:00
eehouse
964eedf887 get port from preference; don't hardcode 2010-05-01 02:50:25 +00:00
eehouse
fc21139d52 remove onFocusChanged: we won't need it 2010-05-01 02:50:04 +00:00
eehouse
34e6b07da2 use built-in list_selector_background to get appearance of list. Works! 2010-05-01 02:49:46 +00:00
eehouse
60f497d756 first success at showing focus. Just red for now; needs work. 2010-05-01 02:49:35 +00:00
eehouse
3e83f50c84 use strcasecmp rather than strcmp on cookies (room names) to make
rooms case insensitive.
2010-05-01 02:49:19 +00:00
eehouse
d143c47aa1 fill new GameSummary fields 2010-05-01 02:49:08 +00:00
eehouse
638ce53661 strings required by new game summary fields 2010-05-01 02:48:57 +00:00
eehouse
4ed87fecb4 add once-per-day date line to logs since they can span weeks now. 2010-05-01 02:48:47 +00:00
eehouse
5052c05390 add new columns to GameSummary db and use for better summary 2010-05-01 02:48:38 +00:00
eehouse
863ef90115 turn off SMS option 2010-05-01 02:48:16 +00:00
eehouse
72587eb023 remove SMS stuff. No point in confusing users before the feature can
work.
2010-05-01 02:47:56 +00:00
eehouse
e9f1bbd37d param name change 2010-05-01 02:47:47 +00:00
eehouse
5a2335f64f fix pending score (and timer, I suspect) being drawn at different
heights depending on what's been drawn before: pull descent out of
Paint after setting text height.
2010-05-01 02:47:37 +00:00
eehouse
276811069c fix ghosting by tray divider by drawing it 1 pixel shorter at both
ends.
2010-05-01 02:47:22 +00:00
eehouse
62c4f7da2d next release will be beta 3 2010-05-01 02:47:05 +00:00
eehouse
d5d1b04084 set Theme.Light on GameConfig activity again. It doesn't draw
correctly with the default (black) theme; in particular, the dividers
between players get a layout height of 0.
2010-04-25 18:13:49 +00:00
eehouse
6d71b7be02 add summaries to PreferenceScreens 2010-04-25 18:13:41 +00:00
eehouse
9d94f557e1 remove vertScrollBoard from java and stub it out in jni since
preformance is just as good without it.
2010-04-25 18:13:29 +00:00
eehouse
fa5d80e85f make larger dict the builtin for a better initial experience, at least
for English speakers.
2010-04-25 03:39:24 +00:00
eehouse
6bc3408d8e move resources not requiring localization, both strings and string
arrays, into new file.  Remove arrays.xml since it's now empty.
2010-04-25 03:39:13 +00:00
eehouse
1dff9d6e33 up version to b2 2010-04-25 03:39:01 +00:00
eehouse
0b98bb518a always do a clean build, meaning touching Android.mk before building
the jni and removing bin/ and gen/ before building the java code.  I'm
doing this manually because anything less can produce a bad binary
(unless it's a clean checkout) so might as well automate it.
2010-04-25 03:38:50 +00:00
eehouse
23747f54ec implement vertical scrolling on platform by copying one part of bitmap
over itself.  It's not noticably faster than letting the common code
simply inval everything, probably because I have to make a copy of the
bitmap to serve as the source.  But I want to check it in to have a
record.
2010-04-25 03:38:42 +00:00
eehouse
9ced0bb154 Give spinners string arrays as resources rather than via code; remove
headers from above spinners and instead include header info in text.
May want to revisit this latter change
2010-04-25 03:38:27 +00:00
eehouse
f2e62f74b5 no subcategory needed for prefs 2010-04-25 03:38:05 +00:00
eehouse
673495985f better titles for activities 2010-04-25 03:37:52 +00:00
eehouse
ac2b1728a9 first use of a style, for section headings 2010-04-25 03:37:44 +00:00
eehouse
6e626b62cf remove unused setting 2010-04-25 03:37:33 +00:00
eehouse
0c1e76acaf use the default white-on-black style for prefs and game config. Not
sure why I made it different early on.
2010-04-25 03:37:23 +00:00
eehouse
a513743003 Fix NPE: test before sending obj a message 2010-04-25 03:37:15 +00:00
eehouse
541cfc9925 raise version to b1 and make it a constant so localized strings don't
have to change each time.
2010-04-24 15:14:46 +00:00
ehouse
377fc3c87a Fix to compile and work with recent API changes. Still need to have
font caching in draw code work with the cellHt passed into
draw_boardBegin rather than each cell's height since the latter can
change now.
2010-04-24 03:56:50 +00:00
ehouse
71110a195d for some reason on wince coords are passed to coordToCell() that are
above/left of the board firing an assertion.  return false to indicate
not on board but don't assert.
2010-04-24 03:51:39 +00:00
eehouse
166c1ac779 make coordToCell() more inclusive to match pointOnSomething(), otherwise
the latter says a point is on the board and the former can't assign it
a row.
2010-04-23 09:35:15 +00:00
eehouse
04835a09e1 add missing params so compiles 2010-04-23 09:32:14 +00:00
eehouse
a219b4ae37 remove game config activity's menu. It was down to one item and that
(revert) isn't needed if the confirm logic is working.
2010-04-23 08:57:39 +00:00
eehouse
bf0fef5947 reverse comparison with nMoves used to decide if change save
confirmation needed.  Was just plain backwards.  Now e.g. change of
dict on in-progress game gets you reset confirmation dialog on exit.
2010-04-23 08:56:28 +00:00
eehouse
8ba15776d2 get rid of string for discard menu which is gone 2010-04-23 08:55:39 +00:00
eehouse
c82a412317 implement revert menuitem by just finish()ing without saving. Ideally
I guess I'd reopen the dialog but this is easier.
2010-04-23 08:54:53 +00:00
eehouse
f78ff6786a replace menuitem to juggle players with button; place it and add
player button below player list; remove heading above phonies, adding
"phonies" to each spinner text; add "game settings" heading.  Still
need to find a way to make the headings pop visually.
2010-04-23 08:54:04 +00:00
eehouse
ccd68bf3ef make SharedPreferences a static ivar rather than look up each time 2010-04-23 08:52:50 +00:00