eehouse
885c9093fb
Put up Toast messages on connecting to relay.
2010-02-14 17:23:07 +00:00
eehouse
32acc38100
default host should be eehouse.org for on-device use
2010-02-14 17:14:41 +00:00
eehouse
c6b28e9416
turned on -Wall and fixed errors/warnings it reported
2010-02-12 07:13:42 +00:00
eehouse
bd611bb6f4
implement dictChanged. And so that utf8 dicts could be opened without
...
their games being drawn (no BoardActivity around) break the two
android-only callbacks out of UtilCtxt and into a new JNIUtils
interface that then requires new handing in C.
2010-02-11 13:27:09 +00:00
eehouse
cd63cf1424
Deal with SMS and BT-type address recs.
2010-02-09 14:26:43 +00:00
eehouse
1f7e6db585
guard against double-dispose; add unique-to-android game_hasComms()
2010-02-09 14:25:52 +00:00
eehouse
1ee94f23aa
factor out and_dictionary_make_empty
2010-02-09 14:22:59 +00:00
eehouse
f7c8a2f384
Work when initialized with a null instance of DrawCtxt. (All calls
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into java world come from java so no guard against that needed.)
2010-02-09 14:21:58 +00:00
eehouse
cd89ede3c5
Work (but don't call into java world) when initialized with a null
...
instance of CommsTransport.
2010-02-09 14:20:16 +00:00
eehouse
67cb2421c9
Work (but don't call into java world) when initialized with a null
...
instance of UtilCtxt; implement util_makeEmptyDict().
2010-02-09 14:19:20 +00:00
eehouse
338a39e8b4
turn asserts/logging back on; make with -j3
2010-02-06 19:30:59 +00:00
eehouse
fb65fecebb
When CommonPrefs field is changed mid-game, reflect it immediately.
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Means adding board_prefsChanged() to jni and having Utils class call
it via JNIThread when prefs change.
2010-02-01 15:06:12 +00:00
eehouse
87eae92006
turn off debugging for a release
2010-01-31 22:10:10 +00:00
eehouse
9f250c99ef
get rid of gameID param. This change breaks all other platforms...
2010-01-31 21:35:07 +00:00
eehouse
b0e88eff83
implement util_makeStreamFromAddr() and (android-only)
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game_receiveMessage(), the latter combining
comms_checkIncomingStream() and server_receiveMessage() which are
always used together and require a stream be passed between which
currently can't happen across jni.
2010-01-31 21:17:21 +00:00
eehouse
69cbff63f6
Hardcode ip address of emulator's host rather than eehouse.org for
...
easier debugging. Needs to be in a preference....
2010-01-31 21:14:49 +00:00
eehouse
49402ed218
Get comms info (host name, etc.) from user and pass it through to the
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send proc. Along the way, write jni code to instantiate a new object
including setting enums. *Now* I'm ready for networking....
2010-01-30 20:06:06 +00:00
eehouse
7b0f100f27
wire in enough comms that java's send proc gets called when device is
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a guest. Networking's next....
2010-01-30 14:38:44 +00:00
eehouse
4b9fa4d42a
new "class" wraps TransportProcs
2010-01-30 14:33:28 +00:00
eehouse
333c5fc040
add makeByteArray()
2010-01-30 14:32:20 +00:00
eehouse
ee2fe9d193
get/set enums from C; preserve device role setting from ui to saved
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game.
2010-01-30 13:44:12 +00:00
eehouse
c2e1e916b8
relay feature and logging on
2010-01-30 13:43:21 +00:00
eehouse
6dfac28b13
rearrange to work with newer version of ndk and sdk just installed
2010-01-30 03:18:01 +00:00