Commit graph

9 commits

Author SHA1 Message Date
Eric House
64a470185c display known player timestamp when known (debug only)
For some reason it's getting cleared sometimes. Will fix.
2021-01-04 08:12:05 -08:00
Eric House
dbde9c87ae list known player in invite info where known
(for mqtt only)
2020-09-30 10:10:43 -07:00
Eric House
7b097ea67d Don't allow duplicates when renaming 2020-09-28 11:17:51 -07:00
Eric House
8406d9e551 implement Known Player renaming
Used existing GameNamer which now needs to be made more general.
2020-09-28 08:59:39 -07:00
Eric House
aff75053ac implement deleting known players 2020-09-27 20:52:56 -07:00
Eric House
fad252d8c0 use created stamp to decide between conflicting addresses
Not at all tested, but now the game's timestamp is kept and passed in to
where it can be used to determine, e.g., which of two Bluetooth device
names to keep for a given opponent.
2020-09-26 09:48:35 -07:00
Eric House
49909c84d6 make known-player stuff conditional
and ifdefs to C and BuildConfig flag to java so the feature can be
hidden in release builds until it's ready.
2020-09-26 09:48:35 -07:00
Eric House
11266ece5b gtk known-player invitation works 2020-09-26 09:48:35 -07:00
Eric House
736c9f3503 harvest players on open; save and make available
Got as far as having gtk client display list of previously harvested
known players to be invited. Their addresses, or at least mqtt ids are
saved. Next is to actually invite one.
2020-09-26 09:48:35 -07:00