Commit graph

581 commits

Author SHA1 Message Date
Eric House
af26ebfff9 fix usage hint 2012-01-26 05:40:22 -08:00
Eric House
bd35f8363f cast enum to int inside switch to avoid new compiler error 2012-01-11 18:43:51 -08:00
Andy2
2a34cd1e05 remove second param from server_do() -- it doesn't work anyway. 2011-12-21 18:45:05 -08:00
eehouse@eehouse.org
14bddb0e45 Merge branch 'android_branch' into send_in_background 2011-12-15 18:46:24 -08:00
Eric House
888b4f6701 fix undeclared variable. 2011-12-15 18:45:22 -08:00
Eric House
af7398ce20 fix undeclared variable. 2011-12-15 18:36:47 -08:00
Andy2
d6ce11b084 fix to compile with DEBUG off 2011-12-14 18:17:52 -08:00
Andy2
17edc79aaf Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-06 19:56:10 -08:00
Andy2
b0470d5276 add new preference that when set prevents calculation and drawing of
crosshairs.
2011-12-06 18:17:55 -08:00
eehouse@eehouse.org
e1e8516e1b Merge branch 'android_branch' into send_in_background 2011-12-02 19:04:12 -08:00
Andy2
52d02f04dd pass tile value into drawCell(). Java code doesn't use it yet, but I
want to play with drawing cells tray-tile-style when they're big
enough.
2011-12-02 18:58:52 -08:00
Eric House
964d2dfb0b allow, by default, more than one-player-per-device, but require that
roomnames be unique to eliminate risk of devices not matching up
correctly.
2011-12-02 18:55:20 -08:00
Andy2
08063d9444 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/NetUtils.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-01 21:18:37 -08:00
Andy2
fc00102384 don't leak/fail to install zoom-out button when chat enabled 2011-12-01 21:09:37 -08:00
Andy2
85fdb950bb init board so deeper scrolling possible 2011-12-01 21:04:18 -08:00
Eric House
6691c0713c Merge remote branch 'origin/android_branch' into android_branch 2011-12-01 20:16:15 -08:00
Eric House
0065f5078e add variable controlling odds of "upgrading" -- which still needs tweaking. 2011-12-01 20:16:09 -08:00
Eric House
1e48a8d615 Merge remote branch 'origin/android_branch' into android_branch
Conflicts:
	xwords4/common/model.c
2011-12-01 20:12:27 -08:00
Eric House
32f1dfa5da configure by passing params rather than setting ENV variables 2011-11-30 21:01:11 -08:00
Eric House
c39487e0cc add ability to start out with mix of old and new versions and have old
upgrade to new at random times.
2011-11-29 20:51:19 -08:00
Eric House
c1e420f726 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/relay/rq.c
2011-11-29 06:45:32 -08:00
Eric House
c8b868c243 Separate app from params. No change in behavior (though restart of
existing games is now broken), but this sets up testing mid-game
upgrade.
2011-11-29 06:43:16 -08:00
Eric House
c6e994abef use $RANDOM rather than $SEED -- still repeatable, but avoids relay
problems when devices have same game seed.
2011-11-28 18:53:40 -08:00
Eric House
1b864b5527 Add backtrace function. May only work on Linux but still very useful. 2011-11-28 18:12:56 -08:00
Eric House
384a41ed5b add ability to specify seed and vary board-size 2011-11-25 18:03:51 -08:00
eehouse@eehouse.org
93a7d15a5e Merge remote branch 'origin/send_in_background' into send_in_background 2011-11-23 17:57:54 -08:00
Andy2
d37424ad7f Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/linux/linuxutl.h
2011-11-21 22:18:52 -08:00
Andy2
f32f7a8b19 Don't behave badly in presence of empty dict: word count should be 0
and sanity test should pass.
2011-11-21 18:07:08 -08:00
Eric House
9115b344fb use a hash of lists rather than a single list to store pending
background messages to fix assertion failure when more than two
devices are playing: messages must be sent grouped by relayID.
2011-11-21 17:57:38 -08:00
Eric House
b00327aa8b fix to work for NDEVS > 2. 2011-11-21 17:35:08 -08:00
Eric House
a0a8a816a4 make number of devices configurable 2011-11-21 10:09:29 -08:00
Andy2
cc0105e14c add param to dict_countWords in which it accumulates counts per word
length.  Shouldn't hurt speed too much if null passed.
2011-11-18 08:15:21 -08:00
Andy2
598be8b404 MAX_COLS -> MAX_COLS_DICT for dict-related stuff (since dicts are
staying with fewer words for now.)
2011-11-18 07:56:02 -08:00
Andy2
4760ceda5a Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/android/XWords4/jni/anddict.c
2011-11-17 20:55:02 -08:00
Eric House
55d23c9502 various improvements, including allowing to specify seed to enhance
reproducibility, copying xwrelay.log into directory with game logs
when they don't finish for easier analysis.
2011-11-17 19:58:08 -08:00
Eric House
8a51d5f3e4 fix race condition that was breaking tests: when one device sends two
messages they must be handled by the relay in order.  So modify linux
client to build a single packet of all messages sent instead of
letting rq sent each on a separate socket.  The relay would give the
sockets to different threads and sometimes the wrong one won.  Will
need to make sure the android code's doing the same thing (it appears
to be), or perhaps make the coalescing code common so I only debug it
once.
2011-11-17 19:56:36 -08:00
Andy2
210c59ef9b move bonus square values into model: add API to set an array, and API
to query model for values.  Now everybody else queries new model API
rather than client via util_getSquareBonus(), model uses its internal
values if present otherwise falls back to util_getSquareBonus(), and
internalizes the array as part of the game.  Now it should be easier
to have different bonus patterns and to have them exchanged as part of
network game init.
2011-11-16 19:01:11 -08:00
Andy2
bdb8e6f03c fix several crashers that prevented network games from working when
MAX_COLS was larger than 16.  In order that old-style messages on
relay be readable by new-style code on device, modified server.c's
protocol to include stream version.  But: unless I come up with a
better way of doing this all devices will have to be upgraded at the
same time: old won't be able to read the new format as it's done here.
2011-11-15 06:13:25 -08:00
Andy2
379e5f1d96 use actual rather than max possible board dimensions to apportion
space, fixing crashes when max upped to 32.  Will still fail as actual
size approaches that number.
2011-11-14 20:18:09 -08:00
Andy2
86d5778ec3 remove 16x16 limitation on board size, replacing with 32x32. Change
is enabled by a compile-time flag so Android needn't follow yet.
2011-11-14 18:21:41 -08:00
Andy2
2492e7cfc5 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/linux/cursesmain.c
2011-11-13 17:10:46 -08:00
Eric House
d6fecaa3d3 don't crash when dict is empty file 2011-11-13 17:06:57 -08:00
Andy2
dddec50f1d Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/android/XWords4/jni/Android.mk
	xwords4/linux/Makefile
	xwords4/linux/linuxmain.c
2011-11-10 19:22:57 -08:00
Eric House
5be5e9fdeb cleanup script output 2011-11-10 18:39:35 -08:00
eehouse@eehouse.org
9f22b11f81 Merge remote branch 'origin/android_branch' into android_branch 2011-11-10 06:54:42 -08:00
Andy2
00f743409a script for reproducing problem with relay games that show up randomly. 2011-11-10 06:51:30 -08:00
Andy2
d479b2b979 use timeout rather than idle. Sometimes (due to bug?) curses app is
too busy ever to fire idle proc.
2011-11-10 06:51:05 -08:00
Eric House
36c267ad88 Merge remote branch 'origin/android_branch' into android_branch 2011-11-09 06:52:32 -08:00
Eric House
268f018140 add dict sanity check that will, I hope, catch corrupt dicts. 2011-11-09 06:51:12 -08:00
eehouse@eehouse.org
ffd6a42c1e Merge remote branch 'origin/android_branch' into android_branch 2011-11-08 21:12:47 -08:00