file into new .h all can include; use XWCOMBO more; build shippable
files in new built directory within obj_*; don't tell windres that
french is english.
after loading prefs since that's where language pref will be stored.
But for now, hard-code to load French so translator can see it
immediately. Also, create l10n directory in which localized .rc files
will live and modify Make file to .dlls from all.
add new file that loads resources (working around LoadString not
working as docs say it should). Add all-caps version for testing and
not-yet-working cmdline change to use it.
that win32 build can open games saved by previous version, but nothing
else (e.g. use of network or even dialogs to set up relay connection
parameters.)
renaming or duplicating a game, make that new name the one initially
selected in the listbox; remove sorting code relying on OS to sort
when CBS_SORT set.
higher that are below player rows. On some screen sizes this prevents
those items from being off-screen. Note that this requires use of
DM_RESETSCROLL message to get Smartphone to recalc scroll info and
that DM_RESETSCROLL is not yet defined in cegcc.
three .png files from which it's built. Build now depends on icotool,
which is in Debian and so not a problem. The resulting .ico is
probably 3x the size built with winders tools, so eventually I should
fix icotool or nag its author.
Meaning: both exist in the resource, and at runtime we disable the
unwanted one and lookup IDs and sometimes window messages in order to
operate on 'em. Also, spinners send WM_NOTIFY messages, so handle
that. Current implementation is a bit of a hack but works.
Differs from Palm in having no edit field. Rather, a separate dialog
comes up to get the new name. Rather than reload the spinbox with a
new set of saved games after an action, just close and reopen the
dialog.
rather than hard-coded "SD Card" etc. to work in non-English cases;
fix password dialog to fit, and simplify it; fix backspace on
smartphone for all dialogs with EDIT fields to actually backspace
rather than exiting app; and in main window have it raise focus. This
change requires SHSendBackToFocusWindow(), which is not yet in cegcc.
Until I get a patch accepted this breaks wince builds.
buttons are not kept in sync by manually unchecking one when the
other's selected. Also add terminating WS_GROUP bits; they're supposed
to be there, but did not help.
buttons don't generate WM_MESSAGE events and ownerdraw static controls
don't get drawn: have one disabled ownerdraw button as the color
sample and a real button to trigger the edit.