Commit graph

1069 commits

Author SHA1 Message Date
ehouse
e2c2486f71 add support for relay for use by NAT'd/firewalled devices: cellphones.
Include cookie users will agree on on for relay rendevouz, and
sender/receiver IDs for when there are >2 devices in game.  Supports
games between linux clients now, but needs a lot more work.
2005-03-06 17:56:34 +00:00
ehouse
6b7e2a9d53 HACK: server must ping relay or it can't be contacted 2005-03-06 17:51:18 +00:00
ehouse
c0f3adcfc4 cleanup; add debugging info for state changes 2005-03-06 17:49:37 +00:00
ehouse
5e184841d2 add symrsock; begin separating DEBUG and non- targets 2005-03-03 15:31:11 +00:00
ehouse
1e68d6826d open socket for incomming, and provide callback to get incomming data
to comms.  Doesn't work yet, likely because of firewall issues, so
simple UDP may not be the answer.
2005-03-03 15:29:59 +00:00
ehouse
bc7f858615 first checked in. Untested since I can't get packets to the device
from outside the carrier's firewall.
2005-03-03 15:28:24 +00:00
ehouse
54fce74a1f cleanup 2005-03-03 15:26:19 +00:00
ehouse
9d87b3f3d1 open socket for incomming, and provide callback to get incomming data
to comms.  Doesn't work yet, likely because of firewall issues, so
simple UDP may not be the answer.
2005-03-03 15:24:53 +00:00
ehouse
92adb68b3f add sym_util_listenPortChange 2005-03-03 02:17:46 +00:00
ehouse
cc630a33bc turn on BEYOND_IR 2005-03-02 15:01:47 +00:00
ehouse
9d01ed911c remove define that should be passed in as -D 2005-03-01 13:55:58 +00:00
ehouse
0db822e82a add socket-related libs 2005-03-01 13:54:50 +00:00
ehouse
4c4c49c7b4 SetActive call required 2005-03-01 13:53:41 +00:00
ehouse
e7fb221892 initial null addr rec is normal; deal with it 2005-03-01 01:14:34 +00:00
ehouse
da6a79693f add a bunch of methods toward actually sending something. 2005-03-01 01:13:05 +00:00
ehouse
0d8993f90e add a bunch of logging, temporarily, since this is often where
resource problems show themselves
2005-03-01 01:11:58 +00:00
ehouse
f099cfaa69 add a bunch of ivars and methods toward actually sending something. 2005-03-01 01:10:30 +00:00
ehouse
1b86aabcf1 cleanup 2005-03-01 01:08:06 +00:00
ehouse
b31fe271f7 add clean_state target 2005-02-27 20:09:05 +00:00
ehouse
bc6ec1989b wrong format string descriptor 2005-02-27 20:08:31 +00:00
ehouse
c999d79616 passing wrong name to open 2005-02-27 20:07:05 +00:00
ehouse
8f7bbfa770 use upload var if present; clean up STANDALONE_ONLY var 2005-02-26 03:00:37 +00:00
ehouse
ea5916364b create and use sending socket 2005-02-26 02:59:23 +00:00
ehouse
8355b16629 add socket ivar 2005-02-26 02:58:10 +00:00
ehouse
573dbfa2db skeleton only. 2005-02-26 02:57:19 +00:00
ehouse
45837f0a1c log name of dict unable to open 2005-02-25 04:18:50 +00:00
ehouse
53a91b579a cleanup 2005-02-25 03:38:02 +00:00
ehouse
e99c338726 don't define XWORDS_DIR 2005-02-25 03:36:51 +00:00
ehouse
d6c3dcf29c hack around string concat issues. to be fixed later 2005-02-25 03:36:25 +00:00
ehouse
457af0a892 change user-visible name 2005-02-23 14:30:59 +00:00
ehouse
34462d05d6 fix from branch: position tray buttons correctly in highres case 2005-02-23 14:18:22 +00:00
ehouse
f161c2b31e fix VERSION id 2005-02-20 18:22:21 +00:00
ehouse
4be6e0a5ae Fixed resource problem by passing flags to compiler. Now loads and
runs properly.
2005-02-17 15:18:52 +00:00
ehouse
4a4651996c generate and use UID.cpp file. This fixes simulator's refusal to
launch the app.  Stuff shows up in the log file now, so it's running.
Current crash seems to stem from a resource file problem.
2005-02-17 14:51:20 +00:00
ehouse
ab497a083b add generated UID.cpp file 2005-02-17 14:47:03 +00:00
ehouse
623f909f0c first checked in. .app and .rsc are built and installed where the
emulator can find them, but the emulator says it can't launch the app.
2005-02-17 02:57:07 +00:00
ehouse
1598bfa636 build bitmaps from info in specials (for Spanish) 2005-02-15 15:01:04 +00:00
ehouse
d5259decf7 change logfile extension so device more likely to open it. 2005-02-15 14:58:45 +00:00
ehouse
856f39d6e9 make it easier to tweak compiler optimizations (since some produce
crashing code)
2005-02-15 14:34:50 +00:00
ehouse
02e262a059 turn on -v dynamically 2005-02-15 14:20:46 +00:00
ehouse
90d4335106 add dictionary to .sis package 2005-02-12 23:07:09 +00:00
ehouse
3a8fd73d96 change loc for file search 2005-02-12 03:01:13 +00:00
ehouse
3a648b702f default dirname for mmp builds 2005-02-12 02:59:14 +00:00
ehouse
ccf6193c67 add missing define; copy .sis to web dir; define dir based on series
so code can find files
2005-02-12 02:58:37 +00:00
ehouse
8ea5a551d5 revert to an earlier version that didn't build crashing code. 2005-02-11 02:50:04 +00:00
ehouse
0899f69ac7 update so works again. 2005-02-11 02:48:13 +00:00
ehouse
6a4bd1bb4a update so works again. Some optimizations produce bad code in EVC4.
Turn them off, and choose others.  This will be the preferred way of
building from now on since the files produced by the IDE rearrange
their parts at random whenever changed, making diff useless for
figuring out what broke.
2005-02-11 02:45:59 +00:00
ehouse
d6a7207614 temp hack for separate rss files 2005-02-08 07:17:40 +00:00
ehouse
f000d37e0c silence check 2005-02-08 07:10:36 +00:00
ehouse
a922ab7318 add temp and generated files from linux builds 2005-02-08 07:10:21 +00:00