ehouse
227a58d115
Since there's now a flag indicating whether to show the value of a
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tile, make value unsigned. Adjust/fix platforms. Add cmdline flag to
linux apps for hiding values.
2008-12-29 03:09:35 +00:00
ehouse
8e2e71a3b7
When values are hidden, draw letters as large as possible in the tile.
2008-12-13 07:34:16 +00:00
ehouse
08cf93d526
Make tray tiles one pixel taller, extending all the way to bottom of
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screen.
2008-12-12 13:40:41 +00:00
ehouse
6693565ad5
set text color before drawing star bitmap to make color consistent;
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add utility function for setting colors to reduce code size.
2008-12-06 16:22:43 +00:00
ehouse
8f3da7e899
Ignore bitmap for tiles, using string instead.
2008-12-04 06:16:37 +00:00
ehouse
1dd8363c3f
Use minimum height for tile value; draw bitmaps (clipped) even if too large.
2008-12-03 13:42:30 +00:00
ehouse
9bb510bfd7
draw bitmaps larger when will fit; draw hint region border thicker and
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in player color; rename constants.
2008-12-02 13:47:18 +00:00
ehouse
7125fb097c
remove redundant set of #defines for whether we're compiling for desktop or wince
2008-11-22 16:43:55 +00:00
ehouse
7d3048bb55
Speed up font calculation by interleaving width and height
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constraints; simplify pending score display by using %dp rather than
trying to fit two strings in the many possible sizes of tiles.
2008-11-08 16:25:49 +00:00
ehouse
0ba1e3b122
When finding font to fit height, optionally force it to fit width as
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well. Mechanism used for Rem only so far, but will work for score too
as long as we don't need it to shrink font as score gets longer.
Current impl worries about height first, then width; would be better
to look at both simultaneously to reach the goal more quickly.
2008-11-02 23:17:38 +00:00
ehouse
fb61cb7ea0
Fix bug making glyphs from random garbage; when narrowing in on
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correct font size, compute based on ratio from what we have rather
than just reducing by one each pass.
2008-11-02 04:17:42 +00:00
ehouse
288e58373d
show non-dived focus as tray with background and perimeter tiles with
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background rather than opaque border. Looks better on a range of
screen sizes.
2008-10-31 04:33:20 +00:00
ehouse
3771b0a4e6
Use SHGetSpecialFolderPath to locate dicts in /Document Files/Crosswords; reserve 1-pixel space around Rem: text
2008-10-29 08:46:02 +00:00
ehouse
a4eb339c59
wince support for Rem: focus and showing remaining tiles
2008-10-24 09:05:13 +00:00
ehouse
6b6d5d79d0
Remove logging; add WM_ constants for message logging.
2008-10-13 01:22:58 +00:00
ehouse
4f11e4270e
inval font cache when new dict has different chars; use cell size as a
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minimum font heigth for tray; darken default player 4 color for better
contrast.
2008-10-11 16:53:22 +00:00
ehouse
373a931b3e
drawing tweaks: better test for wide short tray tile; don't inval
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scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
8c9cfc358a
Modify layout code to keep cells close to square when possible,
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leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
ab1cc03e41
Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
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Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
2bc132627f
Set aside portion of scrollbar rect above and below it and color that
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with focus color when the scrollbar has keyboard focus. This should
help users figure out how one-handed nav works. Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how. This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
658a8f91fa
Draw divider using player color, not always black.
2008-09-28 17:55:27 +00:00
ehouse
79bb886495
Two large changes. First, layout board etc. based only on screen
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dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well. Second, add the vertical scrollbar into the focus
rotation. Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
a72e4d0c13
comments and assertions
2008-09-28 16:47:11 +00:00
ehouse
a9d255592a
cleanup: name changes; don't measure the same glyph twice.
2008-09-18 03:50:04 +00:00
ehouse
299beddc77
cleanup; to get better idea of what fonts are available on smartphone
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add rough font chooser dialog. Is commented out and not meant to
ship.
2008-09-17 04:19:20 +00:00
ehouse
234c2971a1
Extend use of fitted fonts to scoreboard, allowing scoreboard to have
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non-constant size eventually.
2008-09-13 15:24:23 +00:00
ehouse
25c59a25e7
Pass streams to cedraw on save and restore, adding version flag for
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backward compatibility. Within cedraw, save cached font info to
remove the visible delay on startup.
2008-09-10 12:18:30 +00:00
ehouse
87ce5f06d4
Reduce parameter count. No logic change.
2008-09-10 11:57:30 +00:00
ehouse
7299675adc
In case where board can't fully fill screen, track the rects on either
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side and erase them when they're invalidated. When seeking best-fit
font, pull glyphs to measure from dictionary rather than assuming
A-Z. Speed font measuring code by passing over all glyphs only once,
noting tallest and lowest-extending then measuring only those two as
smaller sizes are tried. This *may* make the process fast enough that
I don't need to cache the information across boots: need to try on
real hardware.
2008-09-09 12:31:02 +00:00
ehouse
181e880d8d
Add listeners to model so board can be notified whenever dictionary
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changes. Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
9be9842e48
Make CEDrawCtx def private; erase background when OS invalidates it.
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This gets rid of what's visible behind the board when it's not
full-screen width, but causes a lot of flashing. Better will be to
make board.c own an entire rectangle and to decide board dimensions
itself.
2008-09-01 15:10:28 +00:00
ehouse
a5c0509b38
Pick fonts based on actual size of the subset of glyphs we'll use.
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This allows a better fit without hard-coding offsets. It also takes
considerable time at startup, so either the algorithm has to be
improved or I need to cache the data as part of prefs (and delete it
when switching between landscape and portrait on devices that allow
that.)
2008-08-30 18:55:20 +00:00
ehouse
11ca0d54d0
Fix cached pen remaining after color preference changed.
2008-08-02 14:35:40 +00:00
ehouse
bff4b573c9
Fix drawing of divider -- is too narrow to shrink horizontally so do so vertically; implement warnf with a dialog.
2008-07-24 04:16:48 +00:00
ehouse
0e31d4d33c
Draw top-level board and tray focus as rect (like palm) rather than by
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shading certain tiles/cells. Up version number. Change capitalization.
2008-07-20 16:33:19 +00:00
ehouse
89edef9c18
change API for drawing divider so it can be focussed as well as
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selected. Being using that information in palm and wince. For GTK,
use color rather than ugly black rects to indicate focus.
2008-07-17 05:03:01 +00:00
ehouse
c521195554
Up version of APIs being used. Using non-hex may have been a mistake
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anyway. Remove locally defined function that's available with higher
version.
2008-06-07 15:59:56 +00:00
ehouse
7da66696ed
Fix dictionary-search code to look in top-level temporary directories
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rather than hard-coded "SD Card" etc. to work in non-English cases;
fix password dialog to fit, and simplify it; fix backspace on
smartphone for all dialogs with EDIT fields to actually backspace
rather than exiting app; and in main window have it raise focus. This
change requires SHSendBackToFocusWindow(), which is not yet in cegcc.
Until I get a patch accepted this breaks wince builds.
2008-05-31 22:07:29 +00:00
ehouse
7b781b9ff1
set background color in timer, preventing flash of color when focus on scoreboard.
2008-05-25 15:54:34 +00:00
ehouse
3d7595fb2c
clip so arrow doesn't overwrite cell border on smartphone with small cells.
2008-05-25 15:31:54 +00:00
ehouse
7821a4c5e5
Prevent Pts in temp score display from overwriting number: draw it
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first, and use a font the right size.
2008-05-25 15:08:59 +00:00
ehouse
90a10345b8
Fix trade window draw and timer draw by setting clip rect. Change
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softkey to turnDone when trading. Tweak trade-related user messages.
2008-05-11 15:25:04 +00:00
ehouse
37af03cae3
Set clip rect before scrolling screen. Fixes bug where scroll forced
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by hint left board drawn incorrectly.
2008-04-12 19:29:20 +00:00
ehouse
39212dcde2
Fix drawing of cursor arrow by moving the clip rect.
2008-04-12 15:47:15 +00:00
ehouse
e572034ac5
name change only
2008-03-30 23:58:04 +00:00
ehouse
b779876fbc
Pick fonts for tray and board based on sizes at runtime; bury tile
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values menuitem.
2008-03-16 14:23:57 +00:00
ehouse
363f1ce6e4
Use clipping to prevent spillage when cells are very small.
2008-03-15 23:06:06 +00:00
ehouse
0988159795
add owner param to drawTileMidDrag so can color tiles correctly
2008-03-11 11:48:53 +00:00
ehouse
72ada6b1a8
implement drawTileMidDrag (same as tile in tray for now)
2008-03-09 23:32:24 +00:00
ehouse
89a7a6fd01
fix warning
2008-02-16 17:19:31 +00:00