Commit graph

17 commits

Author SHA1 Message Date
ehouse
5b3e5fbf18 name change 2005-07-06 00:58:20 +00:00
ehouse
c57206f483 catch franklin up with recent API changes 2005-06-16 05:12:28 +00:00
ehouse
0629dc5223 separate internalization of comms from call to connect to relay since
the first must finish before the caller will have a valid reference to
comms.
2005-04-03 16:58:36 +00:00
ehouse
39185fef17 create new comms object if needed for non-first game 2005-04-03 01:36:59 +00:00
ehouse
c9f60e758c don't instantiate comms unless it'll be used. Internally it has no
idea it's not supposed to connect to relay otherwise.
2005-03-25 03:11:54 +00:00
ehouse
538113220f add missing gameID param 2005-01-13 01:43:02 +00:00
ehouse
e89b7da54a add gi_countHumans 2004-10-30 04:50:33 +00:00
ehouse
ec19669d4f always include slots that are only used in conditional builds to
simplify converting between saved versions.
2004-10-08 23:57:24 +00:00
ehouse
5eea4644e2 first player robot again by default 2004-09-30 13:51:29 +00:00
ehouse
650ccbf0ca no robots for a while 2004-09-24 01:35:54 +00:00
ehouse
173eba64e3 version now part of stream 2004-06-24 05:19:31 +00:00
ehouse
59ac0e42ef up stream version to include hintrect boolean 2004-06-22 06:29:19 +00:00
ehouse
ee184e2cf1 add allowHintRect 2004-06-18 13:16:40 +00:00
ehouse
9cebba4153 remove turn-on-option part of picking tiles into tray. If you enable
it for a game you're stuck with it.  Less complex UI is better.
2003-12-13 18:40:17 +00:00
ehouse
6bb65a94a8 change variable names around tile picking; pass stream version into
reader
2003-11-30 18:50:41 +00:00
ehouse
6a30f1c7c1 Add vars to support turning on/off picking tiles 2003-11-19 04:06:32 +00:00
ehouse
5776da0b93 first checkin 2003-11-01 05:35:29 +00:00