Commit graph

13 commits

Author SHA1 Message Date
Eric House
3f59b31d51 Log received udp messages as b64-encoded strings. These match what the
relay's now logging
2013-07-18 07:07:25 -07:00
Eric House
93a7c7f817 fix to compile when DEBUG not defined 2013-07-17 06:52:35 -07:00
Eric House
9db54a5461 make linux version's gameToken combine game's seed with rowid so we
can test that the relay is keeping them straight
2013-07-11 20:01:17 -07:00
Eric House
c75ecef240 test deletion of games and generation of anonymous relayIDs 2013-01-29 07:42:10 -08:00
Eric House
498498a2bf remove gameToken param from XWPDEV_HAVEMSGS message since it's for the
whole device rather than one game on it.
2013-01-24 19:20:35 -08:00
Eric House
9f3250cb3f make curses version use udp socket when --db param passed. There's no
UI for the DB and the assumption is only one game will be stored but
this should let the test script be modified to test the new protocol.
2013-01-24 07:49:49 -08:00
Eric House
12f70154a0 changes for includes-messageID-please-ack protocol addition 2013-01-23 07:43:58 -08:00
Eric House
93ff4f4fcb handle the new length-plus-string format 2013-01-20 13:07:01 -08:00
Eric House
3fc31a6fe1 new enum for alert 2013-01-20 10:04:24 -08:00
Eric House
0ef3549a4e handle (display) the relay's new error message 2013-01-19 15:18:36 -08:00
Eric House
1bb9f9b1bf handle sending of messages generated by games opened only to receive
messages from relay.  And handle report that relayID is bad.
2013-01-19 14:37:49 -08:00
Eric House
2f772c56b2 make gtk app a better test bed: add db and row to window titles,
implement delete button and multiple selections, etc.
2013-01-16 21:16:07 -08:00
Eric House
a6784464ff first set of networking changes testing per-device communication with
relay on behalf of a number of games.  Works as long as all the games
are open.
2013-01-16 06:46:33 -08:00