ehouse
59cd2a83d1
Make tray tiles one pixel taller, extending all the way to bottom of
...
screen.
2008-12-12 13:40:41 +00:00
ehouse
cb7b8bf84f
Back out change: button to dismiss Saved games dialog is "Done" again,
...
not "Ok".
2008-12-12 05:28:53 +00:00
ehouse
e28363f369
Warn when unable to open a saved game (generally when an older version
...
of the app tries to open game saved by newer version.)
2008-12-11 13:48:59 +00:00
ehouse
909bcb1dca
Don't open saved games dialog unless current game has a name:
...
cancelling name request cancels saved games dlg too.
2008-12-08 05:51:21 +00:00
ehouse
5aa7289dfe
Don't remove extension if there's isn't one (fixes new segfault.)
2008-12-08 05:50:25 +00:00
ehouse
19d8f307b1
Add appropriate icon flags to all uses of MessageBox; remove a couple
...
of unnecessary Cancel buttons.
2008-12-07 16:24:26 +00:00
ehouse
c38297711e
Fix other sites putting up dialogs claiming main window as parent when
...
it isn't.
2008-12-07 05:21:13 +00:00
ehouse
c791010603
Don't let smartphone users set hintlimits checkbox, and explain
...
why. Fix bug calling MessageBox with main window ptr from dialog.
Include name of preexisting file when warning user who enters it while
saving/renaming.
2008-12-07 01:30:18 +00:00
ehouse
e37cfa6ce8
up version to b7
2008-12-06 22:21:38 +00:00
ehouse
c82fb50055
Use SetBkMode to prevent overlapping tile face/value pairs from
...
erasing each other.
2008-12-06 22:14:40 +00:00
ehouse
57197f8b2c
Mods to saved games dialog: allow to rename the current game; after
...
renaming or duplicating a game, make that new name the one initially
selected in the listbox; remove sorting code relying on OS to sort
when CBS_SORT set.
2008-12-06 20:28:01 +00:00
ehouse
6da758b5fa
set text color before drawing star bitmap to make color consistent;
...
add utility function for setting colors to reduce code size.
2008-12-06 16:22:43 +00:00
ehouse
af1ca9af84
Quash some compile-time warnings. snprintf instead of sprintf.
2008-12-06 15:59:30 +00:00
ehouse
5508ae4593
Add testcases for Treo-sized screens.
2008-12-04 06:17:14 +00:00
ehouse
a9fbd3c027
Ignore bitmap for tiles, using string instead.
2008-12-04 06:16:37 +00:00
ehouse
dbb8dd4713
Fix blank picker on PPC by making dropdown tall enough to drop.
2008-12-04 06:15:57 +00:00
ehouse
088ab1451e
Use minimum height for tile value; draw bitmaps (clipped) even if too large.
2008-12-03 13:42:30 +00:00
ehouse
62aca48673
Make Show values the left softkey after chosen once.
2008-12-03 13:40:07 +00:00
ehouse
1c6460f64a
Add "Hide tile values" checkbox and support it.
2008-12-03 13:37:55 +00:00
ehouse
de6f6dcdef
draw bitmaps larger when will fit; draw hint region border thicker and
...
in player color; rename constants.
2008-12-02 13:47:18 +00:00
ehouse
b3d3f80860
Lots of little tweaks to dialog item locations. Also, don't make
...
phonies combo/list box sorted since that screws up order of choices.
2008-12-01 13:19:14 +00:00
ehouse
3bb15ab093
add (unused) missing defines for IME stuff, which can't work until I
...
figure out how to test for presence of qwerty keyboard
2008-12-01 13:16:58 +00:00
ehouse
5c53620470
if scrollbar has focus when removed due to screen resize, don't
...
continue to draw indicator rects in focus color
2008-12-01 13:11:58 +00:00
ehouse
7d9259f16a
update readme
2008-11-22 16:49:55 +00:00
ehouse
44ae99a075
remove redundant set of #defines for whether we're compiling for desktop or wince
2008-11-22 16:43:55 +00:00
ehouse
5f27b1552c
When fewer than 4 players shown in game info dialog, move controls
...
higher that are below player rows. On some screen sizes this prevents
those items from being off-screen. Note that this requires use of
DM_RESETSCROLL message to get Smartphone to recalc scroll info and
that DM_RESETSCROLL is not yet defined in cegcc.
2008-11-18 12:36:27 +00:00
ehouse
d4e2f5c07a
Fix timer positioning; provide default values for w32 height & width;
...
put up dialog on assertion failures now that they're uncommon.
2008-11-13 05:46:21 +00:00
ehouse
a91aea537a
up beta version
2008-11-12 04:55:54 +00:00
ehouse
ce82507db0
Add checkmarks to four menuitems to show state; add fullScreen
...
menuitem to w32 version and give it something to do.
2008-11-10 18:49:26 +00:00
ehouse
e2cd0b5807
Speed up font calculation by interleaving width and height
...
constraints; simplify pending score display by using %dp rather than
trying to fit two strings in the many possible sizes of tiles.
2008-11-08 16:25:49 +00:00
ehouse
cfc00206c1
fix release build compile error.
2008-11-06 06:30:30 +00:00
ehouse
3958950ad1
When finding font to fit height, optionally force it to fit width as
...
well. Mechanism used for Rem only so far, but will work for score too
as long as we don't need it to shrink font as score gets longer.
Current impl worries about height first, then width; would be better
to look at both simultaneously to reach the goal more quickly.
2008-11-02 23:17:38 +00:00
ehouse
e6399c74c1
Fix bug making glyphs from random garbage; when narrowing in on
...
correct font size, compute based on ratio from what we have rather
than just reducing by one each pass.
2008-11-02 04:17:42 +00:00
ehouse
be3863dd5a
For win32 builds, locate files relative to ./
2008-11-02 04:15:10 +00:00
ehouse
661a12ae5c
bug: choosing hint menu also chooses commit-turn if focus happens to
...
be on 7th tile. Problem is that OS sends key up after handling menu.
Fix is to track when we've seen a keyDown, and drop keyUp events when
we haven't.
2008-10-31 04:36:44 +00:00
ehouse
9e9d8a9d79
show non-dived focus as tray with background and perimeter tiles with
...
background rather than opaque border. Looks better on a range of
screen sizes.
2008-10-31 04:33:20 +00:00
ehouse
9cd570f152
add a few new WM_ constants for debugging
2008-10-31 04:31:46 +00:00
ehouse
cbdf8edcf5
Use SHGetSpecialFolderPath to locate dicts in /Document Files/Crosswords; reserve 1-pixel space around Rem: text
2008-10-29 08:46:02 +00:00
ehouse
91b20350f7
Make much smaller .ico file by hand using GIMP, and check it in. png
...
files are inputs to that process but not used in the build until I
figure out how to script building the .ico.
2008-10-26 21:05:44 +00:00
ehouse
a59c2456d5
Tray cannot be exactly same height as cells as it has thicker borders.
...
Reserve that difference from calculation of cell height so tray will
pick it up later.
2008-10-26 15:01:05 +00:00
ehouse
b684bb238a
Add a 16x16 icon. Remove the .ico file from svn, adding instead the
...
three .png files from which it's built. Build now depends on icotool,
which is in Debian and so not a problem. The resulting .ico is
probably 3x the size built with winders tools, so eventually I should
fix icotool or nag its author.
2008-10-25 21:59:46 +00:00
ehouse
3c8f9d7049
Get rid of string constants referencing \My Documents, using instead
...
SHGetSpecialFolderPath. Cache the result of calling it. Note that
mingw SHGetSpecialFolderPath headers define SHGetSpecialFolderPath as
SHGetSpecialFolderPathW which isn't in the library; hack around that.
2008-10-25 18:08:36 +00:00
ehouse
3b5337d7d2
wince support for Rem: focus and showing remaining tiles
2008-10-24 09:05:13 +00:00
ehouse
56cc76b913
Save games in different directory for debug version to prevent
...
crashing when opening wrong-format files.
2008-10-24 08:36:44 +00:00
ehouse
7c5b8d25fd
change name of platform in about box
2008-10-24 08:35:50 +00:00
ehouse
afbb5ed2fe
Fix bug: tray too short on large screen. Always make tray a multiple
...
of cell size when possible, using minimum when needed.
2008-10-20 01:24:59 +00:00
ehouse
bff5f9b7c9
Send message on back key only when coming up, not going down, to
...
prevent double-dismiss of dialogs.
2008-10-18 19:38:31 +00:00
ehouse
c81e85deef
Remove overdesigned edit-control-caching mechanism in favor of just
...
asking if the current focus owner is an edit control.
2008-10-14 05:25:15 +00:00
ehouse
4dde28bc28
Walk dialog's controls and make a list of Edit controls so that dialog
...
procs don't have to pass them in. Compare handles rather than IDs.
2008-10-13 05:46:45 +00:00
ehouse
7281423100
Trapped back key should exit dialog even if it has an edit control if
...
that control does not have focus. Do that. And since I can't figure
out how to use APIs available in CE to find edit controls dynamically
each dialog proc has to pass its IDs in. May fix that later, in which
case ceDlgSetEdits() should be removed.
2008-10-13 01:26:20 +00:00