Eric House
fc6ccf217f
fix formatting of types: don't crash on too-small buffer, and add
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separator only when needed.
2014-11-02 17:25:56 -08:00
Eric House
fe4c7b52f2
snapshot: relay test script works with a second address type set
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(though with its actual transport stubbed out). Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
43bd3c018a
make an addr's conType a bitfield rather than holding a single value.
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Works for large numbers of relay games in test, but will not yet
actually hold more than one value. Should be safe to merge to main
branch once stream upgrade is verified.
2014-09-25 20:05:37 -07:00
Eric House
e34cc9007d
fix problems with opening and using wordlists on 64-bit linux by
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making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
40c04be47b
call sqlite3_initialize() as recommended by docs
2014-01-02 07:09:23 -08:00
Eric House
8d20c33b76
snapshot: still not correctly recording return address
2013-12-16 08:06:29 -08:00
Eric House
2a56a0ba98
snapshot: more linux-sms stuff
2013-12-12 21:08:25 -08:00
Eric House
24509662e8
fix so standalone games don't crash!
2013-10-09 07:36:21 -07:00
Eric House
8ad549d2bd
query on null db fails, doesn't assert
2013-08-16 19:15:28 -07:00
Eric House
93a7c7f817
fix to compile when DEBUG not defined
2013-07-17 06:52:35 -07:00
Eric House
9db54a5461
make linux version's gameToken combine game's seed with rowid so we
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can test that the relay is keeping them straight
2013-07-11 20:01:17 -07:00
Eric House
c75ecef240
test deletion of games and generation of anonymous relayIDs
2013-01-29 07:42:10 -08:00
Eric House
72e100ccac
use autoincrement primary key, same as on Android
2013-01-28 07:02:33 -08:00
Eric House
9f3250cb3f
make curses version use udp socket when --db param passed. There's no
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UI for the DB and the assumption is only one game will be stored but
this should let the test script be modified to test the new protocol.
2013-01-24 07:49:49 -08:00
Eric House
1bb9f9b1bf
handle sending of messages generated by games opened only to receive
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messages from relay. And handle report that relayID is bad.
2013-01-19 14:37:49 -08:00
Eric House
c33c50ee6b
add deleteGame()
2013-01-16 21:11:35 -08:00
Eric House
a6784464ff
first set of networking changes testing per-device communication with
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relay on behalf of a number of games. Works as long as all the games
are open.
2013-01-16 06:46:33 -08:00
Eric House
a107365c88
change names of two types and variables of that type to make a common
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pattern more sensible. No code changes.
2013-01-15 19:04:20 -08:00
Eric House
dddb135b9d
add more columns, and update each time game is saved
2013-01-09 06:30:52 -08:00
Eric House
565b742971
snapshot -- connects to relay but doesn't play yet.
2013-01-07 08:00:47 -08:00
Eric House
b61ed7b631
opening saved games and saving of changes now work.
2013-01-05 21:01:26 -08:00
Eric House
a8014a855b
now games are displayed in lists. Next: open them.
2013-01-05 19:40:29 -08:00
Eric House
e0dc83ed70
rest of what I just meant to commit.
2013-01-05 16:08:47 -08:00
Eric House
4af30c534c
snapshot. New game button works and game gets saved in DB. Next: display and open from DB.
2013-01-05 16:08:19 -08:00