Commit graph

3516 commits

Author SHA1 Message Date
Eric House
567f6a2ac0 turn off beaming except where I provide an explicit message
(callback), since it's confusing to have the game offer to beam where
all that's being sent is the install URL.  Hmmm -- maybe we do want
that.  Consider....
2014-09-15 08:03:14 -07:00
Eric House
aeeb3dc3bc fix so when BT invite is tapped for game requiring a missing wordlist,
an offer's made to download and only then is game created.
2014-09-15 07:41:26 -07:00
Eric House
77192bf3bd clear/erase board bitmap before reusing for new game 2014-09-14 15:18:36 -07:00
Eric House
2c8d356ac0 changes to generated files that should have gone with prev commit 2014-09-14 14:50:19 -07:00
Eric House
808e01b428 cleanup: there's no progress to be shown now when inviting 2014-09-14 14:42:58 -07:00
Eric House
45a1dcd5f9 This comment meant for this fix, not prev! :
Fix board sometimes coming up half-height by indicating that it should
never have a soft keyboard associated with it.  It's otherwise getting
told its height is half what it should be, and I can't find any way to
get the layout redone when the keyboard goes away.  (The keyboard in
this case is leftover from the previous activity.)
2014-09-14 14:37:01 -07:00
Eric House
134f7dbe2b fix board sometimes coming up half-height by indicating that it should
never have a soft keyboard associated with it.  It's otherwise getting
told its height is half what it should be, and I can't find any way to
get the layout redone when the keyboard goes away.  (The keyboard in
this case is leftover from the previous activity.)
2014-09-14 14:36:13 -07:00
Eric House
434bbf74cb when inviting to a new BT game, make it so the games come up on both
sides already connected and ready to play.  That requires creating the
game on the sending side before the send so it's ready to receive
messages, and on the receiving side giving the new game a message sink
via which to send its initial registration message.
2014-09-14 13:43:41 -07:00
Eric House
6f07098cf3 return succes from server_initClientConnection() 2014-09-14 13:42:11 -07:00
Eric House
b6f708ee75 add text to missing player alert suggesting tap-to-invite, and dismiss
it if user does so while it's still up (via a bit of a hack).
2014-09-12 07:10:18 -07:00
Eric House
94b51cf53b cleanup; log non-hex gameid too for easier searching 2014-09-12 06:07:32 -07:00
Eric House
b1ea1185f1 tweak invite-received strings. Alas, the inviting player's name isn't
there yet.
2014-09-12 05:56:30 -07:00
Eric House
172d01137a copy stuff required to make main app support BT 2014-09-11 20:42:15 -07:00
Eric House
0924a20a66 sometimes a null addr comes in; check 2014-09-11 19:55:12 -07:00
Eric House
2a0489889c when the number of available BT devices matches the number of players
sought, check them all initially.  Speeds inviting for most common
case.
2014-09-11 08:05:43 -07:00
Eric House
588e5245d5 log dropped result 2014-09-11 07:20:59 -07:00
Eric House
c47c8928ec open BT game after creating it on invite/nfc reception; remove game
from games list selection when it's deleted by board when open so
action bar is in correct state.
2014-09-11 07:06:12 -07:00
Eric House
a08292a918 Handle invite to BT game via NFC. 2014-09-10 07:24:12 -07:00
Eric House
3b2a537e93 fix crash trying to create new game immediately after allowing board
to delete one.
2014-09-10 07:01:56 -07:00
Eric House
39b9c32fd7 don't track and refuse to connect to deleted games: the tracking was
incomplete (didn't persist) and gameIDs couldn't be reused.  Fix later
when it's not blocking development if the feature still makes sense.
2014-09-09 07:27:04 -07:00
Eric House
95eb140461 cleanup 2014-09-09 07:24:27 -07:00
Eric House
4029af955d inval cache twice, fixing a race condition around creating new BT games 2014-09-09 07:24:17 -07:00
Eric House
46e648933a Log, but don't assert, when an event isn't handled. 2014-09-09 07:23:52 -07:00
Eric House
4f6fb61d4b put BT ahead of SMS, and use a style to reduce repeated layout code 2014-09-08 20:42:18 -07:00
Eric House
2400029b8b force all comms-type icons to have same width 2014-09-08 08:02:12 -07:00
Eric House
03c6db78db add new class that's a header-styled label with an expander, and use
that as separator in NewGame activity.  Save expanded state so people
who don't play networked games don't have to see all that text
forever.
2014-09-08 07:30:07 -07:00
Eric House
5fbe98e4e2 remove unused string 2014-09-06 06:56:06 -07:00
Eric House
9c0fc39478 add move summary to SMS notifications too 2014-09-06 06:54:43 -07:00
Eric House
c6a9f303f0 include last move summary in BT notifications 2014-09-06 06:47:24 -07:00
Eric House
ddc4ab9844 oops: MultiEventListener installation got dropped with the move to
activity delegates; fix
2014-09-05 21:12:35 -07:00
Eric House
1d4d3a7a32 don't use same title for all progress dialogs 2014-09-05 07:49:37 -07:00
Eric House
a2853046d4 set names as properties; param doesn't seem to work 2014-09-05 07:40:54 -07:00
Eric House
b9aa335027 log dropped event 2014-09-05 07:40:37 -07:00
Eric House
eb2cd37980 fix crash by overriding with correct signature 2014-09-05 07:05:14 -07:00
Eric House
ec3168e27d fix, I hope, the occasional misssing notification body by handling the
case where multiple move messages are handled at once.
2014-08-29 07:00:27 -07:00
Eric House
72b506b2e7 if unset in jni world this thing is invalid 2014-08-29 06:59:24 -07:00
Eric House
3858eb2f1d up strings for release 2014-08-27 07:06:35 -07:00
Eric House
78581490eb don't show survey link yet: it's not ready 2014-08-27 07:06:29 -07:00
Eric House
8407d3b300 cleanup and list changes 2014-08-26 22:17:34 -07:00
Eric House
5343b054a5 include number of tiles in trade confirm message 2014-08-26 21:58:55 -07:00
Eric House
d8266f6a2c tweak title and body of notification 2014-08-26 21:53:28 -07:00
Eric House
88248131da show new client-formatted turn summary in notification; remove old
common-formatting code.
2014-08-26 21:37:33 -07:00
Eric House
2d08848715 snapshot: toward having a better description of the last move in
notifications.
2014-08-26 06:55:26 -07:00
Eric House
d255231179 enable changing reminder intervals via debug setting, and format time
since last move dynamically using days, hours and minutes.
2014-08-22 20:37:50 -07:00
Eric House
880f8f123a list rest of changes 2014-08-20 07:10:53 -07:00
Eric House
e7af6949fe cleanup after code review 2014-08-20 07:10:40 -07:00
Eric House
a464b61a15 fix so net status icon isn't on top of timer 2014-08-19 07:50:15 -07:00
Eric House
815bc9544e don't crash when player has a password set! (was inflating view from
background thread, now a no-no)
2014-08-19 07:30:14 -07:00
Eric House
36afbb7330 fix nag timer math 2014-08-19 06:50:10 -07:00
Eric House
69482bf442 cleanup: move functions from Utils to DelegateBase (and make non-static) 2014-08-19 06:46:03 -07:00