allow any control over whether the initial state is expanded.)
Getting click to work is a bit of a hack, requiring a callback from
the adapter back to the activity, but it works well on emulator. Need
to test on device then try to shrink the ImageButton.
with calls using formatting -- for consistency and effeciency in the
case where logging is disabled. There should be no discernable
change, though if I got and percent-format specifiers wrong I'll get
runtime exceptions.
Bad. So test if we can post (if the handler's still available) and
drop the request, freeing the thread, if not. (Access to m_handler
should probably be synchronized now that it's getting cleared, but
that's another bug.)
rare crash where class is reloaded (e.g. after long period of non-use)
after being taken down with a dialog in mid-load. The OS tries to put
the dialog back up but the dialog title string ID, passed to
setTitle() in onCreateDialog(), is 0.
singleTop is necessary, as with singleTask we get the whole actvity
stack nuked on every launch. Open a game into BoardActivity then
background Crosswords; when you re-launch from the launcher or hold
the home key you're back to GamesList. But with singleTop incoming
invite schemes would launch a second instance because though there was
one running it wasn't in the same task as the browser firing the url
to redir.php. The solution there is to move the scheme intent from
GamesList to DispatchNotify, which is already handling notifications.
There the addition of a second launch flag means that an existing
instance will always see the launch through its onNewIntent -- under
tests I've come up with so far, anyway.
postpone running up against, a memory leak that appears to be in the
java side of things. Googling suggests lots of folks are having
problems with createBitmap (though I can put the createBitmap() call
in a 50-iteration loop and not crash -- may not be the problem after
all.) Without this change I crash the 14th time opening a game. With
it I go 30 and run out of patience. Now that the board is locked in
vertical mode there's little point in recreating the bitmap anyway.