Commit graph

2934 commits

Author SHA1 Message Date
Eric House
55d67f7599 don't show toast after message send unless user-triggered 2015-08-17 06:34:58 -07:00
Eric House
34c70825b9 toward figuring out why relay communication stalls: log network
availability state changes.
2015-08-13 07:06:12 -07:00
Eric House
3a32d3a17b return count of messages sent from comms_resendAll(), and post it as a
toast so user sees something happened.
2015-08-13 07:05:06 -07:00
Eric House
8f7267b3ec add index of sending player to chat transmission, and on receiving
side translate that into showing the sender's name in
notification. Not yet done: replacing silly "not me" in chat listing
with same, but now it should be easy.
2015-08-12 07:36:36 -07:00
Eric House
be9b8977e5 turn off email invite attachments 2015-08-11 07:30:34 -07:00
Eric House
4a28da1348 Show specific notification on receipt of chat, not rehash of last move
played.

Conflicts:
	xwords4/android/XWords4/archive/R.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
2015-08-11 06:50:16 -07:00
Eric House
a45b698ea9 don't crash when first run without network connection 2015-08-03 05:25:35 -07:00
Eric House
cfa101350a add logdf, logging for DEBUG builds only 2015-08-03 05:06:38 -07:00
Eric House
97bf616db1 Problem: NBS port is being ignored by dispatcher to broadcast
receivers on receiving device, so variants are getting their own and
all other NBS messages. Solution: change protocol to include port
message is meant for so mis-delivered ones can be dropped.
2015-08-03 04:58:46 -07:00
Eric House
a5f332dd1d different logging TAG for different variants 2015-08-03 04:57:35 -07:00
Eric House
1959ff3b2d fix NPE reported by crittercism 2015-08-03 04:54:42 -07:00
Eric House
36adf7f86c get rid of About menuitem in board -- in main view is enough 2015-07-31 07:14:04 -07:00
Eric House
4a580eabda handle maintenance messages from relay 2015-07-31 06:36:35 -07:00
Eric House
8acba7e092 add only phones and computers to list of possible BT opponent devices 2015-07-29 06:39:03 -07:00
Eric House
2ec2972b9b invalidate menubar when minimizing group. (Thanks Aidan.) 2015-07-28 06:26:25 -07:00
Eric House
0bb51e8b93 show a toast when hint can't find anything, on the principle that user
should see some response to every action.

Conflicts:
	xwords4/android/XWords4/archive/R.java
2015-07-26 12:09:15 -07:00
Eric House
fa00eef151 convert string to plurals and add some "one" items to others to allow
removing [s]. There's more to do still.
2015-07-23 06:57:37 -07:00
Eric House
f626d6ca4c remove redundant constant 2015-07-21 06:55:15 -07:00
Eric House
c796e7d4cc clear the net status rect for standalone games' boards to avoid ghost
button effect when they're opened after a networked game.
2015-07-17 06:10:08 -07:00
Eric House
6851fd9746 include teaser from server, and launch an alert in-game instead of
having the notification display everything. I've committed this
before; not sure where it went.
2015-07-11 08:25:10 -07:00
Eric House
ec393bc0c8 don't crash if intent is null 2015-07-11 07:53:22 -07:00
Eric House
fe25060255 fix assertion failure, probably due to some freak accident of missaved
timestamp. Whatever.
2015-07-01 05:52:02 -07:00
Eric House
d426db7a49 move httppost stuff into NetUtils 2015-06-26 06:37:34 -07:00
Eric House
e60a16be1e add onPrepareDialog, without which we crash turning on SMS from
prefs. Note: I've committed this before and somehow lost it, so there
may be some git anomolies here.
2015-06-26 06:13:11 -07:00
Eric House
63aae3d4e8 add newbie hints to checkboxes enabling communication types (bt, sms,
etc.)
2015-06-25 06:38:40 -07:00
Eric House
4f53ccd5db cleanup; log dropped messages on DEBUG builds 2015-06-24 07:48:25 -07:00
Eric House
fd765c6cb0 turn invite-by-sms on 2015-06-24 07:46:48 -07:00
Eric House
b8193d635d SMS-enable alert: Add cancel button, and disable OK button until user
selects an enabling option
2015-06-23 08:11:18 -07:00
Eric House
8354f45548 deal with case where invitation includes only conntypes not supported
on device, e.g. sms-only sent to a tablet. Strip the unsupported types
when creating the game, and then on game open suggest to user he
delete (with explanation)
2015-06-19 07:51:51 -07:00
Eric House
d27fdbd748 It's now possible for a game to have no address modes, so don't assert
otherwise.
2015-06-19 07:45:47 -07:00
Eric House
d89c0d2847 on receipt of invitation, remove address modes the device doesn't
support.
2015-06-18 08:48:03 -07:00
Eric House
f93f0cd926 Yet another attempt to deal with bad connectivity: when can't connect
to relay but other address modes are present, offer to remove the
relay from the game, and if that choice is taken confirm with an
explanation of the limits of what remains.
2015-06-18 08:14:33 -07:00
Eric House
9d25b0cb65 test for language, not full locale, in deciding to show English-only
release note
2015-06-16 07:27:01 -07:00
Eric House
d4bfaca127 cleanup: mostly removing logging and wrapping rematch code in an
if(false) so it goes away.
2015-06-14 22:39:47 -07:00
Eric House
4b6ea57e70 revert earlier change not running update check timer on DEBUG builds
since they're now upgradable too.
2015-06-14 22:34:58 -07:00
Eric House
9a46d0713a don't post notifications for "moves" about which there's nothing to be
said. I think these are admin messages, e.g. "The move you reported is
legal", that are not of interest to users.
2015-06-14 07:39:10 -07:00
Eric House
7190706eaf when game doesn't have connection to relay but has another way to
connect, give user the option of inviting "anyway", but warn that
there will be no relay connection used in that game. And then remove
the relay addressing from the invitation info.
2015-06-13 07:35:02 -07:00
Eric House
82e0de6c40 test for BT being on, not airplane mode, to fix showing as disabled in
airplane mode when BT's been enabled manually.
2015-06-12 07:52:27 -07:00
Eric House
b000564278 show connection status as green/connected if ANY of the connection
types has succeeded more recently than it's failed.
2015-06-11 07:26:36 -07:00
Eric House
9e92af7c1f put dbg field in app object, not its parent 2015-06-09 06:39:46 -07:00
Eric House
f296ab4dc3 add additional warning about failure to connect when user's on WiFi,
since paranoid WiFi settings are probably a leading cause of my not
being able to connect.
2015-06-08 07:36:47 -07:00
Eric House
7eb6c17623 Restart service on socket exception. This gives the service a chance
to reconnect when the network connection changes (e.g. user switches
from wifi connection to cellular). The packet is still dropped, so a
lower level will need to send it again. Eventually the relay needs to
keep a queue of un-acked packets, or track stuff needing resending the
way BTService does.
2015-06-08 06:46:51 -07:00
Eric House
faba6c856f enable check-for-updated menu even on DEBUG builds (though the server
doesn't respond with anything yet)
2015-06-08 06:31:36 -07:00
Eric House
f4f9d11c3b remove logging 2015-06-07 14:27:16 -07:00
Eric House
9cdd9f4419 add loggin 2015-06-07 13:44:24 -07:00
Eric House
6379df0cdf add to upgrade state info whether build is debug or release 2015-06-07 13:44:07 -07:00
Eric House
d0d81483e3 When relay-configured game is opened that hasn't yet managed to
connect to relay, instead of suggesting user invite another player
warn him/her that it's unconnected and suggest opening again
later. The problem this addresses is that a game must be opened to
make the initial relay connection, and that doesn't happen in the
background. This is a temporary fix that should prevent sending
invitations to games that the relay doesn't yet know about.
2015-06-05 22:12:08 -07:00
Eric House
766a814019 make dismissDialog() catch and ignore exception raised when the dailog
wasn't up.
2015-06-05 22:03:59 -07:00
Eric House
0107f7d16b capitalize wordlist entries 2015-06-05 06:29:10 -07:00
Eric House
6bfb20d2f0 feature request: show toast after writing to DB so user knows
something was done
2015-06-05 06:20:43 -07:00