Commit graph

535 commits

Author SHA1 Message Date
Eric House
55c117c9fc fix assert by nulling out variable 2013-01-24 19:25:32 -08:00
Eric House
481e50aaae don't bother pushing do-we-ack decision out of static method 2013-01-24 19:23:05 -08:00
Eric House
c465a0bb0c add loop to print when packets haven't been ack'd 2013-01-24 07:43:24 -08:00
Eric House
ce7cdab3f0 add msgid and acking to protocol -- maybe for debugging only. 2013-01-23 07:40:52 -08:00
Eric House
ff70e3fbc2 fix use of map.insert: check for existing key and overwrite value 2013-01-23 07:35:20 -08:00
Eric House
2d7977e4b5 fix test: unset TEXT column returns as "", not NULL. 2013-01-22 06:52:50 -08:00
Eric House
29acab1ef2 tweak display 2013-01-21 19:44:08 -08:00
Eric House
90b8f966f6 comment out unnecessary assert 2013-01-21 19:40:56 -08:00
Eric House
2744e8698c optionally (compile-time change for now) store message data as
b64-encoded TEXT instead of BYTEA, which on my laptop is getting
corrupted sometimes.
2013-01-21 19:40:20 -08:00
Eric House
d374d0f3d8 optionally (compile-time change for now) store message data as
b64-encoded TEXT instead of BYTEA, which on my laptop is getting
corrupted sometimes.
2013-01-21 19:39:57 -08:00
Eric House
991cc8f04c fail in main mode if udp socket not set 2013-01-20 21:03:43 -08:00
Eric House
21570ec9b4 Merge remote-tracking branch 'origin/android_branch' into gtk_multigame 2013-01-20 19:27:25 -08:00
Eric House
016b16a8b2 change relay alert message format to length-plus-string rather than
null-terminated for easier handling on the java end.
2013-01-20 13:06:34 -08:00
Eric House
9023440a88 reply with alert to any connection attempt when in maint mode 2013-01-20 10:03:20 -08:00
Eric House
b768d8fccc fall through to using hard-coded maxsocks value 2013-01-20 09:22:35 -08:00
Eric House
3313c776ab fix unregister sql error 2013-01-19 22:37:12 -08:00
Eric House
65e9789c3f add mainentance mode, triggered by a commandline flag, that does
nothing but loop waiting for connections on the UDP socket and sending
them back the error message provided on the commandline.
2013-01-19 15:17:51 -08:00
Eric House
63d3f70cdf more changes to storage and fetching of messages and to protocol so
presence of messages is reported on connect (as are bad relayIDs).
Now a game with a robot player in a "closed" game can continue.  Once
the next set of linux-side chances is committed.
2013-01-19 14:34:04 -08:00
Eric House
99307e45a0 queue incoming packets and process them in order in a separate thread 2013-01-18 19:56:21 -08:00
Eric House
c999bbae92 always test those last-minute pre-checkin cleanups 2013-01-18 07:22:56 -08:00
Eric House
3984d85795 oops -- prev checkin didn't compile 2013-01-18 07:12:26 -08:00
Eric House
1c5fef6a38 relay improvements for UDP connection: record addresses, prepare to
run in separate thread, etc.
2013-01-18 07:10:47 -08:00
Eric House
932778f700 stubbed-out thread manager for udp connection 2013-01-18 06:57:57 -08:00
Eric House
7fec736947 add udp socket and protocol for use over it so that a device can
manage a single connection to the relay for all of its games.  Works
so far to the extent that the game's playable with all boards on the
same device (with checkins about to come) as long as all boards are
open.  (Client doesn't handle opening closed games yet.)
2013-01-15 18:41:17 -08:00
Eric House
5a51af489a Merge branch 'android_branch' into gtk_multigame 2013-01-13 10:41:14 -08:00
Eric House
dc0cfdf001 bug in recent changes: need to mark socket unused to avoid double removal 2013-01-13 10:37:47 -08:00
Eric House
98679c8363 cleanup: better encapsulation for AddrInfo 2013-01-13 10:14:06 -08:00
Eric House
c567647a8d get rid of mapping of socket->game_connection, which will not work
once UDP sockets and/or per-device (not per-game) connections come
along.  Lots of changes, most not involving code flow but a couple
that did.  So far two gtk games can connect and exchange moves.
Haven't tested reconnection or store-and-forward.
2013-01-12 16:09:24 -08:00
Eric House
33735ae7a5 Merge branch 'android_branch' into gtk_multigame 2013-01-11 20:48:44 -08:00
Eric House
b46df07237 Merge remote branch 'origin/android_branch' into android_branch 2013-01-11 20:48:04 -08:00
Eric House
6dcd7022d4 don't pass .css file in; it's ignored 2013-01-11 20:42:57 -08:00
Eric House
55514719be include thread ptr in hung threads logging; assert (restart) when hung for too long 2013-01-11 20:42:04 -08:00
Eric House
39d12d088a use usleep when waiting for cref to be available 2013-01-11 20:37:08 -08:00
Eric House
aed2b6135c Merge branch 'android_branch' into gtk_multigame 2013-01-10 21:10:48 -08:00
Eric House
2ccc297463 make number of sockets at which we assert/reboot configurable so tests
can be done with large numbers of clients.
2013-01-10 21:10:18 -08:00
Eric House
7437a71aa6 use string_printf 2013-01-09 06:29:12 -08:00
Eric House
f827bebf80 ignore .pyc file 2013-01-02 21:13:36 -08:00
Eric House
ad78129e74 changes made over the past couple of months toward tracking an
apparent thread leak.
2013-01-02 21:12:42 -08:00
Eric House
d34ac1f86d rewrite to work without gcm library (whose lack of support for some
documented params makes it impossible to try using them)
2013-01-02 21:08:10 -08:00
Eric House
e920fbcaff unregister (flag in db) devids google says are unregistered 2012-12-01 11:55:16 -08:00
Eric House
2859ec9132 stime is the name of the column in actual use 2012-12-01 10:31:55 -08:00
Eric House
618d8530f2 some changes accumulated as script was running 2012-12-01 10:27:02 -08:00
Eric House
4dddd2da42 some changes accumulated as script was running 2012-12-01 10:26:00 -08:00
Eric House
e16245d19e include new column 2012-12-01 09:33:38 -08:00
Eric House
694857dd4e add, but disable with compile flags, ability to mark sent messages
with a timestamp rather than delete them.  Plan is to experiement with
this as a way of keeping devices from sending too many identical
messages when GCM's in use -- since constraints on the msgs table will
not allow identical messages to be added.
2012-11-15 06:25:22 -08:00
Eric House
c847ec127e add and use function that does formatted printing to a std::string so
query buffers can no longer overflow.
2012-11-15 06:15:44 -08:00
Eric House
c4f5b4522e minor printing tweaks 2012-11-13 07:17:56 -08:00
Eric House
6a85661095 lots of improvements: make useful for testing with non-android clients; shelve backoff data, etc. 2012-11-10 19:31:22 -08:00
Eric House
1316ae4b67 Fix relay devid protocol to deal with case where client submits a
ID_TYPE_RELAY id that's not in the devices table (as has happened when
a device switches relay URLs during testing, but might also happen if
I have to delete an entry from the devices table.)  In that case,
return ID_TYPE_NONE to the client, which will be its clue to delete
its ID_TYPE_RELAY id and submit the platform-specific id again.

Note: android won't compile this revision thanks to util.h change
2012-11-10 15:05:44 -08:00
Eric House
f1ee77882b Send devid with RECONN as well as CONN so games present when device
upgrades can also use GCM.  Tested on relay but not device.
2012-11-09 06:54:12 -08:00