Commit graph

30 commits

Author SHA1 Message Date
ehouse
54693142bd Change config class from having a method for every configurable value
to returing values for string keys so adding a new config doesn't mean
modifying that class.  Then add new config for addr passed to bind so
relay can be run to accept http connections from remote machines.
2009-03-02 01:50:14 +00:00
ehouse
f312f8fdb3 in web console list hosts present rather than just the count 2009-02-28 19:35:32 +00:00
ehouse
a0cb733125 Add an http interface (read-only web console). 2009-02-28 16:15:59 +00:00
ehouse
1d4c68d8d2 replace int with bool where appropriate; fix to compile with newer g++ 2008-12-30 05:13:30 +00:00
ehouse
c10a3a7340 Start adding ability to listen on multiple sockets and to dynamically
change the set listened on.  There's still some debugging to do but
nothing that worked before is broken.  Also begin to accept unique
prefixes (e.g. g for get) for commands and attributes on the control
port.  Note that relay-related code in comms seems broken now, but is
without this checkin.
2007-12-01 15:00:30 +00:00
ehouse
dcd31cd092 update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
495fb9fa8b add _Shutdown(); override logf() to tag with cookieid; make logs less
verbose.
2005-10-30 05:20:31 +00:00
ehouse
be6769a937 cleanup ctrl printing; repeat most recent command; cleanup internal names. 2005-10-16 01:19:25 +00:00
ehouse
1ae0f8c13e remove dead code 2005-10-06 02:54:05 +00:00
ehouse
bf1264b2ee rename states so can format to 80 cols; add log level param. No
change to functionality in this checkin.
2005-10-02 16:08:42 +00:00
ehouse
2b58da4cdf New scheme for accepting and limiting reconnections. Now device must
send player counts, local and expected.  Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
e098e6f7b2 make transmitted vars smaller where possible; new relay identifying
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
86c42c40c0 comment out internal mutexes: shouldn't be needed now that only one
thread at a time is given access to a cref instance.
2005-09-14 05:15:27 +00:00
ehouse
d9826ae275 Add and handle disconnect message so a device can reuse its socket for
a new game.
2005-09-05 15:50:49 +00:00
ehouse
8e672b18bb generate XWRELAY_OTHERCONNECT message 2005-09-03 18:35:34 +00:00
ehouse
117f22d374 make all APIs private and add as friends the safe classes that will
access them.  This should allow reduction in the locking within cref
instances since only one thread at a time will be permitted inside by
SafeCref.
2005-09-03 15:59:48 +00:00
ehouse
429bcfce0c when one device is disconnected for heartbeat, tell others it's going
away.
2005-09-03 15:41:17 +00:00
ehouse
9e53da6545 cleanup: get rid of unused states/actions and code to handle them. 2005-09-03 07:15:05 +00:00
ehouse
175f4eb87d Send disconnect events with error codes on heartbeat and connect timer
failures; change how state machine handles heartbeats: only put events
into the machine when there's a failure.
2005-09-03 06:55:08 +00:00
ehouse
3cd8397085 fix failure to record bytes forwarded 2005-09-02 07:18:39 +00:00
ehouse
da323ede86 loads of changes: get settings from config file; remove sockets and
kill crefs via state machine, and protect access to a cref so it can
die without another thread being in it; do timers via timeout to
poll() rather than interrupt (and integrate into state machine);
detect when all players are present and change state so new
connections on that cookie will get a new cref.
2005-09-02 06:56:34 +00:00
ehouse
0b4214c82b fix bug where client connecting before server would result in attempt
to forward packet to host not yet available.  Drop such packets now.
2005-08-02 04:57:13 +00:00
ehouse
4e3e67c7b2 Honor cookieID passed in connect message, falling back to cookie only
when the ID isn't set, and using it rather than assigning a new one
even if the game can't be found.
2005-07-06 00:54:38 +00:00
ehouse
93b78bc3f6 Make cookieID a 32-bit value instead of 16-bit 2005-07-05 23:02:15 +00:00
ehouse
711046f94b move to using a formal table-driven state machine for each game (cref
object).  While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00
ehouse
210dcc88c0 heartbeats: send to clients in connection response; note when
heartbeat and other messages arrive; and periodically reap sockets
that haven't been active in long enough.
2005-06-23 04:26:44 +00:00
ehouse
af7a820bb8 reorganize; support ctrl functions 2005-04-20 12:10:05 +00:00
ehouse
a9c3bac6df move creation inside class so can be controlled by same rwlock 2005-04-08 14:13:25 +00:00
ehouse
f17a3bec58 add mutexes; general improvements 2005-03-25 02:59:44 +00:00
ehouse
8202b041b3 first checked in. primative, but works. 2005-03-19 22:14:27 +00:00