Commit graph

355 commits

Author SHA1 Message Date
ehouse
51f726ddcf Add a one-byte header to BT messages so one device can signal another
that a new game's begun without dropping the connection.  On Palm,
remove connection-drop on new game.  With this change starting a new
game takes imperciptible time, down from 30 seconds.
2007-02-08 02:53:10 +00:00
ehouse
a7313b1e30 Fix linked-list bug in removeFromQueue. 2007-02-07 11:58:01 +00:00
ehouse
a762f27846 deal with case where guest begins new game but connects to host that's
running the old game: the host may reply, but guest must not take that
as evidence of a connection having been established: don't remove sent
messages (this isn't an ACK), and don't assert later on.
2007-02-06 05:49:45 +00:00
ehouse
e6315e118f enable juggle button after role change 2007-02-06 05:47:20 +00:00
ehouse
6af89b4182 Add assert; don't call comms if has been set to null (fixes device
reset); fix failure to install connCB (removes need to manually resend
messages when client starts up first.)
2007-02-04 17:13:01 +00:00
ehouse
2fe75a19a2 add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
ehouse
916ea4abc2 name change only: Connectedness becomes DeviceRole 2007-02-02 08:34:37 +00:00
ehouse
13429bccd7 When role changes from client, where only local players are shown, to
host or standalone where all are shown, change the number shown
appropriately.  The goal is to make the experience natural,
particularly for the common case where the players aren't changing.
Give up once user manually changes number shown.
2007-02-02 08:15:07 +00:00
ehouse
24a885918d cleanup: only one return per function. 2007-02-02 08:11:14 +00:00
ehouse
c045c6503a cleanup. No change in generated code. 2007-01-27 15:07:02 +00:00
ehouse
61a3e7835f use varargs for LOG_RETURNF macro 2007-01-27 15:04:57 +00:00
ehouse
5349598984 forward declaration stops compiler warning 2007-01-27 15:04:19 +00:00
ehouse
b9e31acf6e check and flip before hiliting cells. Fixes bug with feedback on hint
search on flipped board.
2007-01-23 04:09:26 +00:00
ehouse
17993fea06 Tweak scroll-of-focussed-board inval code so we don't inval the whole
board, which looks crappy.  Instead inval only what was previously a
border row, and pass a new param to draw_vertScrollBoard so the
platform can choose not to scroll cells that will just get overwritten
with different bits.
2007-01-21 22:59:29 +00:00
ehouse
73bc1925fd When scrolling a focussed board, inval everything. Otherwise border
cells scroll into the center drawn as border.
2007-01-21 18:05:25 +00:00
ehouse
3d318b679c Change how flip works, keeping board data like invalFlags and limits
in sync with the board rather than the model and flipping coordinates
only in time to access the model or pass to engine.  With that done,
drawing can skip any rows scrolled off-screen, and the board's
perimeter focus rect can be drawn and invalidated correctly on a
flipped, scrolled screen: zodiac, eventually.
2007-01-21 06:21:12 +00:00
ehouse
c5fe2a7589 Get rid of draw_eraseMiniWindow: just inval what's under it; make use
of CELL_ISCURSOR consistent: when focus not dived all elements have it
set (or only perimeter for board, settable at compile time); get rid
of draw_drawCursor since CELL_ISCURSOR is all that's needed;
2007-01-19 08:20:11 +00:00
ehouse
40832e6ea5 reintroduce board_handleKey 2007-01-18 02:42:37 +00:00
ehouse
313dad4357 Set focusHasDived before invalidating so newly focussed object drawn correctly. 2007-01-16 02:42:58 +00:00
ehouse
c1affa34d1 Fix bugs in recent focus/key changes. 2007-01-12 03:37:30 +00:00
ehouse
6df629c445 on keyDown, look at what keyUp will do and, if nothing, don't handle
the event.  This lets focus transfer work as before there was keyDown.
2007-01-12 03:28:20 +00:00
ehouse
924fa5c12b fix crash when linux is bt server: if no addr provided it's not a duplicate. 2007-01-09 02:43:09 +00:00
ehouse
e90db9776f remove dead code. 2007-01-09 02:38:22 +00:00
ehouse
f3feef27f7 fix problems created by key-nav changes: don't drop hardware scroll
keys, and redraw after key-repeat if either up or down handled.
2007-01-07 05:25:28 +00:00
ehouse
0a4f1d3f7b add board_handleKeyRepeat, and call it from palm and gtk. This lets a
held nav key walk the cursor across the board.
2007-01-07 04:32:29 +00:00
ehouse
4646ac5711 Clean up for non-keyboard and non-keyboard-nav cases. Wince is the
latter: make it compile again.
2007-01-07 01:01:20 +00:00
ehouse
bce76a3d34 Break key handling into keyUp and keyDown, and treat keyDown the same
as penDown.  Idea is to be able to set timers to get bonus square
hints etc. without stylus.  Works, but transitions are rough because
keyDown doesn't know whether keyUp will result in a focus change.
2007-01-06 17:32:08 +00:00
ehouse
c645534b83 Fix so IR-only multi-device build works again. 2007-01-06 16:46:45 +00:00
ehouse
0da7234190 bug fix: clear focusHasDived on pen event along with other focus state 2006-12-20 04:11:17 +00:00
ehouse
0bf123115f Unfocus any board object whenever pen touches board 2006-11-27 01:13:48 +00:00
ehouse
c754d73770 When alt key pressed cursor can move onto occupied squares it normally skips. 2006-11-22 13:49:14 +00:00
ehouse
e86d4764c4 Post-Slovak change, 7 bits required to save face and blank bit. Use 7, but expect the old 6 for previous version streams. 2006-11-19 06:40:56 +00:00
ehouse
74ccc0ed34 When "dived" focus reaches and crosses border of object, return as if
not handled.  This causes the platform to handle the key event itself,
typically by moving the focus to the next top-level object.
2006-11-17 13:41:13 +00:00
ehouse
0d013a0599 Two big changes. Pass focus bit into all or and players when focus
not dived and tray or scoreboard focussed.  This lets platform decide
to display top-level focus via mods to all elements.  Second, when
moving focus to top level from dived, claim not to have handled the
key event (but return true if needs redraw).  This allows platform to
handle shifting focus without requiring callback (which removed.)
2006-11-14 06:46:04 +00:00
ehouse
9aa3759761 Debug-build macros to pass __LINE__ and __FILE__ for logging 2006-11-14 06:40:36 +00:00
ehouse
f1148754ba Exit trade mode silently if user clicks 'D' when it's not his turn.
(Better than refusing because "not your turn".)
2006-11-13 02:01:54 +00:00
ehouse
fefa84abc1 bug: need to OR in inval value rather than replace. 2006-11-12 21:03:15 +00:00
ehouse
a84b519ab7 Break scoreboard code out into a new module. board.o was getting too
big on palm.
2006-11-12 20:09:00 +00:00
ehouse
f7aefbe075 new UNUSED macro for keynav 2006-11-12 15:20:36 +00:00
ehouse
f9dcd1820a Add to draw APIs of individual elements (e.g. board cells) whether
they're focussed so that they can draw that during rather than after
everything else.  On palm, use this to draw focus using the system
selected color rather than with the blue nav rect.  Since a new param
was too much, add new enum type CellFlags and pass as bitvector to
draw APIs.
2006-11-12 14:36:15 +00:00
ehouse
bcac22bf9b Refactor to not return from middle of function. No behavior change. 2006-11-11 22:38:20 +00:00
ehouse
7afafed41d reject initial messages coming in on the same address a second time.
Fixes problem that surfaces when clients are more agressive about
resending early in game.
2006-11-11 22:37:36 +00:00
ehouse
f335da4a9a Fix bug where sign extention on 16-bit processors caused too many bits
set in crosschecks.
2006-11-10 08:08:59 +00:00
ehouse
c91847f56f When moving focus through tray, skip empty space; when through board,
skip cells with tiles permanently played.  Space char raises focus but does
not move it laterally.
2006-11-09 06:05:40 +00:00
ehouse
80adc9fb6b If no arrow visible, use cursor loc as destination when moving tile to tray. 2006-11-08 13:44:34 +00:00
ehouse
6c93fc0a0c board doesn't handle focus-related keys unless it has the focus. 2006-11-08 05:04:44 +00:00
ehouse
46885ab05e remove typo blocking compilation 2006-11-07 13:43:30 +00:00
ehouse
9a00908cdb When internal focus reaches edge of object, move it back up and onto
the next object using a callback to the platform to determine what, if
any, object is next.  Adjust curses platform to cooperate.  Works
well.  Palm is next.
2006-11-07 05:46:44 +00:00
ehouse
005fd92fd4 More progress on one-handed navigation: fix ncurses board clipped to
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
b0102f8baa Lots of progress on one-handed navigation: add gadgets to stand in for board
scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them.  Integrate with other
focussable objects on main form.  Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.
2006-11-03 06:23:54 +00:00