Commit graph

96 commits

Author SHA1 Message Date
Andy2
51d759569a call srand with current time (attempting to fix what may be duplicate
seeds on relay, possible if rand() always starts with same sequence on
different devices in new process); add commented-out logging util_rand
implementation.
2010-07-29 06:53:06 -07:00
Andy2
fb8692fb9f add preference for allowPeek 2010-07-17 07:06:33 -07:00
Andy2
2bf3cbd7e2 turn on CROSSHAIRS -- somehow lost during merge. 2010-07-16 19:18:55 -07:00
Eric House
546ddf33ae add util_turnChanged 2010-07-10 17:05:17 -07:00
Andy2
f848473c1a turn off KEYBOARD_NAV 2010-07-09 06:51:34 -07:00
Andy2
6b9b97231a fix to compile with KEYBOARD_NAV undefined 2010-07-09 06:49:32 -07:00
Andy2
1c218513f1 define SHOW_PROGRESS: when blanks present search takes too long not to
show some sort of progress indicator
2010-07-08 07:04:40 -07:00
Andy2
7595b36037 add engineStopping and engineStarting (stubbed out so far) 2010-07-08 07:03:56 -07:00
Andy2
40323b03d2 board_canFlip -> board_visTileCount 2010-07-08 06:38:51 -07:00
Andy2
af2d2c71b5 add board_canHint to jni 2010-07-07 18:47:22 -07:00
Andy2
07940099ed add new param to board_requestHint 2010-07-07 06:49:36 -07:00
Andy2
2c2e0b9029 export to jni and use new functions for redoing pending tiles and
testing whether undo/redo is possible.
2010-07-03 11:51:27 -07:00
Andy2
6946cbc499 export board_canShuffle via jni 2010-07-01 18:56:18 -07:00
Andy2
2f59836fc4 export board_canFlip 2010-07-01 06:37:22 -07:00
Andy2
1c910d5169 turn off debugging so device builds can be from unmodified source. 2010-06-26 12:40:04 -07:00
Andy2
1866c5ccab add toolbar at bottom to test spacing 2010-06-25 08:14:18 -07:00
Andy2
adfb4d7a6a bug: wasn't passing changed prefs to server, only to board. So rather
than export server_prefsChanged via jni replace board_prefsChanged
with a new method that calls both.
2010-06-17 18:51:10 -07:00
Eric House
34ecac303a make optional and then turn off feature whereby tap in empty part of
tray undoes current move.  It's too easy to hit this on a capacitive
display.
2010-06-06 13:32:12 -07:00
eehouse
9f797afe73 export comms_resetSame through jni 2010-06-05 03:39:38 +00:00
eehouse
a80d874e9d change api for board_zoom and change callers. No effect on java and
no behavior change.
2010-06-05 03:39:06 +00:00
eehouse
c7bedc297c include new param to board_zoom 2010-06-02 04:58:53 +00:00
eehouse
24c1527232 fix yOffsetChanged to follow new API, but still leave commented out;
set game file name from resource, and make visible in board title and
as part of games list entries.
2010-05-12 11:56:01 +00:00
eehouse
4da3edabbb draw_scoreBegin now returns a boolean 2010-05-12 11:51:55 +00:00
eehouse
671461f4d4 extend getSummary() to include array of current scores; add util to set an object
field and remove dead code
2010-05-05 04:11:08 +00:00
eehouse
d143c47aa1 fill new GameSummary fields 2010-05-01 02:49:08 +00:00
eehouse
e9f1bbd37d param name change 2010-05-01 02:47:47 +00:00
eehouse
9d94f557e1 remove vertScrollBoard from java and stub it out in jni since
preformance is just as good without it.
2010-04-25 18:13:29 +00:00
eehouse
0ffc5c326f don't pass bitmaps into java draw code since they're no longer used. 2010-04-23 08:37:27 +00:00
eehouse
5d31c18658 copy dict name into dict struct so e.g. Counts and Values works 2010-04-23 08:36:20 +00:00
eehouse
8067e82332 pass dict name into jni along with its bytes 2010-04-23 08:35:38 +00:00
eehouse
c2c463171c fix dict_splitFaces to work for utf8 -- by calling into existing java
code.  Fixes multi-device play with Catalan dict.
2010-04-22 04:56:48 +00:00
eehouse
94d3f7483c Since we're not using bitmaps any more remove the code to parse and
convert them.
2010-04-22 04:56:14 +00:00
eehouse
fbe46c1284 pass boolean isUTF8 in from jni, and if false create InputStreamReader
to decode ISO8859_1 rather than utf-8.  Fixes problem with Ñ in old
Spanish dicts.  Should fix all pre-utf8-format dicts, actually.
2010-04-20 02:38:42 +00:00
eehouse
d1e8b95843 add assert that would have helped 2010-04-17 04:15:20 +00:00
eehouse
d66e74a301 turn off logging for release 2010-04-15 03:35:33 +00:00
eehouse
da2cfa5934 changes (commited earlier but now somehow missing) putting
scroll-related fields into a struct so vertical and horizontal can be
handled by the same code; add to board_zoom out params indicating
whether further zooming is possible.
2010-04-15 02:15:50 +00:00
eehouse
477899e6aa add debug-only source file 2010-04-13 03:22:08 +00:00
eehouse
0d7b074b72 minimal changes to get zoomin/out working, which they do. But board
coords are off and probably other fixup is needed.
2010-04-08 04:16:16 +00:00
eehouse
6bd818a10f set drag threshold to 1; 3 is just wrong on android 2010-04-08 04:13:59 +00:00
eehouse
812262e41d add basic framework to collect metadata prior to saving open game
(e.g. number of moves) and display it in game list.  What to save and
how to display it still not finalized but it works.
2010-04-08 04:09:50 +00:00
eehouse
b07808e8db add copyright notice; turn logging back on for jni code 2010-03-28 23:38:53 +00:00
eehouse
4de143ca10 turn off logging for release 2010-03-28 16:09:55 +00:00
eehouse
f430a84d75 add comms_transportFailed, and call when relay goes down. This makes
icon change correctly and comms start trying to reconnect, but the
loop in CommsTransport can't be restarted yet.
2010-03-25 04:51:55 +00:00
eehouse
55abf1116b get relay port from prefs and pass into jni 2010-03-25 04:50:19 +00:00
eehouse
786541e9ae pass default hostname in from platform code rather than compiling it
into jni; in java pull it from preferences and pass into jni.
2010-03-21 03:12:58 +00:00
eehouse
a5c3fa5f59 don't pass empty stream to comms_send: this fixes a problem where
client code calls server_initClientConnection when the game's already
been started and empty messages get queued up.  Ideally the call
wouldn't happen but I'm not sure how to test if a game's begun.
server's doing the right thing not putting anything in the message.
2010-03-21 03:10:56 +00:00
eehouse
5806aa0aca get rid of excess logging 2010-03-21 03:10:47 +00:00
eehouse
b6aaf6c38c in debug builds track who sets env so we can log who has it on
conflict rather than just assert.
2010-03-21 03:10:10 +00:00
eehouse
5f6c8fd579 support passwords: save 'em when configuring player, and implement
askPassword in jni and java code.
2010-03-21 03:09:47 +00:00
eehouse
4633bc506b turn logging back on 2010-03-21 03:09:23 +00:00