Eric House
4e7dbbfa30
update build/install instructions
2015-03-03 07:14:03 -08:00
Eric House
7229d110a0
go ahead an up the beta version number too
2015-02-23 21:51:25 -08:00
Eric House
64cf060c4e
up version code and add to changelist
2015-02-23 21:35:42 -08:00
Eric House
4d0a825e43
fix NPE downloading .xwd files
2015-02-23 21:16:53 -08:00
Eric House
0cb549abcc
add another change summary item
2015-02-23 07:11:43 -08:00
Eric House
f9ddca8316
tweak explanation
2015-02-23 07:03:25 -08:00
Eric House
825577a762
manually bring in db71c4e4e2
: force
...
resend_all() when opening game
2015-02-21 17:37:10 -08:00
Eric House
958ca38002
don't log normal case as error
2015-02-20 07:53:24 -08:00
Eric House
59bf77c871
fix occasional assert by increasing buffer size
2015-02-19 06:39:32 -08:00
Eric House
9fd5e71e3d
up client version so we can tell when adoption's getting close to complete
2015-02-18 19:55:40 -08:00
Eric House
b89395ffb9
up strings for new release
2015-02-18 19:24:17 -08:00
Eric House
b23c4d0a73
change comms header format to add a version and flags, marking with an
...
almost unique 16-bit quantity. 1 in 2^16 new games will fail because
its connID will match, but that's ok in part because it can only
happen during the time between when this is released and follow-on
version that assumes all older versions are gone.
2015-02-18 19:19:36 -08:00
Eric House
828b620c44
make "do not show again" a checkbox instead of a button -- requires a
...
trivial custom view.
2015-01-27 07:46:18 -08:00
Eric House
7b2a6fddf8
add an assert toward figuring out google-reported assert
2015-01-24 09:48:11 -08:00
Eric House
6da910ea07
merge with remote head
2015-01-24 09:38:05 -08:00
Eric House
44624b20d9
up strings and changes list for release
2015-01-24 08:59:44 -08:00
Eric House
9b0eba8be6
up copyright for the new year
2015-01-24 08:54:06 -08:00
Eric House
f48d79d4c8
provide default default language name (and rename string constant
...
being used that way now too)
Conflicts:
xwords4/android/XWords4/archive/R.java
2015-01-23 08:35:04 -08:00
Eric House
e0c9d626ae
rename script
2015-01-23 08:30:19 -08:00
Eric House
70e4d06e73
don't crash when ctrl-d hit in console
2015-01-07 07:23:40 -08:00
Eric House
4123de3560
merge android branch heads
2014-12-15 16:44:32 -08:00
Eric House
30d2c84dcc
so tests can continue, comment out an assertion that indicates a relay
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bug that neverless doesn't prevent games from running to completion.
2014-12-15 16:43:24 -08:00
Eric House
26b01acf23
fix crash on duplicate connect packet: drop it, but keep the
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connection alive if the duplicated packet set up addressing correctly.
2014-12-15 16:42:34 -08:00
Eric House
eb5ae9edd3
declare as little-a array so key will be listed in numeric order
2014-12-15 16:41:15 -08:00
Eric House
45ef4fcb65
add --dup-packets calling through to linux client
2014-12-15 16:14:59 -08:00
Eric House
92fd048eef
signature change: return void instead of always returning true
2014-12-15 15:33:12 -08:00
Eric House
4835afbe4a
simplify and print in order
2014-12-15 15:29:37 -08:00
Eric House
7560156351
summarize the number of tiles left every 20 passes to give better view
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into games' progress
2014-12-15 15:11:29 -08:00
Eric House
bf53481aad
log unexpected condition rather than asserting
2014-12-11 06:18:30 -08:00
Eric House
16c4e74e04
ignore client index of 0, since it means the device needs a slot
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assigned.
2014-12-10 08:04:56 -08:00
Eric House
2e9c033a29
If client provides its index, honor that when placing it in game. This
...
allows a game where indices have already been established over some
transport other than relay to start using the relay mid-game.
2014-12-10 08:03:39 -08:00
Eric House
39b0d40e41
add local variable to prevent some dereferencing
2014-12-10 08:02:20 -08:00
Eric House
a80293ba82
include timestamp in "new day" post-crash line
2014-12-05 06:39:10 -08:00
Eric House
83a79963d4
Merge remote branch 'origin/android_branch' into android_branch
2014-11-22 17:11:40 -08:00
Eric House
4b635791d7
crash fix: provide missing param to format string
2014-11-22 17:08:17 -08:00
Eric House
e82589a526
replace overloaded method with diff-named one, avoiding call to wrong
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one when compiled on old 32-bit Atom. 32-bit issue, or what? This is
quick and sure to fix it. Should be grafted back to main branch.
2014-11-10 06:43:42 -08:00
Eric House
a34a859d18
log channelNo more consistently
2014-11-06 18:44:19 -08:00
Eric House
1789d442ba
let me look at another player's tiles, regardless of pref setting,
...
when game is over
2014-10-27 19:24:22 -07:00
Eric House
51a1ddfe39
include robot name in report of his score
2014-10-23 06:32:24 -07:00
Eric House
8486bad44b
add default robot name to prefs
2014-10-23 06:21:16 -07:00
Eric House
9886d5a6e6
merge over changes to run with new bash
2014-10-22 18:57:33 -07:00
Eric House
53d2c2f0f2
rename method
2014-10-17 18:35:14 -07:00
Eric House
3dfb4ae6f8
Merge remote branch 'origin/android_branch' into android_branch
2014-10-16 20:48:39 -07:00
Eric House
39f8ec4734
expand pattern to match newer .apks
2014-10-16 20:47:43 -07:00
Eric House
ed1b6af246
turn on -std=c99
2014-10-16 20:21:32 -07:00
Eric House
76db94effc
move git rev pref to bottom
2014-10-14 06:35:12 -07:00
Eric House
5c4242ac62
Fix (by inspection) NPE reported to google: test for null lock before
...
trying to save its game. Also remove empty overridden method.
2014-10-14 06:31:57 -07:00
Eric House
c73eec567b
fix some const confusion the stricter android gcc found
2014-10-14 06:24:41 -07:00
Eric House
f14c3216a5
commit changes that have been running for a while
2014-10-13 19:10:56 -07:00
Eric House
bf1f0485df
include git hash in name of .apk file
2014-10-13 19:06:40 -07:00