ehouse
839e707069
refresh list view on (some) changes; get rid of unused button.
2010-01-12 13:32:19 +00:00
ehouse
47d29d8d4d
don't draw tile values < 0
2010-01-12 13:30:20 +00:00
ehouse
1a4f0e04bf
add copy constructors; change starting game to two players, second a
...
robot.
2010-01-12 13:20:18 +00:00
ehouse
71fe75049b
new menus and shortcuts; tweak formatting
2010-01-12 13:18:16 +00:00
ehouse
4db53ed176
add Toast-based temporary about box with svnversion and notImpl() function
2010-01-12 13:15:47 +00:00
ehouse
e76306a543
fix drawing blank tiles
2010-01-10 18:12:48 +00:00
ehouse
da0b54273f
make all columns stretchable to fix oversized second button
2010-01-10 18:08:11 +00:00
ehouse
2c3e45318d
All I wanted was to implement a tile picker, but it turns out dialogs
...
can't be synchronous on Android: you can't block the main UI thread.
So now there's a new background thread to which all jni activity
except game opening and saving is delegated (and these happen before
and after the thread exists.) Tile picking works because the request
comes in on the background thread which then blocks until the
BoardActivity reports that the tile picker's gone away.
2010-01-10 17:35:23 +00:00
ehouse
552b718738
tile picker strings and intent
2010-01-10 17:20:18 +00:00
ehouse
6a4a0a8775
include thread id in logs
2010-01-10 17:19:30 +00:00
ehouse
5c762466aa
new activity/layout for picking tiles
2010-01-10 17:18:37 +00:00
ehouse
a91f662327
save and restore games (though there's a global game for now).
2010-01-09 17:19:25 +00:00
ehouse
5d9dc49bf0
formatting changes only
2010-01-09 17:18:15 +00:00
ehouse
9761596e6e
add system menu to games list with "delete all" item; implement roughly
2010-01-09 14:39:34 +00:00
ehouse
35dd738c26
add onDispose call to game_dispose, and implement it such that jni
...
doesn't leak.
2010-01-09 13:30:23 +00:00
ehouse
c68c01a82a
set focusable here not in code
2010-01-07 14:38:16 +00:00
ehouse
ef68670c0c
remove claim to handle orientation changes. Now on screen turn
...
activity is destroyed and recreated, allowing to lay the board out
anew. This is inefficient, but a good test for now.
2010-01-07 14:37:09 +00:00
ehouse
b14cf81df4
to fix board getting erased on every draw, draw to our own bitmap and
...
canvas and blit that to draw's canvas each time. Requires keeping x
and y offset since board doesn't fill the view; requires erasing tiles
and score entries before drawing.
2010-01-07 14:34:07 +00:00
ehouse
f6a951f845
add yOffsetChange commented out
2010-01-07 14:30:56 +00:00
ehouse
fdce005fb0
add vertScrollBoard
2010-01-07 14:29:49 +00:00
ehouse
9bd51e4305
add yOffsetChange commented out (not needed for scrolling, just for UI
...
to show thumb.)
2010-01-07 14:27:20 +00:00
ehouse
da91820525
Draw 'X' icon in empty middle square; start first player as non-robot
...
to show it.
2010-01-04 06:03:28 +00:00
ehouse
4a4b05f66c
make backgrounds transparent
2010-01-04 05:48:42 +00:00
ehouse
7d0b30f05a
icon for middle cell
2010-01-03 22:31:26 +00:00
eehouse
ef188164e2
implement drawBoardArrow, but without setting tranparency correctly.
2010-01-03 01:02:14 +00:00
eehouse
d206aef266
initial checkin of java source for android port
2010-01-02 19:30:20 +00:00