Eric House
f9676f5ffd
set focusableInTouchMode on wordlist browser's layout. This is the
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only way I can find to prevent the soft keyboard from coming up on
launch.
2013-06-05 07:34:31 -07:00
Eric House
ca8a37d822
move less-used buttons to right where they may be off-screen
2013-06-05 07:33:31 -07:00
Eric House
90adcde164
move side padding around
2012-12-29 12:42:48 -08:00
Eric House
c994b27c04
try grey background and italic text for list group views
2012-12-28 20:01:13 -08:00
Eric House
3ce379588b
indent game list items to make them easier to tell from group items
2012-12-22 22:54:10 -08:00
Eric House
e8c3c304ab
Fix so when child is invalidated its group/parent also is. Now when
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an invisible child gets a network game message that changes its expiry
rendering and it's the one the group is showing, the group will follow.
2012-12-21 17:31:37 -08:00
Eric House
ed0bb5b31e
minimum to get game list group headers reflecting the most urgent move
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expiry info of a contained game: local if there is one, otherwise
remote. Still need to hide it when expanded, update, etc.
2012-12-19 20:45:58 -08:00
Eric House
8a58492389
Merge branch 'android_branch' into android_groups
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Conflicts:
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/DBUtils.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/GameListAdapter.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2012-12-18 06:35:07 -08:00
Eric House
7a1de73fb7
remove unused file
2012-12-13 20:18:36 -08:00
Eric House
7efbd2697d
rewrite list item logic. Use a single custom LinearLayout subclass
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for both the loading and loaded phases, toggling its state once the
data's available. Reuse it: pay attention to what's passed into
getView and only allocate when there's no existing View to reuse.
Stop caching Views, as that defeats Android list logic that might
limit in-memory representation to the subset that's visible on-screen,
instead tracking a set of rowids whose data is known to be good as a
way of quickly drawing when there's a refresh.
2012-12-08 08:47:53 -08:00
Eric House
dcf239ca48
add newGroup menu for when button's hidden; add deleteAll menuitem to
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set of debug-features (but this should probably not ship until
deleting is changed.)
2012-11-21 06:17:09 -08:00
Eric House
cf88b60c4b
make the two buttons fill the screen, and use newly created style
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for new_games layout too.
2012-11-20 19:11:39 -08:00
Eric House
82c39489f0
lots of changes toward grouping games in user-definable groups.
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Creation and movement between work. Deletion crashes. Expansion
doesn't stick. All's rough.
2012-11-19 07:41:15 -08:00
Eric House
fb747304eb
put sms at bottom of new-game dialog
2012-10-26 07:00:23 -07:00
Eric House
c811282591
UI change: networked games are no longer allowed to have per-player
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dicts. Now you select a single dict for such games in a new spinner
just below the lang spinner, and player's dicts are no longer
displayed. For standalone games, the single dict choice isn't there,
the individual dicts are displayed, and you must open a player config
to change the dict as before. The idea is that this will be less
confusing, particularly when I need to tell the guest that the host is
using a different dict.
2012-10-14 19:21:27 -07:00
Eric House
cd776a34dd
Revert "Display turn start time in game summary. This is definitely not its"
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This reverts commit ebaa22594d
.
2012-10-01 17:53:35 -07:00
Eric House
0579253b8d
Also override TextView to show turn left there. Works, requiring only
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that actual percentage of turn remainning be calculated.
2012-10-01 07:24:45 -07:00
Eric House
50b10cd365
new classes overriding LinearLayout to allow framing is-turn rect to
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be drawn in two colors showing how much time left for turn. Required
because there's no (reasonably-easy) way to create nine-parts
dynamically.
2012-10-01 06:57:40 -07:00
Eric House
ebaa22594d
Display turn start time in game summary. This is definitely not its
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final form!
2012-09-27 07:48:30 -07:00
Eric House
c5f21a3517
new field to be populated if dict desc header is found.
2012-08-26 21:00:21 -07:00
Eric House
3641799c4e
wrap sms confirm view in scroller as it's wordy enough to need it in
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landscape mode.
2012-07-31 07:45:58 -07:00
Eric House
cd1eb2e4da
add pref enabling SMS games, and a scary confirmation dialog meant to
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force user to realize the potential costs (by requiring interaction).
Until that's enabled, show in New Game activity an explanation and
button that goes to Preferences.
2012-07-24 07:15:27 -07:00
Eric House
00317dea1e
center board and buttons so that any leftover white space is half
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above and half below.
2012-07-20 17:01:58 -07:00
Eric House
a5c3c7e548
fix layout on wider screens (e.g. 768x1024): rather than draw the
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board so wide that scrolling's required, reduce width enough that it's
not.
2012-07-18 07:07:53 -07:00
Eric House
516a1800a0
Add board-size to game config. It makes no sense for it to exist in
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per-game defaults but not be settable in config. But it may make more
sense to remove both options/locations entirely, or hide them by
default.
2012-07-16 07:15:33 -07:00
Eric House
6abb56dd0c
make tmp list elem closer in size to the real thing so screen jumps
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around less.
2012-07-07 11:29:15 -07:00
Eric House
9a23473b2f
use a dummy TextArea instead of an empty custom view as a placeholder
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for loading game summary view.
2012-07-06 06:49:09 -07:00
Eric House
60a799ef1f
move SMS games up again, this time in a way that networked game creation
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isn't hidden along with SMS.
2012-07-03 07:02:29 -07:00
Eric House
bf9fe75f5c
Revert "in new game dialog, move sms above network (since that's presumably"
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This reverts commit 19dbddc0b8
.
2012-07-03 06:37:24 -07:00
Eric House
eba1d91157
fix game_config view contents sticking to bottom of tall screen when lock
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checkbox hidden, e.g. on Kindle Fire.
2012-07-03 06:29:59 -07:00
Eric House
be9ed5b963
add toolbar button style for 'large' devices so buttons are bigger on
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the Kindle Fire but not too big on phones.
2012-07-02 07:39:06 -07:00
Eric House
19dbddc0b8
in new game dialog, move sms above network (since that's presumably
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the reason people chose that version)
2012-07-01 17:35:50 -07:00
Eric House
2ae6bd8caf
override onMeasure to make BoardView only as large as it needs to be
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so that on tall narrow screens (e.g. Kindle Fire) there's no white
space between the tray and the buttons.
2012-07-01 12:54:38 -07:00
Eric House
df0c5e4abf
move plus button to middle, and fix so both text buttons wrap when
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required on narrow screen.
2012-05-18 21:14:50 -07:00
Eric House
033a69be8d
to make it easier to tell games apart, print the number[s] of the
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remote device[s] as part of summary view and in game config screen
(read-only). Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
31659bc514
improvements to smsinviter dialog: add explanatory empty text, dialog
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that warns when non-mobile number being added, always check
newly-added number, etc.
2012-04-11 18:54:38 -07:00
Eric House
e6c8c898fc
hide '+' button when no number text entered
2012-04-10 06:36:34 -07:00
Eric House
3b10f1593c
change "nbs" to "sms" everywhere. No other code change.
2012-03-24 12:52:35 -07:00
Eric House
859e32e785
add field for manual number entry (and remember the number like all others)
2012-03-21 07:39:21 -07:00
Eric House
3e26bbb450
improve look of dialog, mostly by putting phone number and name on
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separate lines.
2012-03-21 07:04:12 -07:00
Eric House
84496b3012
get phone numbers from contacts DB: factor some of BTInviteActivity
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into superclass that NBSInviteActivity can share and use to make their
UIs similar: fetch mobile numbers from DB one-at-a-time, keep a list
there, and let you check then delete or return. Rough, and doesn't
save state the way BT does, but works.
2012-03-21 06:17:09 -07:00
Eric House
60d91f1a21
add UI (some of it rough) to invite to play a new game via NBS and to
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invite if a game is opened that has not been connected to yet.
2012-03-14 06:06:25 -07:00
Eric House
cd8889f90e
Merge branch 'android_branch' into android_bt
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
xwords4/linux/Makefile
2012-03-12 07:04:06 -07:00
Eric House
0d69c6097a
Go back to lookup dialog as dialog-themed activity. I just can't get
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contrast right on all platforms any other way. Previous change to
using dialogs was motivated by speed, but I don't see any slowdown so
far. Will address if I find it.
2012-03-08 07:54:36 -08:00
Eric House
a2493ffa97
Merge branch 'android_branch' into android_bt
2012-03-06 07:47:05 -08:00
Eric House
6a635d1631
Go back to using a built-in list item resource. Mine was
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white-on-white on several OS versions. Need to test further to try to
reproduce the conditions that had me trying to manage contrast myself.
Or use a dialog-themed Activity for lookup dialog -- prev checkins say
that was too slow but that might be fixable....
2012-03-06 07:41:33 -08:00
Eric House
fb45ea639f
make buttons same size
2012-03-05 20:38:43 -08:00
Eric House
57a1759b69
remove empty btconfig area from game config dialog
2012-03-05 20:24:48 -08:00
Eric House
1a9b3a7c63
make helper class to provide game-name dialog, use it for renaming and
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to query for name of BT game being created.
2012-03-01 07:57:04 -08:00
Eric House
c1c20db6dd
add static final boolean by which to turn BT support off and change so
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UI and background service disappear/don't run when it's off. Goal's
to ship two apps that differ in this setting, a change in Android.mk,
and little else.
2012-02-27 20:35:31 -08:00