ehouse
4b953e8891
Add debug-only menus to toggle logging to file and memopad
2006-09-14 01:34:22 +00:00
ehouse
7cf02f322e
Don't typedef array; make array field of struct.
2006-09-14 01:31:13 +00:00
ehouse
100598a35f
Make formal param const; add initial value to relay-only field so
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asserts don't fail b/c of uninitialized value; don't typedef array:
make array field of struct.
2006-09-14 01:25:40 +00:00
ehouse
4479cf530d
Get rid of separate accept thread, instead integrating listening
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socket into main event loop (poll underneath). Works for gtk; still
debugging ncurses.
2006-09-10 19:01:06 +00:00
ehouse
0339de1de6
Check state before accepting post-connection messages; and always set
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state when completing connection process.
2006-09-10 18:58:10 +00:00
ehouse
1be6172e16
use tmp buffer to avoid copying one byte at a time.
2006-09-10 18:53:03 +00:00
ehouse
7d1d4d23c4
tweaks to re/connect logic; process incoming data from main event loop
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and enqueue more than one at a time; wipe existing queue when reinited.
2006-09-10 18:34:57 +00:00
ehouse
c27abcd486
Attempt to listen for connections on a separate thread so connected
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game could disconnect and reconnect, but still need work on adding a
socket to the main thread's io queue from a different thread.
2006-09-08 07:23:19 +00:00
ehouse
2c5d15a8dd
remove param from util_addrChange; add comms_getIsServer; save bt_addr
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as part of comms.
2006-09-08 07:14:24 +00:00
ehouse
c4b0f350e1
Lots of changes aimed at allowing to quit and restart in the middle of
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a BT game: track states so can shutdown cleanly; transition from
master to slave; mechanism to defer work from callbacks to the main
loop. Can now quit and restart as guest against host on linux. Have
not tested between two Treos.
2006-09-08 07:06:21 +00:00
ehouse
148e711e54
init address field with current bt_adddr
2006-09-08 07:02:16 +00:00
ehouse
96dd01cbe5
cleanup: add missing consts.
2006-09-08 06:43:59 +00:00
ehouse
22f4edfd89
add ability to log to non-Memo db (to be read off device).
2006-09-08 06:39:35 +00:00
ehouse
3db4dc8a27
make formal params const where possible
2006-09-02 05:30:51 +00:00
ehouse
6b527014c8
when logging state transitions, don't unless there's a change
2006-09-02 05:29:59 +00:00
ehouse
16519a2070
fix bug checking crosschecks with more than 32 tiles.
2006-09-02 05:29:13 +00:00
ehouse
5d043e349e
add __FUNCTION__ to assert macro
2006-09-01 04:39:56 +00:00
ehouse
e0edcb52a8
bug fix: reset stack data stream before getting length and writing. Assert
...
so easier to catch similar problems.
2006-09-01 04:32:57 +00:00
ehouse
9aa0e41eed
hardcode psm (for now), and remove spd lookup stuff. Was needed to
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connect to linux server which doesn't add spd records yet.
2006-08-29 13:23:00 +00:00
ehouse
f3eb95b891
Make linux client work as host. Currently accepts only one connection
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and blocks in accept. Need threads and a piconet.
2006-08-29 13:20:09 +00:00
ehouse
209da1b042
use stream_getSize to detect corrupt (truncated) messages.
2006-08-29 13:18:12 +00:00
ehouse
12f115b2ac
make getSize return diff between what's been written and what's already
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been read.
2006-08-29 13:13:43 +00:00
ehouse
fb87fd31d2
Start adding bt support to linux port. Required removing assumptions
...
that all connectivity was with relay and over streaming sockets (since
BT is using l2cap's datagram-style sockets.) With this checkin, a full
robot-vs-robot game is possible with palm as host and linux as client.
Linux as host isn't started yet.
2006-08-26 21:15:20 +00:00
ehouse
74c6b241d7
Put up BT device browser while user is picking connection method
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rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
406d746fbf
add LOG_HEX
2006-08-26 20:28:48 +00:00
ehouse
0c915e61b0
First shot at bluetooth support (turned off in Makefile by default).
...
A full robot vs. robot game now works between two Treos. Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest. Works only for two devices:
no piconet yet. No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
94b952fb26
Fix assert: implicit cast to boolean doesn't work when bit being
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tested is outside the low-order byte.
2006-08-22 04:20:40 +00:00
ehouse
1e8966c6f7
Fix compile errors due to missing UNUSED macros
2006-08-17 01:31:49 +00:00
ehouse
4daabf6fe5
Set -Wunused-parameter for those versions of gcc that support it, and
...
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)). There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
35261484a2
include svn version in name of generated .exe file.
2006-08-16 01:30:31 +00:00
ehouse
61959b394a
patch from Peter Rovnak. For Slovak support, need to specify the tray
...
font by name in order to get one that has all the necessary faces. Seems
to make no difference on US/English systems, but it works for him on a
localized device.
2006-08-16 01:29:21 +00:00
ehouse
0fed666438
script for averaging results of running 'time' multiple times.
2006-08-12 02:01:57 +00:00
ehouse
5d161cdd77
optimize for the case where tiles are < 32. Previous imlementation of
...
64-tiles support increases engine times by ~5%. This removes that effect.
I can't measure any slowdown vs. pre-change engines.
2006-08-12 01:59:03 +00:00
ehouse
a2840b42ac
Change LANG to XWLANG to avoid conflict with ENV variable.
2006-08-11 01:44:08 +00:00
ehouse
e68771939e
fix broken ce build: remove ifdefs.
2006-08-11 01:33:19 +00:00
ehouse
0b868f5b53
Base the number of bytes used to store tiles on the number in the
...
current dictionary. This allows us to continue to open games saved
with older code using older dictionaries while still supporting the
new format for up to 64 tiles. Old versions may crash when opening
games created by new versions, but that's probably ok.
2006-08-10 01:21:31 +00:00
ehouse
c41b211735
increase possible number of unique tiles from 32 to 64 in order to
...
support Slovak which has 40. This change is preliminary: it seems to
work for both existing and dicts with >32 chars, but it breaks backwards
compatibility: existing saved games will crash this code. I think the
fix is to deduce the number of bits per tile from the number in the
dictionary being used, but that's not in yet.
2006-08-09 04:56:34 +00:00
ehouse
7c0c6461cd
add another const
2006-08-09 04:52:43 +00:00
ehouse
ef8add4b26
was being just a bit too cute
2006-08-09 04:49:17 +00:00
ehouse
af2eb79a4e
make some ptrs const
2006-08-09 04:48:34 +00:00
ehouse
b5164aa0c5
hide dict files -- playing with svn:ignore
2006-07-29 21:36:24 +00:00
ehouse
d493502714
tweak button location
2006-07-28 08:04:00 +00:00
ehouse
8903c2ad3f
fix change between Local players/Total players when device role changes in newgame dlg
2006-07-28 08:03:33 +00:00
ehouse
e4493c2255
better compile-command in header
2006-07-28 07:53:18 +00:00
ehouse
6e88146396
turn on flip menu for PPC build too
2006-07-28 07:52:40 +00:00
ehouse
8c7624fe7d
cleanup: remove overly verbose logging
2006-07-28 07:51:49 +00:00
ehouse
44a4dab13a
Cleanup prior to adding Swedish to BYOD.
2006-07-22 16:05:45 +00:00
ehouse
5f8ba8a570
get symbian compiling. Untested.
2006-07-22 16:04:39 +00:00
ehouse
d43acd6b46
check for remaining memory being < 0, not just <=, since we allocate exactly as much as we need. Fixes failure due to being out of memory at same time as having finished parsing stdin.
2006-07-22 16:03:14 +00:00
ehouse
de0c62fb39
Compensate for OS' failure to deliver penup events by checking for
...
pendownness at critical points when an up event should have been
processed: when another pen down happens, when about to scroll, and
when events (menus and buttons) occur. This seems to catch all the
lingering miniwindow problems. Add flip menuitem (win32 only for now).
2006-07-07 08:39:31 +00:00