ehouse
f271aee094
add commented-out code to draw juggle icon instead of "J" button. It's too much work to get it looking good before ship.
2006-06-16 01:30:20 +00:00
ehouse
a4cabd9cf7
Allow no space for REM text when no tiles left to allow more room for scores.
2006-06-16 01:15:44 +00:00
ehouse
77793e31b8
Run server after gameinfo dialog dismissed in case a player's become a robot.
2006-06-15 12:39:54 +00:00
ehouse
133016bd1d
cleanup; fix compile of non-debug win32 version
2006-06-11 20:12:20 +00:00
ehouse
73c0cefb52
Add "Save current game as" to save file dialog; remove frequent-save hack.
2006-06-11 05:27:16 +00:00
ehouse
1af17b7672
Catch up with changes including three enabled states for control and
...
setting dialog strings. Align titles with columns for standalone version.
2006-06-10 16:15:31 +00:00
ehouse
1967a137ef
Tweak widget positions to fit juggle button on device
2006-06-08 02:03:33 +00:00
ehouse
16dd84b059
Fix to compile in STANDALONE mode, e.g. for current PPC.
2006-06-08 01:51:34 +00:00
ehouse
5fff2997d6
First cut at using new nwgamest common code to replace PPC-only logic
...
for updating fields of new game dialog as players are added, made
remote, robots enabled, etc. Removes a lot of code and fixes some
bugs in (non-yet-shipped) multi-device version. As a bonus, added "J"
button to juggle players. Seems to work well on Win32. Haven't
tested on PPC yet.
2006-06-08 01:35:20 +00:00
ehouse
003f801314
up version number; add to list of dirs searched for .xwd files
2006-06-07 01:20:56 +00:00
ehouse
0fe04af4b4
Turned on leak-checking at shutdown for debug version, and fixed leaks and
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crashes in destructors that had never been called before. Seems now to
free all allocated memory before exiting.
2006-05-30 05:12:02 +00:00
ehouse
d029d6600d
To show it and to prevent it's being cleared, write current password
...
into field in game info dialog.
2006-05-28 18:16:08 +00:00
ehouse
e26e149f4c
silence compiler warnings.
2006-05-28 16:16:46 +00:00
ehouse
e75ef1ca53
fix a couple of compile warnings
2006-05-28 14:53:02 +00:00
ehouse
8639c4e5cd
define CALLBACK to quiet warnings for CE build.
2006-05-28 00:42:34 +00:00
ehouse
b9f5925ceb
Move button size #defines into .rc file. They're scaled by the time C
...
code sees them and so shouldn't be relied on outside the .rc file.
2006-05-28 00:41:44 +00:00
ehouse
3db196156b
Calculate old window width correctly when figuring new width. Fixes
...
problem of buttons drawn too close to right edge.
2006-05-28 00:40:28 +00:00
ehouse
fde2ef1ee2
Before putting dialog into landscape mode, make sure it won't be wider
...
than the screen. That is, don't be fooled when in portrait mode by a
screen height that's SIP-reduced.
2006-05-27 22:52:10 +00:00
ehouse
054fd21981
Cleanup password dialog
2006-05-27 22:47:33 +00:00
ehouse
4a28deb1b1
Lots of little tweaks to dialogs to get them looking better and to
...
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:21 +00:00
ehouse
ecb7243714
Lots of little tweaks to dialogs to get them looking better and to
...
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:09 +00:00
ehouse
14eef0a4b8
Move buttons in landscape mode for color sel dialogs too.
2006-05-27 22:19:30 +00:00
ehouse
3e934624a4
modify API for "portraitizing" dialogs, and space the buttons evenly
...
rather than stacking all from bottom. This doesn't quit work on ce
since GetWindowInfo isn't available and IsWindowVisible does the wrong
thing.
2006-05-27 17:18:42 +00:00
ehouse
04e9dfb76a
strcat becomes strcpy: trivial optimization
2006-05-25 04:07:49 +00:00
ehouse
be930f344c
For dialogs in portrait-mode, move OK and Cancel buttons to the right
...
side and shrink up from the bottom
2006-05-25 03:41:32 +00:00
ehouse
340214d87d
remove trailing <cr> to sometimes eliminate scrollbar
2006-05-23 02:01:26 +00:00
ehouse
113b9cea5f
n## Lines starting with '## ' will be removed from the log message.
...
change version string to include b8
2006-05-21 02:09:03 +00:00
ehouse
d6ddeb0f87
update nHiddenRows so scrolling finally works
2006-05-20 06:22:33 +00:00
ehouse
27b740c03b
draw lines rather than bullets to indicate whose turn it is in vertical mode
2006-05-20 06:21:53 +00:00
ehouse
5df612c1cd
Change misleading function name; no code change.
2006-05-19 13:45:48 +00:00
ehouse
19414ae505
Finish scrollbar work by passing number of visible rows to
...
util_trayHiddenChange, which means an API change. In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height. In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
5dca33c5ab
factor out updateScrollInfo so I can update scroller live once I get
...
super-small boards figured out.
2006-05-14 15:28:57 +00:00
ehouse
afa496cb19
Incorporate svnversion output in About box; add CAB target
2006-05-14 15:22:48 +00:00
ehouse
54e17e76b1
rewrite score formatting to put is-turn bullets above/below for
...
vertical scoreboard; reduce inter-line spacing and otherwise tweak
drawing.
2006-05-12 07:58:31 +00:00
ehouse
308aa3ae42
fix compiler warning
2006-05-12 07:55:36 +00:00
ehouse
dbab3bc4fd
Add ability, in win32 version, to specify height and width on wine's
...
commandline -- to ease debugging of layout code.
2006-05-12 07:54:59 +00:00
ehouse
121163e586
Turn on -Wall for compilers, and fix warnings that result. Got 'em
...
all for win32 build, but some remain for wince that I'm unable to fix.
2006-05-12 07:25:43 +00:00
ehouse
73b244e11f
Turn on -Wall for compilers, and fix warnings that result. Got 'em
...
all for win32 build, but some remain for wince that I'm unable to fix.
2006-05-12 07:17:35 +00:00
ehouse
469a23a183
fix too-tall cells in vertical scoreboard case
2006-05-11 03:01:39 +00:00
ehouse
216615577b
minor fixes to drawing spacing (what I meant to check in)
2006-05-11 03:00:50 +00:00
ehouse
3b7e22dc1c
minor fixes to drawing spacing
2006-05-11 02:58:36 +00:00
ehouse
468c6efd37
first cut at supporting landscape mode by moving scoreboard to left edge of screen from top.
2006-05-09 02:01:27 +00:00
ehouse
e8377f242c
Alert user of a previous version that dict location is being fixed
2006-05-05 12:51:35 +00:00
ehouse
e7868afd67
Alert user of a previous version that dict location is being fixed
2006-05-05 12:51:08 +00:00
ehouse
fd7c649cb0
first cut at script to package binary, shortcut and BasEnglish
...
dictionary into an installable .cab file.
2006-04-30 21:52:17 +00:00
ehouse
3d5345f53b
pretty up About text.
2006-04-30 21:51:19 +00:00
ehouse
f700c88bca
update version number
2006-04-30 21:06:25 +00:00
ehouse
3c7b895bed
List dictionaries alphabetically, which requires first storing them in
...
sorted order then adding all at once to the menu.
2006-04-30 19:54:40 +00:00
ehouse
7d60d05436
move CE_MAXDICTS to header
2006-04-30 19:45:48 +00:00
ehouse
ef6ebe6bac
Add, and use, stream_putString. Saves 500 bytes on win32.
2006-04-25 13:31:15 +00:00
ehouse
3b94d0f0a2
When unable to open a dictionary whose path has been saved, look for
...
it elsewhere in the set of possible directories. This should help
ease the transition to there being a limited number of places where
dicts can be, since games saved previously will still work after the
dicts they reference have been moved. Also, clean up callbacks making
their return values consistent: true means done.
2006-04-25 04:25:08 +00:00
ehouse
6687984bf0
On win32 too, return null when dict not found.
2006-04-24 13:36:23 +00:00
ehouse
1b447272b2
Replace generic "no dictionaries found" warning with list of directories searched and URL from which to download.
2006-04-24 04:34:42 +00:00
ehouse
d4bb0f307f
pass the rigth size to LoadString
2006-04-22 14:31:43 +00:00
ehouse
bc2a99b474
More of dict search change: failed to save buffer before checkin
2006-04-22 14:28:22 +00:00
ehouse
eb7f62308e
Show current dict in dropdown in game info mode. (Had disappeared in recent changes.)
2006-04-22 14:19:21 +00:00
ehouse
4b8e877205
Go back to writing to \Program Files\Crosswords, since we now look
...
there automatically.
2006-04-22 14:06:11 +00:00
ehouse
d8ab05a04e
rewrite ceLocateNDicts to do recursive searches from a list of
...
directories stored in resources. On device this is currently
"\Program Files\Crosswords" and "\SD Card". (Just "." for win32.)
Later may need to restrict on the card too. Still to do: make "no
dicts found" Alert list the places searched.
2006-04-22 14:05:09 +00:00
ehouse
dc908e52b2
set DEBUG in compile-command; no code change
2006-04-22 13:55:19 +00:00
ehouse
13e584ac68
make combobox tall enough that it can pop down
2006-04-20 13:48:44 +00:00
ehouse
7d14763d8c
rename function to link with pocketpc-sdk
2006-04-20 13:47:58 +00:00
ehouse
97d3deffdd
display filename only (no path, and no extention) in dropdown, but retain full path internally to use after choice is made.
2006-04-20 04:39:46 +00:00
ehouse
e96aaccef9
debug-only function for logging wchar_t strings
2006-04-20 04:38:40 +00:00
ehouse
fc0c7c3f80
When creating dicts dropdown, set 0th as default if there's been no match.
2006-04-20 03:56:38 +00:00
ehouse
b5843a5486
forgot to save before commiting....
2006-04-19 04:57:51 +00:00
ehouse
5a8c1ef2af
ceLocateNDicts now takes a callback. Use that to build menu of dicts
...
rather than call OpenFile, which doesn't let you browse much of the
file system on CE. Heading for installing dicts in Program Files so
users never have to worry about them.
2006-04-19 04:56:00 +00:00
ehouse
ddb21c3cfc
Install into /My Documents/Crosswords since that's the only place the
...
OpenFile dialog will let you browse. And use filename as -a option so
more than one dictionary can be installed -- without that the
installer treats all dicts as versions of the same app and removes the
old before installing the new.
2006-04-16 05:49:59 +00:00
ehouse
6680edebb6
Rewrite dictionary location code so that it can more effeciently
...
produce a list of dictionaries. The API has changed slightly, but the
new ability isn't used yet.
2006-04-16 05:12:52 +00:00
ehouse
b26982a3df
Seems to work to pack a .xwd file so that it's installed on a device
...
when clicked. Still haven't figured out how to include info about the
app name, developer name etc.
2006-04-15 23:46:24 +00:00
ehouse
dd779cebbc
Quick meaningless checkin (update comments) to check svn config
2006-04-03 03:37:53 +00:00
ehouse
2300d55567
Draw bitmap chars ("specials", e.g. for Spanish) centered in rect
...
rather than at x,y. This lines them up with normal letters on the
board as it changes size.
2006-04-02 22:27:44 +00:00
ehouse
88b37a1beb
Fix crash when no dictionary by checking for null model before calling
...
cePositionBoard on WM_SETTINGCHANGE event
2006-04-02 21:52:15 +00:00
ehouse
63a8e0adbb
Add macros to draw.h, and use 'em for wince, so that a platform can choose to call draw.h methods via a vtable or static linking.
2006-04-01 21:01:20 +00:00
ehouse
3f819b871d
implement ResetEvent and SetEvent
2006-03-21 03:47:58 +00:00
ehouse
9166d66589
use MS macro to get winsock functions instead of eponymous posix ones.
...
With this change, play over IP works again!
2006-03-21 03:47:15 +00:00
ehouse
25b0d63b1a
get rid of unneeded DH()
2006-03-20 04:13:40 +00:00
ehouse
3ad2b8e38e
fix errors that became apparant when feature flags turned on and
...
stopped building wince resources with _WIN32_WCE on.
2006-03-04 15:57:39 +00:00
ehouse
8332e6746b
colorsel dialog works now on wince, so remove warning dialog
2006-03-04 15:56:31 +00:00
ehouse
67c638643d
fix colorsel dialog on wince by defining MY_COLOR_SEL for .rc files
...
too. Also stop defining _WIN32_WCE for win32 .rc files. Turn on all
other missing XW-feature flags in .rc file too.
2006-03-04 15:55:57 +00:00
ehouse
b91ad07b03
add target to upload binary
2006-03-04 06:09:42 +00:00
ehouse
091f8ca2e3
move on to next beta
2006-02-28 05:29:37 +00:00
ehouse
a393bd97b7
update copyright -- thought I'd done this...
2006-02-20 02:07:18 +00:00
ehouse
667c705f44
strip all .exe files, not just for release.
2006-02-20 01:57:18 +00:00
ehouse
afb90f6d90
Check .xwd files coming back from OpenFile dlg, and reject with msg to
...
user those that aren't valid. This catches corrupt files and other app
files ending with .xwd.
2006-02-20 01:56:34 +00:00
ehouse
e9ef9bea2c
change about box text for beta 5.
2006-02-20 01:51:46 +00:00
ehouse
95a7f64eff
strip release binaries
2006-02-19 16:07:14 +00:00
ehouse
788ebda35b
tweak code so board is right width in release build. Looks as if I'm
...
working around a code-gen bug, but I haven't looked at the asm output.
2006-02-19 05:48:51 +00:00
ehouse
7a6c44de80
update comments to describe building with Linux tools
2006-02-18 21:59:04 +00:00
ehouse
e12abddcd9
new directories to ignore
2006-02-18 14:08:04 +00:00
ehouse
fb0d471dae
add const decls to draw.h and dictnry.h functions where appropriate,
...
and modify "subclass" methods to match. Should be no code change, but
this makes the intent of the APIs clearer.
2006-02-18 06:39:40 +00:00
ehouse
6161e9d0ad
new directories and file extensions to ignore
2006-02-17 07:33:08 +00:00
ehouse
b9aa155761
cast threadstart func ptrs. Not sure why...
2006-02-17 07:31:21 +00:00
ehouse
826a6dd82e
tie aygshell to Wince rather than making it separate feature
2006-02-17 07:30:54 +00:00
ehouse
268442b782
use __VA_ARGS__ in debug macros
2006-02-17 07:29:25 +00:00
ehouse
472b61dbe3
get rid of printf
2006-02-16 03:32:19 +00:00
ehouse
7dccae2d3c
make color buttons owner-draw, and draw them. This fixes bug where
...
all are the background color, and seems to fix win32 build altogether.
Wince build still needs to respond to the buttons being pressed.
2006-02-16 03:31:44 +00:00
ehouse
d601ba3488
provide sensible path for saved files on win32 so state can be preserved
2006-02-15 13:09:36 +00:00
ehouse
32454235cc
use native color-picker on win32
2006-02-14 04:54:28 +00:00
ehouse
92fb9fb9b2
turn off broken color sel until have time to fix
2006-02-14 04:52:31 +00:00
ehouse
098adea254
better way of doing debug builds
2006-02-07 14:46:08 +00:00