Commit graph

9 commits

Author SHA1 Message Date
ehouse
030ae52a4b Store start time as time_t rather than string. 2009-09-26 14:05:51 +00:00
ehouse
fbe95478ba rename now() as uptime(); drop NTHREADS to 1 for now; include time of
server boot in connName and keep counter in memory rather than a file.
2009-03-10 12:52:17 +00:00
ehouse
ea6fff8f28 replace int with bool where appropriate; fix to compile with newer g++ 2008-12-30 05:13:30 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
6d88725e05 add missing header file 2005-10-28 09:20:51 +00:00
ehouse
b135f317b4 make location of file storing next ID configurable. 2005-10-23 21:06:07 +00:00
ehouse
6835b6d1eb New scheme for accepting and limiting reconnections. Now device must
send player counts, local and expected.  Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
77319b570d make transmitted vars smaller where possible; new relay identifying
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
255656f009 works, but not yet used. And wants relay host identifier added in. 2005-09-19 04:34:51 +00:00