Commit graph

430 commits

Author SHA1 Message Date
ehouse
1d5446bfdf Trying to give smartphone users way to use keypad to move tiles to
board.  Enabling key-to-text works, but constants to turn it off
aren't in cegcc.  So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost).  Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
465daf0a15 While tap on draggable tile should not return it to tray, return-key on same tile should.
That's the only way to return a single tile on smartphone.
2008-05-11 16:20:37 +00:00
ehouse
83c6abdfae A bit of cleanup; no code change. 2008-05-11 15:23:22 +00:00
ehouse
8a6df572ae add some consts. 2008-05-06 12:49:37 +00:00
ehouse
d57c0f69a4 redraw tray (if dirty) even if hidden. On wince at least this
prevents the bottoms of the tiles from peeking out from under a
partially obscuring board, giving away information.  In cases where
the board completely hides the tray this is unnecessary, but making
that optimiztion can come later.  This is a bug.
2008-04-14 01:31:53 +00:00
ehouse
f1ec47aa93 force miniwindow entirely onto board even if natural position is on
tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
72457bf28c add ability to scroll the board by dragging it. add new method
util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible.  add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
120592324a remove excessive logging 2008-04-02 03:50:55 +00:00
ehouse
f1c8dd6190 Implement scrolling during drag via timer rather than by counting on
getting notified when pen is dragged off the board.  The latter won't
happen if the board is up against the edge of the screen.
2008-03-29 20:23:27 +00:00
ehouse
12be76bac4 If search limits in use, try vertical as well as horizontal initial moves. 2008-03-29 19:40:03 +00:00
ehouse
61272a3a7e add assertions that formatted string returned fit within the provided space. 2008-03-23 19:14:20 +00:00
ehouse
ffd7dffd27 When scrolling in response to a drag, invalidate under the tile both
before and after the scroll.  Otherwise on platforms where scrolling
is via a bitmove the old position gets scrolled away and never redrawn
leaving ghost tile parts lying around.
2008-03-15 14:00:05 +00:00
ehouse
ddafe8b97a Indicate empty cell with CELL_ISEMPTY rather than an empty string; fix
palm to not draw star on top of placed tile.
2008-03-14 09:36:42 +00:00
ehouse
88ef41af15 rewrite invalCellsUnderRect to be less stupid: start from rect passed
in rather than whole board.
2008-03-14 09:20:26 +00:00
ehouse
8f7d120b8c Remove commented-out field. (Forgot to save before checking in....) 2008-03-13 12:43:33 +00:00
ehouse
3dbf026372 fold hint-region-drag into dragdrpp, saving a bunch of code and
gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
93a621c65c fix crash: check that tile exists before removing 2008-03-12 12:21:23 +00:00
ehouse
0f18efb925 Make function static 2008-03-11 12:28:57 +00:00
ehouse
20ea57cf77 Fix errors, all in debug-only code, flagged by __attribute__ format addition. 2008-03-11 12:24:23 +00:00
ehouse
1eb2933d49 Don't return tile to tray on a simple tap when drag-drop is available; move
function between files.
2008-03-11 12:22:10 +00:00
ehouse
0988159795 add owner param to drawTileMidDrag so can color tiles correctly 2008-03-11 11:48:53 +00:00
ehouse
42e10c2ac2 invalidate divider when first touched so that it's drawn in-drag immediately. 2008-03-10 00:49:06 +00:00
ehouse
da665d1bc9 add dragdrpp.{c,h}, since apparently merging doesn't include svn adding 2008-03-08 23:19:04 +00:00
ehouse
c26eed3462 merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087 2008-03-08 23:16:21 +00:00
ehouse
7b11fa228b make new turnChanged notification compile-time conditional 2008-02-27 05:43:27 +00:00
ehouse
497e5beb76 remove dead code 2008-02-27 05:38:28 +00:00
ehouse
93f95588d8 add and call util_turnChanged 2008-02-26 13:46:33 +00:00
ehouse
0b5a14c424 Add ENABLE_LOGGING define so logging can be used on non-debug builds, e.g. to trace opening of non-debug saved games and prefs files. 2008-02-17 21:48:48 +00:00
ehouse
62f95cdda1 fix compile warning 2008-02-16 17:09:21 +00:00
ehouse
642e6611db Mark params unused in compiles for standalone; remove unused param. 2008-02-16 16:02:49 +00:00
ehouse
ff457236ef Don't hide tray if there's only one player. 2008-02-16 15:53:00 +00:00
ehouse
df4c9fe442 Don't cast char array to long and write to it! Newer arm compilers
don't like this -- or maybe I was just lucky until now.
2008-02-04 06:13:11 +00:00
ehouse
19ea3e1f6e change name of field. No code change. Pending on symbian and franklin which don't compile. 2008-02-02 15:17:53 +00:00
ehouse
a05f869472 Fix to compile and run standalone 2008-01-19 16:04:48 +00:00
ehouse
bf5a1f1487 Log unusual case. 2008-01-07 01:19:47 +00:00
ehouse
0c459e007d Error code used with method to check consistency of BT address. 2008-01-07 01:11:29 +00:00
ehouse
880fb716c6 Unify lookup by address and by channelNo; add method to check consistency of BT address. 2008-01-07 01:10:43 +00:00
ehouse
dfee56609a Warn user, and refuse to continue, when new game is as host and has no remote players. API
changes, so other platforms won't compile until changed.
2008-01-04 14:47:52 +00:00
ehouse
d658c29c88 test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through. 2007-12-31 20:00:13 +00:00
ehouse
a6e3df1ad4 draw hint borders wider on high-res devices so they're actually visible (part 2) 2007-12-19 05:31:53 +00:00
ehouse
ef8a5d0b11 Make initial value of confirmBTConnect true. 2007-12-15 18:55:32 +00:00
ehouse
1872928530 Don't end game when player has no tiles left in tray but still
tentative tiles on board.
2007-12-14 13:25:40 +00:00
ehouse
c8bbfc5432 Instead of warning user on failure to connect via BT, add preference
to allow user to confirm before every attempt.  Users will learn to
set this when T650s are in the mix.  Save a new preference, and up the
stream version.  Up beta version.  Add the preference both to the prefs
dialog and to the bluetooth connection (for guest) dialog, with both
impacting the same field in gamePrefs.
2007-12-14 03:38:55 +00:00
ehouse
63ccaed46e cleanup; replace a bunch of EvtAddEventToQueue calls with
postEmptyEvent; pass transport type with incoming packets so they can
be rejected if not on expected channel (to stop IR, which is always
on, from injecting into a BT game); do BT work and fire timers even
when menu is down; don't let robot run until after board is drawn for
the first time; on startup, don't let robot run until after board is
drawn once.  Up version to b3.
2007-12-09 01:59:15 +00:00
ehouse
244e600afa call util_addrChange prior to closing comms to fix crash moving from
BT to standalone game; add a couple of similar assertions; up beta
version.
2007-12-07 07:50:19 +00:00
ehouse
f70bdb54ae Remove excessive focus logging; fix timer bug for BT by posting event so EvtGetEvent can exit 2007-12-06 05:26:44 +00:00
ehouse
3a85db7b38 Rewrite of checkIncomingStream to be cleaner and fix bug with initial messages getting dropped
while heartbeat feature was enabled.  Fixed the problem on Linux, but experience on Treo650
is still better without HB feature, so turning it off on Palm.  This seems ready for beta,
but will test a bit more.
2007-12-05 06:33:37 +00:00
ehouse
036294a42e Comments only. 2007-12-05 06:31:30 +00:00
ehouse
c2ad749f99 Change util function to use signed type; other cleanup to compile with various features. 2007-12-05 06:28:51 +00:00
ehouse
0d5543b28f Fix dialog title; send heartbeat based on when connected even if no
messages yet received; reset bt connection on palm in two stages;
remove unused param.  Change version number for beta.
2007-12-03 01:20:32 +00:00