known paired-with-Crosswords devices and sending invite to the one
selected. Includes rescan button with infinite progress indicator
(that sometimes works). Recipient saves new game with the gameID
passed. Then sender does too (but gameID doesn't seem to stick.)
Both games crash when you open them, but they're created.
and recast choices offered users from text vs. html to SMS vs. email.
Revert recent change (88986b49d5) adding
visible URL to email as it doesn't seem to be needed now. Will want
to keep an eye on that.
screen. The trick involves getting the OS to insert the prefs xml
layout as a ListView, and seems like a hack, but it works so far.
Ought to be tested on several OS versions before next release.
activity. Required new DlgDelegate method to send event after posting
alert. Note that eventually when the dict browser shows tile info as
well as words this will change.
possible max settings and vice-versa. Since spinner values no longer
have a consistent base, parse them rather than relying on position --
requires assumptions such as that View is a TextView, but that is
probably not changing.
to enable it for a game yet). In common code, break pick tile utils
method in two, one for blank and the other for tray tiles. In java,
implement dialog for picking the tiles. Works, though is a bit clumsy
to have the dialog come and go after every pick. Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen. This'll do for
now.
and to/from which dicts can be moved. Right now it's just
/sdcard/download. Dunno if that's universal. There seems not to be
API except in newer SDK versions for finding it.
I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
another to pick the URL. Hacky code takes us back to the first after
the second is dismissed while only showing either if there's a choice
to be made. Also add menu item to lookup all words in the game --
useful for testing when robot refuses to play multiple words but maybe
also worth shipping.