Andy2
80aa22b2d1
add common prefs field sortNewTiles and way to set on linux cmdline
2010-06-17 18:10:32 -07:00
eehouse
f514717428
Change board_zoom to indicate direction only of zoom, not number of
...
cols. When figuring internal dimensions zoom out as needed to meet
maxSize value. This fixes problem where rotating a zoomed portrait
board to landscape leaves cells bigger than they can be made by
zooming, but then the desired zoom has been changed and stored and so
on return to portrait cells are smaller/less zoomed. Need to see if I
can live with that.
2010-06-05 03:40:23 +00:00
eehouse
a80d874e9d
change api for board_zoom and change callers. No effect on java and
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no behavior change.
2010-06-05 03:39:06 +00:00
eehouse
a2d2b0adbd
quick hack to enable/disable zoom buttons so can debug board.c w/out
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android.
2010-06-05 03:38:40 +00:00
eehouse
e1d956ac09
catch up with board_setPos API change.
2010-06-03 04:58:02 +00:00
eehouse
04835a09e1
add missing params so compiles
2010-04-23 09:32:14 +00:00
eehouse
ad2c725a58
always install scrollbar because zooming can require it after the
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fact.
2010-04-15 02:16:40 +00:00
eehouse
1950e38bda
remove bogus assert and logging
2010-04-08 04:15:08 +00:00
eehouse
d263b47a56
lots of changes, still rough, to allow zooming in and out on board.
...
Includes ability to scroll horizontally by dragging. Board init API
changes to specify board width and max height instead of cell
dimensions, so now board owns task of picking cell size. If the
number of cells does not evenly divide into a board dimension then the
extra pixels are distributed among some columns/rows in a way that
still allows bitblit-based scroll implementations (though horizontal
scrolling at this point always does an invalAll()). Not yet tested
with overlapping tray. And still need to allow rows to be taller than
cols are wide if platform code has given the space. Stream format
changes with this checkin.
2010-04-08 04:14:14 +00:00
eehouse
603462fc33
add option to skip modal dialog showing final game score (may prevent
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curses version from becoming nonresponsive when used from playme.sh);
add menu command to curses version to resend messages.
2010-03-28 16:08:54 +00:00
eehouse
cb5cc975b3
add new params required for comms_getInitialAddr
2010-03-25 04:53:16 +00:00
eehouse
b3a4ac306e
actually do something (on the gtk side at least) when -S param is
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passed.
2010-03-21 03:10:29 +00:00
eehouse
6893fe742a
fix r3013 breakage: remove gameID params
2010-02-01 01:50:38 +00:00
ehouse
4425eaa99e
move showColors into CommonPrefs, removing separate storage in linux
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and wince and removing setter from board and jni APIs. Palm change
pending.
2010-01-26 04:14:18 +00:00
ehouse
82382a7cfa
Pass results back via timers and call board_draw() when so indicates.
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Needed to test dragDropSetAdd. Candidate for merge to trunk.
2010-01-25 00:28:30 +00:00
ehouse
28265749f9
fix unused var warning in release build
2009-12-17 13:09:10 +00:00
ehouse
35f068e05c
Implement new callback giving progress connecting with relay.
2009-12-14 04:06:26 +00:00
ehouse
c893fd4a9e
On receipt of connection-denied message via new rerror callback, put
...
up new error messages and then conns dialog so user can connect again
after changing room name or just waiting. A new game is started so
that comms is re-inited and will try again to connect to relay.
2009-12-04 08:18:49 +00:00
ehouse
066c3de9a7
add to gtk version a quick -F option to use new skip-confirm feature
2009-11-08 17:25:19 +00:00
ehouse
a13e1d6488
add util_clearTimer, implement on all platforms, and call when closing
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comms to fix crash on Wince when timer fired after comms had been
deleted. The closure stored and passed in was no longer a valid ptr.
2009-09-21 12:49:08 +00:00
ehouse
1da25307e5
Display relay state on board, horizontal scoreboard mode only for now.
2009-09-20 18:45:25 +00:00
ehouse
18e9301e87
rename Cookie to Invite, a change that may change. Rename everywhere
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in clients but not in relay where cookie is too pervasive. (There are
no code changes in this checkin.)
2009-09-14 03:11:11 +00:00
ehouse
6c4b991566
Modify comms and games APIs so single struct of callbacks is passed
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instead of multiple callbacks; add callback called when relay state
changes; adapt linux and palm clients to new API. (Wince changes
pending.)
2009-09-12 21:39:13 +00:00
ehouse
6827ab5d88
Unify signal handlers that do same thing; clean memory leaks and a
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double-dispose.
2009-08-30 15:23:05 +00:00
ehouse
4c523b628c
Make slow-robot work for curses client too.
2009-07-10 05:04:04 +00:00
ehouse
184a154c52
New feature, meant for testing relay, makes robot skip random number
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of seconds within specified range before making a move. Working only
on gtk so far, and will probably never be used other than on linux
clients.
2009-07-09 12:43:51 +00:00
ehouse
669e423ca8
Use new dict API to get rid of XP_UCHAR4 type, replacing with const XP_UCHAR*.
2009-04-07 04:23:56 +00:00
ehouse
2838f421a5
fix a couple of null ptr exceptions
2009-04-05 23:48:33 +00:00
ehouse
de4c57e740
include strerror output in logging when socket read fails
2009-03-08 19:56:01 +00:00
ehouse
aa48b4c3ed
plug memory leak by closing relay socket when quitting
2009-02-28 19:19:42 +00:00
ehouse
3f01c9129e
Lots of changes to make gtk version better test with relay: make
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possible to start without specifying comms params, to switch roles
and/or number of players when starting new game; clean up dialogs,
esp. use notebook widget to have tab switch between comms types.
2009-02-28 18:52:44 +00:00
ehouse
46cb6c2955
fix assertion on exit: nuke mempool after everything it contains; call
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gtk_main_quit rather than gtk_exit() so can exit from main()
2009-02-28 16:31:03 +00:00
ehouse
80b3425b5b
log size of incoming packets
2009-02-07 18:15:17 +00:00
ehouse
c672fcfafd
Make it possible to run same binary against relay with relay heartbeat
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and direct with comms heartbeat. This mostly means changing ifdefs.
2009-02-01 15:50:58 +00:00
ehouse
7158ef3802
Cleanup; add sms example to usage()
2009-01-05 02:11:13 +00:00
ehouse
342674276a
Cleanup to build with relay enabled; don't enable any network features
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if STANDALONE_ONLY is defined.
2009-01-03 23:56:20 +00:00
ehouse
cefd69d8b3
Since there's now a flag indicating whether to show the value of a
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tile, make value unsigned. Adjust/fix platforms. Add cmdline flag to
linux apps for hiding values.
2008-12-29 03:09:35 +00:00
ehouse
1755267d55
Add support to gtk app for tranport over "sms", with files containing
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base64-encoded data as the messages. Make necessary changes to comms.
This is the foundation for doing real SMS transport on handhelds.
Currently a full robot game works for two gtk clients provided the
server is launched first.
2008-12-29 01:35:29 +00:00
ehouse
b24f3d66a7
fix warning when DEBUG not defined
2008-11-22 17:14:08 +00:00
ehouse
5cb97bf636
New Ubuntu has a stricter compiler...
2008-11-06 03:16:09 +00:00
ehouse
e30c72c829
make -q option take number of seconds to pause before quitting
2008-10-26 15:33:21 +00:00
ehouse
9b17c20117
gtk/ncurses support for Rem: focus and showing remaining tiles. Also
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rewrite gtkask to use gtk_message_dialog and add sigint handler.
2008-10-24 09:07:30 +00:00
ehouse
f021964213
fix ncurses version so it can save games and read them back in: make existing gtk code run on both.
2008-09-18 03:46:27 +00:00
ehouse
ad52e63ff0
separate UI-specific code so that a non-UI linux library can be compiled, e.g. for use with a toolkit not gtk or ncurses
2008-06-30 03:39:27 +00:00
ehouse
bbfdeb6bf8
Draw tiles hanging a bit below board when hidden to allow testing of
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common case on wince devices.
2008-06-07 23:03:47 +00:00
ehouse
c6da605b56
add missing error message
2008-05-24 16:08:13 +00:00
ehouse
5502c3ef8b
Trying to give smartphone users way to use keypad to move tiles to
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board. Enabling key-to-text works, but constants to turn it off
aren't in cegcc. So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost). Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
ff254fcef4
add ability to scroll the board by dragging it. add new method
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util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible. add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
75ab88565d
implement util_yOffsetChange; increase pen timer to half second.
2008-03-27 04:12:16 +00:00
ehouse
a3bc875191
Fix errors, all in debug-only code, flagged by __attribute__ format addition.
2008-03-11 12:24:23 +00:00