Commit graph

2290 commits

Author SHA1 Message Date
Eric House
3c76de6851 call method on superclass rather than activity 2014-04-15 06:38:51 -07:00
Eric House
dc8b5b073e use superclass's getString() where possible instead of LocUtils's static version 2014-04-15 06:36:18 -07:00
Eric House
9720684ce7 break activity up into delegate 2014-04-15 06:27:17 -07:00
Eric House
1cf7e70091 use superclass's setContentView() 2014-04-15 06:26:55 -07:00
Eric House
0ae63c37ac add convenience methods for subclasses 2014-04-15 06:26:37 -07:00
Eric House
f0b5584e38 translate activity window titles 2014-04-14 08:10:49 -07:00
Eric House
7f48783fb2 get translations working in dicts browser (save title) 2014-04-14 08:05:11 -07:00
Eric House
1249fa5849 call getString on LocUtils instead of context 2014-04-14 06:28:29 -07:00
Eric House
13e900695e call new AlertBuilder only once 2014-04-14 06:28:05 -07:00
Eric House
a22763298a extend AlertDialog.Builder and override setTitle so string ids can be
translated when passed.
2014-04-10 21:34:08 -07:00
Eric House
ff03284c5c for debugging (testing what strings aren't yet reachable), uppercase
all strings without a tranlation.
2014-04-10 07:31:56 -07:00
Eric House
5c5a353d12 add string array to spinner manually so it can be translated -- sucks
to have to change code for this, but...  The dropdown views look
crappy though I'm using identical code to what's in DictLangCache
building similar arrays that look fine.  Needs work.
2014-04-10 06:44:33 -07:00
Eric House
f3b5cbb794 fix NPE 2014-04-09 21:14:30 -07:00
Eric House
67bca0dd4e Because loc: strings can't be supplied for all Views, don't do
that. Instead use the English strings themselves as keys.  Generate a
java array of all R.string.whatever contants at build time, and use
that at runtime to build a hashmap of localizable strings that may be
found in UI widgets.  When one is found and there's a translation,
substitute.
2014-04-09 21:09:46 -07:00
Eric House
7e72cb506d add some more logging/tracking. 2014-04-09 07:28:53 -07:00
Eric House
291d4f0217 create table in new DB as well as when upgrading 2014-04-09 06:25:07 -07:00
Eric House
c96e848a05 remove unused method 2014-04-09 05:58:53 -07:00
Eric House
b61f1fbac9 fix crash adding first game to newly installed app by counting games and groups the same way getView determines if they exist. 2014-04-09 05:58:44 -07:00
Eric House
051cc5eb1d call init from outside constructor since constructor can call back into callee 2014-04-09 05:57:33 -07:00
Eric House
5d83d2f318 translate GameConfig view -- though it really needs to be broken to have a Delegate.... 2014-04-08 19:12:00 -07:00
Eric House
0ac951c096 remove format() in favor of LocUtils call 2014-04-08 19:00:49 -07:00
Eric House
9e228ab368 use version of getString that translates 2014-04-08 06:54:16 -07:00
Eric House
d27f2d580a (more of prev commit) generate xml layout files from res_src, and run all inflation through LocUtils that tries to substitute strings 2014-04-08 06:48:42 -07:00
Eric House
848f6ff221 no longer need these custom classes 2014-04-08 06:44:41 -07:00
Eric House
36672395ff store new column, always false for now 2014-04-07 07:47:08 -07:00
Eric House
227a25e259 add column for tracking xlation source 2014-04-07 07:09:43 -07:00
Eric House
437e2024cc generate hashmap from strings.xml -- all of them -- making it
unmodifiable, and test for stuff not being in it.
2014-04-06 18:58:33 -07:00
Eric House
86cc8f6dbf move onCreateOptionsMenu into superclass 2014-04-06 16:48:17 -07:00
Eric House
2ae6ecb125 get rid of allcaps translation, instead using translations where
available. Works -- but app needs to be restarted for menus to change.
2014-04-06 16:08:45 -07:00
Eric House
a351b2a5b9 implement search through loc dialog 2014-04-06 06:43:48 -07:00
Eric House
7e16d7abc5 add getContentView -- since I can never remember how to do it 2014-04-06 06:37:51 -07:00
Eric House
6b59093d84 use new loc db to save translation data (per locale) across boots. 2014-04-05 14:04:02 -07:00
Eric House
47ea2b8b62 add loc table to store translation data, mapping key and locale to text 2014-04-05 14:00:41 -07:00
Eric House
527685da79 preserve translation changes in memory. Next: write to DB. 2014-04-05 13:33:12 -07:00
Eric House
663f4293a9 display English text on left side of table 2014-04-05 11:45:20 -07:00
Eric House
2494f7b8d4 add activity for localizing strings and add menuitem to localizable activities to trigger it. Does nothing yet, including populating itself. 2014-04-05 10:27:05 -07:00
Eric House
16346beeb1 enforce new convention: strings containing formatting must be names whatever_fmt (and strings containing formatting must be so named.) I'm going to have to parse such strings, which will be expensive, so being able to determine from the name whether there's a need should help. 2014-04-04 23:42:57 -07:00
Eric House
073c461693 new type of problem: make a string array in ListPreference localizable 2014-04-04 08:00:30 -07:00
Eric House
2c9dc526c2 convert most of GamesList to be localizable 2014-04-04 06:50:08 -07:00
Eric House
9531c6939e add getString() variants to LocUtils and use from BoardActivity 2014-04-04 06:34:46 -07:00
Eric House
f6b2e5a3c2 transform submenus too 2014-04-04 06:20:46 -07:00
Eric House
0e7676b301 make board menu localizable -- but submenus don't work yet 2014-04-03 22:37:13 -07:00
Eric House
a6954a71dc menu title can be null 2014-04-03 22:36:47 -07:00
Eric House
11dabca721 generate mapping from actual strings to R.string.id that can be used at runtime to convert/lookup menu titles. Works to uppercase a menu! Changes break dbg and bt builds -- to be fixed. 2014-04-03 22:27:50 -07:00
Eric House
f2bfd36780 menus are broken: you don't get access to an AttributeSet when inflating them. So replace string references with strings equal to the name of the id (xxx in R.string.xxx); next I'll need to harvest the strings from R.java and map them to their numbers in a way that's runtime-accessible. 2014-04-03 06:21:02 -07:00
Eric House
bd02a10fc3 beginnings of framework to allow localized strings to be read from downloaded modules: in xml replace string references with a custom attribute that's the same thing, then in overridden view subclasses pull the reference from the AttributeSet and look it up myself. Works to uppercase all strings in the NewGames dialog. 2014-04-02 08:06:51 -07:00
Eric House
eff00c1743 use setBackground rather than setBackgroundColor to fix not reverting on 4.4 (and maybe earlier) 2014-04-01 06:27:19 -07:00
Eric House
9351eb257b call setPct on new group item if appropriate 2014-03-31 07:57:31 -07:00
Eric House
3ff60861f7 derive GameListGroup from ExpiringLinearLayout 2014-03-31 07:14:40 -07:00
Eric House
d896670c21 remove unneeded paramter 2014-03-31 06:34:35 -07:00