Eric House
64199c4e64
Merge branch 'android_branch' into android_bt
2012-05-05 11:08:03 -07:00
Eric House
c2d8b17747
add --sort-tiles and fix confict between param name in code and in usage()
2012-05-05 10:55:35 -07:00
Eric House
44a6653166
add passthrough of params present in gtk but not curses
2012-05-05 09:24:41 -07:00
Eric House
d59b19514b
Merge branch 'android_branch' into android_bt
2012-05-03 21:44:35 -07:00
Eric House
7afa4f26db
use the new --trade-pct flag
2012-05-03 19:00:56 -07:00
Eric House
09f9038cff
add option to have robot choose to trade tiles a configurable percent
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of the time. Meant to increase automated test coverage of trades.
2012-05-02 20:14:42 -07:00
Eric House
de965350c4
turn on feature that allows version of remote device to be deduced and
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included in stream -- so that new move stack hash can be included when
possible.
2012-05-01 07:59:22 -07:00
Eric House
416a1054a7
Merge branch 'android_ack' into android_bt
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Conflicts:
xwords4/common/comms.c
xwords4/common/comtypes.h
2012-04-13 20:57:35 -07:00
Eric House
f22d9530b1
track what's been ack'd, and add method to ack what hasn't been.
2012-04-13 20:21:59 -07:00
Eric House
cd8889f90e
Merge branch 'android_branch' into android_bt
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
xwords4/linux/Makefile
2012-03-12 07:04:06 -07:00
Eric House
2a728ce4b0
turn off debug flag that's started crashing the gtk app (presumably
...
due to an upgrade to a stricter version of glib)
2012-03-11 15:06:57 -07:00
Eric House
e145a04111
add missing variable assigment
2012-03-09 22:11:51 -08:00
Eric House
0755a9e781
add new util function that gets called when a game is opened to inform
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it if any players are missing. Idea's to allow for non-relay devices
the invitation opportunity that comes when a game connects to the
relay and learns that no other games have joined its room.
2012-02-09 05:19:03 -08:00
Eric House
79a897b428
fix assert (but still leaking)
2012-02-09 05:16:32 -08:00
Eric House
6bfd6e74e6
Merge branch 'android_branch' into android_bt
2012-01-26 06:24:18 -08:00
Eric House
af26ebfff9
fix usage hint
2012-01-26 05:40:22 -08:00
Eric House
0934f83106
add gameID to params passed to comms' sendproc, including passing
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through to java layer.
2012-01-25 18:27:37 -08:00
Eric House
923d6a24bd
use libuuid to prep BT UUID, now a string instead of an array of bytes
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for ease of use from java. Since libbluetooth stupidly and
unrepentantly redefines uuid_t, add a new file/function to call
libuuid without having to pull its definitions into the bt code. This
code compiles but is completely untested: I don't quite remember how
to play games via BT on Linux and at any rate will need an always-on
listener like the one I'm adding to the Android client.
2012-01-19 18:52:33 -08:00
Eric House
bd35f8363f
cast enum to int inside switch to avoid new compiler error
2012-01-11 18:43:51 -08:00
Andy2
2a34cd1e05
remove second param from server_do() -- it doesn't work anyway.
2011-12-21 18:45:05 -08:00
eehouse@eehouse.org
14bddb0e45
Merge branch 'android_branch' into send_in_background
2011-12-15 18:46:24 -08:00
Eric House
888b4f6701
fix undeclared variable.
2011-12-15 18:45:22 -08:00
Eric House
af7398ce20
fix undeclared variable.
2011-12-15 18:36:47 -08:00
Andy2
d6ce11b084
fix to compile with DEBUG off
2011-12-14 18:17:52 -08:00
Andy2
17edc79aaf
Merge branch 'android_branch' into send_in_background
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-06 19:56:10 -08:00
Andy2
b0470d5276
add new preference that when set prevents calculation and drawing of
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crosshairs.
2011-12-06 18:17:55 -08:00
eehouse@eehouse.org
e1e8516e1b
Merge branch 'android_branch' into send_in_background
2011-12-02 19:04:12 -08:00
Andy2
52d02f04dd
pass tile value into drawCell(). Java code doesn't use it yet, but I
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want to play with drawing cells tray-tile-style when they're big
enough.
2011-12-02 18:58:52 -08:00
Eric House
964d2dfb0b
allow, by default, more than one-player-per-device, but require that
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roomnames be unique to eliminate risk of devices not matching up
correctly.
2011-12-02 18:55:20 -08:00
Andy2
08063d9444
Merge branch 'android_branch' into send_in_background
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/NetUtils.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-01 21:18:37 -08:00
Andy2
fc00102384
don't leak/fail to install zoom-out button when chat enabled
2011-12-01 21:09:37 -08:00
Andy2
85fdb950bb
init board so deeper scrolling possible
2011-12-01 21:04:18 -08:00
Eric House
6691c0713c
Merge remote branch 'origin/android_branch' into android_branch
2011-12-01 20:16:15 -08:00
Eric House
0065f5078e
add variable controlling odds of "upgrading" -- which still needs tweaking.
2011-12-01 20:16:09 -08:00
Eric House
1e48a8d615
Merge remote branch 'origin/android_branch' into android_branch
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Conflicts:
xwords4/common/model.c
2011-12-01 20:12:27 -08:00
Eric House
32f1dfa5da
configure by passing params rather than setting ENV variables
2011-11-30 21:01:11 -08:00
Eric House
c39487e0cc
add ability to start out with mix of old and new versions and have old
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upgrade to new at random times.
2011-11-29 20:51:19 -08:00
Eric House
c1e420f726
Merge branch 'android_branch' into send_in_background
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Conflicts:
xwords4/relay/rq.c
2011-11-29 06:45:32 -08:00
Eric House
c8b868c243
Separate app from params. No change in behavior (though restart of
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existing games is now broken), but this sets up testing mid-game
upgrade.
2011-11-29 06:43:16 -08:00
Eric House
c6e994abef
use $RANDOM rather than $SEED -- still repeatable, but avoids relay
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problems when devices have same game seed.
2011-11-28 18:53:40 -08:00
Eric House
1b864b5527
Add backtrace function. May only work on Linux but still very useful.
2011-11-28 18:12:56 -08:00
Eric House
384a41ed5b
add ability to specify seed and vary board-size
2011-11-25 18:03:51 -08:00
eehouse@eehouse.org
93a7d15a5e
Merge remote branch 'origin/send_in_background' into send_in_background
2011-11-23 17:57:54 -08:00
Andy2
d37424ad7f
Merge branch 'android_branch' into send_in_background
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Conflicts:
xwords4/linux/linuxutl.h
2011-11-21 22:18:52 -08:00
Andy2
f32f7a8b19
Don't behave badly in presence of empty dict: word count should be 0
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and sanity test should pass.
2011-11-21 18:07:08 -08:00
Eric House
9115b344fb
use a hash of lists rather than a single list to store pending
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background messages to fix assertion failure when more than two
devices are playing: messages must be sent grouped by relayID.
2011-11-21 17:57:38 -08:00
Eric House
b00327aa8b
fix to work for NDEVS > 2.
2011-11-21 17:35:08 -08:00
Eric House
a0a8a816a4
make number of devices configurable
2011-11-21 10:09:29 -08:00
Andy2
cc0105e14c
add param to dict_countWords in which it accumulates counts per word
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length. Shouldn't hurt speed too much if null passed.
2011-11-18 08:15:21 -08:00
Andy2
598be8b404
MAX_COLS -> MAX_COLS_DICT for dict-related stuff (since dicts are
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staying with fewer words for now.)
2011-11-18 07:56:02 -08:00